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The Geometry of Maneuvers
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Naaman
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Joined: 29 Jul 2011
Posts: 2303

PostPosted: Wed May 09, 2018 10:12 am    Post subject: Reply with quote

CRMcNeill wrote:
Anyway, based on the RAW's four fire arcs, I could see a consensus on this being helpful for GMs in mapping out chase scenes in tight quarters, such as canyons, cave complexes or artificial tunnels, as seen in many of the films. Knowing how far a ship at a given speed will move will allow the GM to make better estimations of relative Difficulty of Maneuvers.


Not sure how I missed this, but that last sentence is what I was getting at. A super sonic fighter jet can out maneuver a little sea plane anywhere: its just a matter of performing the maneuver at a speed appropriate for the desired result (which varies from one craft to another, as is represented in the maneuverability stat).
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