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You've been Skunked!
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garhkal
Sovereign Protector
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Joined: 17 Jul 2005
Posts: 11845
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Mar 03, 2018 12:31 am    Post subject: You've been Skunked! Reply with quote

On earth there are creatures that cause of their musk/spray, can cause people to be violently ill, and stink for days to even weeks afterwards even after bathing multiple times.. like the wolverine and skunk..

What would the in game effects, be if a PC got hit by something like a full in the face skunk spray?
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Zarn
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Joined: 17 Jun 2014
Posts: 648
Location: Norway

PostPosted: Sat Mar 03, 2018 6:51 am    Post subject: Reply with quote

The Dinko is an already-existing example. http://d6holocron.com/wiki/index.php?title=Dinko However, I think the writeup leaves a little to be desired.

I'd likely use it like a status effect, similar to being poisoned. Probably something like a Stamina check against some damage code; if you fail you are Nauseated (-2D) on everything, and you can roll again in a number of hours. Perhaps a dropoff in the damage effect over time, depending on how stinky it is.
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Naaman
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Joined: 29 Jul 2011
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PostPosted: Sat Mar 03, 2018 7:28 am    Post subject: Reply with quote

Not to mention the social effects of stinking...

How about a penalty on persuasion, bargain, or other skills that would normally require a character to engender a person's good graces.

On the other hand, in some circumstances, it may make sense to apply a bonus to some social skills, such as intimidate (if being stinky reinforces the scary prospect) or even con (if being stinky would make what the character is saying seem to be true), etc.
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Argentsaber
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Joined: 07 Oct 2017
Posts: 78

PostPosted: Sat Mar 03, 2018 6:32 pm    Post subject: Reply with quote

Personally, I think this would be better represented by an adjustment of difficulty numbers. In opposed rolls, this would work exactly like cover adding to a defensive dodge. The character really doesn't have any less skill, but the circumstances will obviously make it a more challenging roll. That said, given the example above, perhaps requiring the stamina roll above could be an additional modifier.. basically imposing a 1D MAP penalty due to the continuous distraction (in addition to any potential difficulty modifiers of course). What do you think?
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The Brain
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Joined: 03 Jun 2005
Posts: 230

PostPosted: Sun Mar 04, 2018 6:43 pm    Post subject: Reply with quote

ZeHethbra
Home Planet: ZeHeth
Attribute Dice: 12D
DEXTERITY 1D/4D
KNOWLEDGE 1D/4D
MECHANICAL 2D/4D+1
PERCEPTION 1D+1/3D+1
STRENGTH 1D/4D
TECHNICAL 1D+2/3D+2
Special Abilities:
Venom Spray: ZeHethbra can project a stinging spray that
can blind and stun those within a three-meter radius. All
characters within the range must make a Difficult willpower
roll or take 5D stun damage; if the result is wounded or
worse, the character is overcome by the scents and collapses
to the ground for one minute.
Move: 9/12
Size: 1.6-1.8 meters tall
Source: Alien Encounters (page 176), The Thrawn Trilogy
Sourcebook (page 154), The Last Command Sourcebook
(pages 112-113), Ultimate Alien Anthology (page 196)
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