The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Useful Rules from Other D6 Products
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules -> Useful Rules from Other D6 Products
View previous topic :: View next topic  
Author Message
MrNexx
Commodore
Commodore


Joined: 25 Mar 2016
Posts: 1049
Location: Houston

PostPosted: Wed Jan 10, 2018 12:45 pm    Post subject: Useful Rules from Other D6 Products Reply with quote

Has anyone compiled useful rules from other D6 products? Things that 2e R&E didn't cover, but it would've been nice to have?
_________________
*It isn't realism, it's verisimilitude... seeming to be true within the context of [Star Wars].
http://rpgcrank.blogspot.com/
Back to top
View user's profile Send private message
Whill
Site Admin


Joined: 14 Apr 2008
Posts: 3812
Location: Columbus, OHIO, USA, Earth, Solar System, Milky Way, The Whills Universe

PostPosted: Wed Jan 10, 2018 5:52 pm    Post subject: Re: Useful Rules from Other D6 Products Reply with quote

MrNexx wrote:
Has anyone compiled useful rules from other D6 products? Things that 2e R&E didn't cover, but it would've been nice to have?

I don't think anyone has compiled non-R&E features of other D6 games. But The D6 System toolkit book, D6 Space and D6 Adventure are all OGL so they are free to glean mechanics from. D6 Space is essentially WEG's Star Wars 3e with the IP striped. D6 Adventure and D6 Fantasy are just genre-oriented adaptations of D6 Space. I've incorporated a couple little inspirations from Space and Adventure into my Star Wars game, but not much.
_________________
*
"Would you trade that necklace for a glimpse into your future? ...What do you know of kyber crystals?"
"The Force moves darkly near a creature that’s about to kill... I'm gonna follow Jyn. Her path is clear."

"Tell that to Kanjiklub."
Back to top
View user's profile Send private message Visit poster's website
cheshire
Moderator


Joined: 04 Jan 2004
Posts: 4157

PostPosted: Wed Jan 10, 2018 6:39 pm    Post subject: Reply with quote

I've found a few rules to be great in individual games. If I'm home-brewing an assortment of things anyway, the scale is pretty intuitive, has a simple elegance, and paints with a finer brush than the R&E. It's a balance I don't see often with D6. I think there were a couple of skills that were well thought out, such as sleight of hand.

The problem with some of the mechanics is that even if some of them were better (which IMO, few were), it takes a lot of work to retrofit such a large corpus of works in terms of ships, speeders, etc. with a new scale system. I can't imaging re-doing Gry Sarth's books outfitted for D6 Triology's scale system. It would be too much work for not enough gain.
_________________
__________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind.
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0