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Monster Design Guidelines in 1e
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Stan Shinn
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Joined: 03 Jan 2020
Posts: 30

PostPosted: Tue May 05, 2020 4:53 pm    Post subject: Monster Design Guidelines in 1e Reply with quote

What are some good 1e resources for (1) having a decent listing of alien monsters, and / or (2) having guidelines on how to create those monsters?

In particular, I'm getting tripped up on how to determine speed codes for monsters in 1e -- is there a table somewhere that maps it out? Only things I've found are 2e material but they handle speed codes very differently.

-- Stan
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Raven Redstar
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Joined: 10 Mar 2009
Posts: 2648
Location: Salem, OR

PostPosted: Sat May 16, 2020 11:15 pm    Post subject: Reply with quote

I'm fairly certain there is a conversion document to take you to/from 1E to 2E and back. I can't recall which book this is in.
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CRMcNeill
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Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat May 16, 2020 11:39 pm    Post subject: Reply with quote

There’s a conversion appendix in the back of the 2E rulebook (blue Vader). Just run the 2E Move values through the conversion backwards.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Stan Shinn
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Joined: 03 Jan 2020
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PostPosted: Mon May 18, 2020 3:01 pm    Post subject: Reply with quote

Thanks for the tip! That's just what I needed Smile
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