The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Suggested Types for an Assault Team
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Characters, Droids, and Species -> Suggested Types for an Assault Team
View previous topic :: View next topic  
Author Message
MrNexx
Rear Admiral
Rear Admiral


Joined: 25 Mar 2016
Posts: 2248
Location: San Antonio

PostPosted: Sat Jan 21, 2017 2:30 pm    Post subject: Suggested Types for an Assault Team Reply with quote

I'm making a few pregens for my upcoming game with the library teenagers. I decided, to ease them into it, to make them all human members of the Rebel Alliance. We're probably going to do Pirates of Prexiar, since I'm familiar with that one.

What types would you suggest be in such a group?

I currently have:
Close Combat Specialist (vibroblade and carbine)
Demolitions Special (grenades, mines, and carbine)
Sniper (Light Repeating Rifle as a sniper weapon)
Pilot (Blaster Pistol and a lot of Mechanical)
_________________
"I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Jan 21, 2017 2:54 pm    Post subject: Reply with quote

Heavy Weapons for fire support. Maybe a light repeating blaster / micro-grenade launcher in an under-over configuration?
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Jan 21, 2017 2:57 pm    Post subject: Reply with quote

Based on the templates from the SpecForce Handbook...

Infiltrator for the Close Combat Specialist.

Pathfinder for the Sniper, as well as for scouting the path to the target if in rough terrain.

Heavy Weapons Specialist for Fire Support.

Tech Specialist for Sabotage and Demolitions

Pilot for... well, Piloting.

Maybe rounded out with one or two Urban or Wilderness Combat Specialists for grunt-types.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
MrNexx
Rear Admiral
Rear Admiral


Joined: 25 Mar 2016
Posts: 2248
Location: San Antonio

PostPosted: Sat Jan 21, 2017 3:29 pm    Post subject: Reply with quote

I don't have the SpecForces handbook, but just the names give me enough to go on. Thanks.
_________________
"I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/
Back to top
View user's profile Send private message Visit poster's website
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2684
Location: Online

PostPosted: Sat Jan 21, 2017 4:35 pm    Post subject: Reply with quote

You may want a Transporter for vehicles. Maybe a "Face" person as well. If you're looking for inspiration for this, watch Predator again =)
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
MrNexx
Rear Admiral
Rear Admiral


Joined: 25 Mar 2016
Posts: 2248
Location: San Antonio

PostPosted: Sat Jan 21, 2017 6:56 pm    Post subject: Reply with quote

shootingwomprats wrote:
You may want a Transporter for vehicles. Maybe a "Face" person as well. If you're looking for inspiration for this, watch Predator again =)


LOL.

I wound up settling on:

Close Combat Specialist
Sniper
Demolitions Specialist
Pilot
Pathfinder
Heavy Weapons Specialist
Infiltrator

That gives 7 available PCs. I'm letting them choose to be Force Sensitive or not, and figure I'll give everyone 3 Character Points to play with.
_________________
"I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/
Back to top
View user's profile Send private message Visit poster's website
Sutehp
Commodore
Commodore


Joined: 01 Nov 2016
Posts: 1797
Location: Washington, DC (AKA Inside the Beltway)

PostPosted: Sat Jan 21, 2017 7:44 pm    Post subject: Reply with quote

Force-sensitivity for commando-assassin types? Granted, they're not Jedi (at least as far as I know), but doesn't assassination and striking from surprise fall under the no-no's that Jedi must refrain from to keep from falling to the Dark Side?
_________________
Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them.
Back to top
View user's profile Send private message
MrNexx
Rear Admiral
Rear Admiral


Joined: 25 Mar 2016
Posts: 2248
Location: San Antonio

PostPosted: Sat Jan 21, 2017 10:17 pm    Post subject: Reply with quote

They're not necessarily assassin-types, save for the sniper. Combat types, yes, but not all assassins.
_________________
"I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14021
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Jan 22, 2017 12:40 am    Post subject: Re: Suggested Types for an Assault Team Reply with quote

MrNexx wrote:
I'm making a few pregens for my upcoming game with the library teenagers. I decided, to ease them into it, to make them all human members of the Rebel Alliance. We're probably going to do Pirates of Prexiar, since I'm familiar with that one.

What types would you suggest be in such a group?

I currently have:
Close Combat Specialist (vibroblade and carbine)
Demolitions Special (grenades, mines, and carbine)
Sniper (Light Repeating Rifle as a sniper weapon)
Pilot (Blaster Pistol and a lot of Mechanical)


A light repeating blaster as a sniper's weapon? IMO that's the purvue of a heavy weapon specialist..
For sniper rifles, if you just have to stay with blasters, go with the A280
Quote:
Model: BlasTech A280 Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,400
Availability: 1, R
Range: 4-40/120/300
Damage: 5D+2
Source: Rebel Alliance Sourcebook (pages 99-100), Arms
and Equipment Guide (pages 15-16)


Or the blast-tech DLT-19
Quote:
Model: BlasTech DLT-19 Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,300
Availability: 1, R
Range: 5-50/180/350
Damage: 5D


The latter has better range than a reg blaster rifle, but the former has more of the sniper feel.

Quote:
Close Combat Specialist
Sniper
Demolitions Specialist
Pilot
Pathfinder
Heavy Weapons Specialist
Infiltrator


Since you have the infiltrator, rather than 'doubling up' with the close combat spec, why not go with say a Scanner/com tech..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
thedemonapostle
Commander
Commander


Joined: 02 Aug 2011
Posts: 257
Location: Texas

PostPosted: Sat Jan 28, 2017 2:03 am    Post subject: Reply with quote

leader
marksman
grenadier
rifleman

beyond this each individual will have several secondary specialties. examples include: B&E, medic, comms, information, linguist, survival, acquisitions, etc...
_________________
Aim low, shoot high
I'm a pirate, need I say more?

d6holocron.com: Thedemonapostle

Thedemonapostle Star Wars Crossovers
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Characters, Droids, and Species All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0