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Wild Die is for Wild Cards
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MrNexx
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PostPosted: Thu Jun 13, 2019 8:09 pm    Post subject: Wild Die is for Wild Cards Reply with quote

Ok, just an idea I want to toss out for consideration:

Unimportant NPCs do not get the wild die. So, Captain Phasma, who is named and important, rolls the wild die. She might have major successes or major failures. Stormtrooper FN-2189, who is utterly unremarkable in every way? He does not roll the wild die.

PCs, of course, always count as important.
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Whill
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Joined: 14 Apr 2008
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PostPosted: Thu Jun 13, 2019 10:58 pm    Post subject: Re: Wild Die is for Wild Cards Reply with quote

MrNexx wrote:
Ok, just an idea I want to toss out for consideration:

Unimportant NPCs do not get the wild die. So, Captain Phasma, who is named and important, rolls the wild die. She might have major successes or major failures. Stormtrooper FN-2189, who is utterly unremarkable in every way? He does not roll the wild die.

PCs, of course, always count as important.

I've done this a lot for mooks, especially stormtroopers. Adding the dice normally is one of the options for 1 on the wild die anyway, so this is just one step further by removing the exploding 6 on the wild die for mooks. No biggie.
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Naaman
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Joined: 29 Jul 2011
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PostPosted: Thu Jun 13, 2019 11:40 pm    Post subject: Reply with quote

In our games we usually ignore the wild die mishaps and just explode on 6s. We call it the "lucky die."

It makes sense to me that mooks don't need a wild die: they typically serve as speed bumps anyway.
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Bren
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PostPosted: Fri Jun 14, 2019 1:01 pm    Post subject: Reply with quote

Sometimes I don't even roll for low level mooks. I just use an average result e.g. thug has a 3D dodge, then anything over 10 hits him.
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DougRed4
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PostPosted: Tue Aug 20, 2019 5:09 pm    Post subject: Reply with quote

This reminds me a lot of Savage Worlds RPG, where only 'Wild Cards' (i.e., all player characters and main villains) have special rules that apply only to them.

Totally makes sense to me.
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