The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Should skills have a maximum limit?
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters -> Should skills have a maximum limit? Goto page Previous  1, 2, 3  Next
View previous topic :: View next topic  
Author Message
Wajeb Deb Kaadeb
Commodore
Commodore


Joined: 07 Apr 2017
Posts: 1452

PostPosted: Fri Apr 28, 2017 9:08 am    Post subject: Reply with quote

Some of the negatives I hear about the D6 systems is that, too often, a player is rolling too many dice.

Another thing I like about First Edition, where there are no CPs, no Wild Die, and no skill specialization, is that you're typically rolling only 2D, 3D, or 4D (because people usually take two actions).

It is more manageable.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 11683
Location: Reynoldsburg, Columbus, ohio.

PostPosted: Fri Apr 28, 2017 2:34 pm    Post subject: Reply with quote

And that's one of the reasons i was looking to see if anyone HAS implemented a skill cap max..
_________________
It's Not who you kill, but how they die!
You cannot dodge it if you do not know it is coming, and you cannot hit it if you do not know its there.
Back to top
View user's profile Send private message
MrNexx
Commodore
Commodore


Joined: 25 Mar 2016
Posts: 1226
Location: Houston

PostPosted: Fri Apr 28, 2017 6:06 pm    Post subject: Reply with quote

IIRC, one variation on Opend6 did away with all dice save the wild die... you rolled the wild die, plus 3 for every other die you might have had. Normally 4D? You're 1D+9, now.
_________________
"I’m telling you, you’ll never have a deeper sleep than curled up in a Wookie’s lap."
http://rpgcrank.blogspot.com/
Back to top
View user's profile Send private message
Wajeb Deb Kaadeb
Commodore
Commodore


Joined: 07 Apr 2017
Posts: 1452

PostPosted: Fri Apr 28, 2017 6:29 pm    Post subject: Reply with quote

MrNexx wrote:
IIRC, one variation on Opend6 did away with all dice save the wild die... you rolled the wild die, plus 3 for every other die you might have had. Normally 4D? You're 1D+9, now.


Interesting, but not enough range. And, need to allow for swings in dice. Those miracle throws, "LOOK! I rolled four Sixes!", can be quite fun.
Back to top
View user's profile Send private message
Naaman
Rear Admiral
Rear Admiral


Joined: 29 Jul 2011
Posts: 2221

PostPosted: Fri Apr 28, 2017 9:25 pm    Post subject: Reply with quote

I agree, although the more dice you physically roll themore consistant and close to average your totals will be, so at some point, the variation becomes miniscule.

I think the slill cap idea is a little unnecessary in general, but then, it is possible to have a starting character with a whopping 9D in a combat skill by RAW (a wookiee with max STR who puts 2D in brawling and then specializes in a form of brawling... not to mention a 6D for soak).

If I WERE to impose a cap, I'd make it basedon the character's base attribute, which would also encourage a more well rounded starting character or possibly the setting aside of CPs for raising attributes later. Perhaps the max could be considered triple the attribute, just as a first thought.
Back to top
View user's profile Send private message
Whill
Supreme Chancellor (Site Admin)


Joined: 14 Apr 2008
Posts: 4469
Location: Columbus, OHIO, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri Apr 28, 2017 11:37 pm    Post subject: Reply with quote

Wajeb Deb Kaadeb wrote:
Some of the negatives I hear about the D6 systems is that, too often, a player is rolling too many dice.

I think rolling a big handful of dice is fun. I think the main objection to rolling a lot of dice is based on the arithmetical challenge it poses to some people. I'll skip my diatribe against the sad state of American education, but I can say from experience that players who are a bit slower with counting/adding pips almost always improve over time, so the complaint fades as the dice pools increase over the course of a campaign.
_________________
*
Site Map
Forum Guidelines
Registration & Log-In Help
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 11683
Location: Reynoldsburg, Columbus, ohio.

PostPosted: Sat Apr 29, 2017 12:43 am    Post subject: Reply with quote

Wajeb Deb Kaadeb wrote:
MrNexx wrote:
IIRC, one variation on Opend6 did away with all dice save the wild die... you rolled the wild die, plus 3 for every other die you might have had. Normally 4D? You're 1D+9, now.


Interesting, but not enough range. And, need to allow for swings in dice. Those miracle throws, "LOOK! I rolled four Sixes!", can be quite fun.


One of my really old DMs used to allow you to sacrifice HALF your dice pool for 3's on each die.. So that you could be certain you would get the "Lower end of the average" on all those sacrificed dice.. IE a player with 9d to shoot a stormie that's not dodging but is at long range (He's got surprise, he has a scope and has aimed) can kick off 4d to get a 12 automatically)..
_________________
It's Not who you kill, but how they die!
You cannot dodge it if you do not know it is coming, and you cannot hit it if you do not know its there.
Back to top
View user's profile Send private message
bobenhotep
Commander
Commander


Joined: 16 Dec 2009
Posts: 316
Location: New Mexico

PostPosted: Mon May 01, 2017 1:10 am    Post subject: Reply with quote

If I was going to use such a thing I would limit it to 4 times the base attribute of the skill. So a character with 2D in something would have a max of 8D, and in order to raise the skill they would have to raise the attribute. But, I don't see a reason to do that anytime soon.
_________________
D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come

The Chijawa said so, that's why.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 11683
Location: Reynoldsburg, Columbus, ohio.

PostPosted: Mon May 01, 2017 1:35 am    Post subject: Reply with quote

bobenhotep wrote:
If I was going to use such a thing I would limit it to 4 times the base attribute of the skill. So a character with 2D in something would have a max of 8D, and in order to raise the skill they would have to raise the attribute. But, I don't see a reason to do that anytime soon.


That can work for most races (4d max attrib, so 16d max skill), but when you get to some races who can have 6d (or in rare as hell cases 7d) for a max attribute (most often Str) that means they could go up to a max of 24 (or 2Cool dice!?
_________________
It's Not who you kill, but how they die!
You cannot dodge it if you do not know it is coming, and you cannot hit it if you do not know its there.
Back to top
View user's profile Send private message
MrNexx
Commodore
Commodore


Joined: 25 Mar 2016
Posts: 1226
Location: Houston

PostPosted: Mon May 01, 2017 10:28 am    Post subject: Reply with quote

garhkal wrote:
bobenhotep wrote:
If I was going to use such a thing I would limit it to 4 times the base attribute of the skill. So a character with 2D in something would have a max of 8D, and in order to raise the skill they would have to raise the attribute. But, I don't see a reason to do that anytime soon.


That can work for most races (4d max attrib, so 16d max skill), but when you get to some races who can have 6d (or in rare as hell cases 7d) for a max attribute (most often Str) that means they could go up to a max of 24 (or 2Cool dice!?


Another option in the same vein would be "X over the attribute." So, if you say "No more than 12D over the attribute", someone with a 2D will only be able to get 14D in a skill, while someone with 6D would be able to get 18D in a skill.
_________________
"I’m telling you, you’ll never have a deeper sleep than curled up in a Wookie’s lap."
http://rpgcrank.blogspot.com/
Back to top
View user's profile Send private message
Naaman
Rear Admiral
Rear Admiral


Joined: 29 Jul 2011
Posts: 2221

PostPosted: Mon May 01, 2017 11:16 am    Post subject: Reply with quote

That's simple enough and still allows for the differences in total potential between exceptionally talented folk vs.just ordinary folk.

This is the kind of thing that I feel ADDS to the game by helping to differentiate characters not only by their concepts/background, but also via the stats which represent them.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 11683
Location: Reynoldsburg, Columbus, ohio.

PostPosted: Mon May 01, 2017 2:50 pm    Post subject: Reply with quote

MrNexx wrote:

Another option in the same vein would be "X over the attribute." So, if you say "No more than 12D over the attribute", someone with a 2D will only be able to get 14D in a skill, while someone with 6D would be able to get 18D in a skill.


And i would say 10d over is more than adequate..
_________________
It's Not who you kill, but how they die!
You cannot dodge it if you do not know it is coming, and you cannot hit it if you do not know its there.
Back to top
View user's profile Send private message
bobenhotep
Commander
Commander


Joined: 16 Dec 2009
Posts: 316
Location: New Mexico

PostPosted: Mon May 01, 2017 3:49 pm    Post subject: Reply with quote

The +10D rule sounds and feels about right
_________________
D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come

The Chijawa said so, that's why.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 11683
Location: Reynoldsburg, Columbus, ohio.

PostPosted: Mon May 01, 2017 11:54 pm    Post subject: Reply with quote

Sweet.. Guess we have this idea put to bed.
_________________
It's Not who you kill, but how they die!
You cannot dodge it if you do not know it is coming, and you cannot hit it if you do not know its there.
Back to top
View user's profile Send private message
MrNexx
Commodore
Commodore


Joined: 25 Mar 2016
Posts: 1226
Location: Houston

PostPosted: Tue May 02, 2017 12:04 pm    Post subject: Reply with quote

Assuming you are going with "No more than XD over the attribute", do you have a different value for X when talking about a specialization?
_________________
"I’m telling you, you’ll never have a deeper sleep than curled up in a Wookie’s lap."
http://rpgcrank.blogspot.com/
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters All times are GMT - 4 Hours
Goto page Previous  1, 2, 3  Next
Page 2 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0