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Ewoks (primitive characters)
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MrNexx
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Joined: 25 Mar 2016
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Location: Houston

PostPosted: Mon Apr 30, 2018 12:51 pm    Post subject: Reply with quote

Mamatried wrote:
MrNexx wrote:
How does a 0D+1 or 0D+2 improve their attribute, since CP costs for attribute improvements are tied to the die code?


3D to 3D+2 is a 0D+2 increase.
or did I misunderstand your question there?


Yes. This is in reference to Whill's extremely-low-Technical attribute rules.
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Mamatried
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Joined: 16 Dec 2017
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PostPosted: Mon Apr 30, 2018 1:10 pm    Post subject: Reply with quote

no I was simply saying they should maybe have a little higher strength, than 3D, maybe increase this with 0D+1, to 0D+2 to a 3D+2 max,maybe even 4D or 4D+2 making them stronger than humans( the latter)

It was not directly related to their tech attribute or skills, but a suggestion in case some are doing a complete rewrite of the species stats for ewoks.
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garhkal
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Joined: 17 Jul 2005
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Location: Reynoldsburg, Columbus, ohio.

PostPosted: Mon Apr 30, 2018 2:09 pm    Post subject: Re: Ewoks Reply with quote

Whill wrote:
Sometimes I swear you're trolling me. It's the GM who approves a character's background. What's stopping a GM from saying, "Nope, I already had an Ewok PC that stowed away on a ship. Think of something else."? It's such a simple solution to a non-problem.


I swear i am not trying to troll you, but i love playing devil's advocate..

MrNexx wrote:
How does a 0D+1 or 0D+2 improve their attribute, since CP costs for attribute improvements are tied to the die code?


I would still say it would be 10cp base..
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Whill
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Joined: 14 Apr 2008
Posts: 4358
Location: Columbus, OHIO, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Mon Apr 30, 2018 6:24 pm    Post subject: Reply with quote

Wajeb Deb Kaadeb wrote:
garhkal wrote:
Its not the DM who comes up with the player's character backround though. Its the player..

In my games, the player is welcome to come up with his own, but in practice, it is usually a joint effort between player and GM.

Testify! This does give me an idea for a new thread...

Wajeb Deb Kaadeb wrote:

RAW is not perfect? The hell you say! Shocked

Cool

MrNexx wrote:
How does a 0D+1 or 0D+2 improve their attribute, since CP costs for attribute improvements are tied to the die code?

That's a fair question. It's a non-issue for my game because I don't allow attributes to be raised after play begins and all PCs of primitive species start out with the background including a galactic acclimation period to get their attributes up to my 2D minimum for PCs. So the 0D Attributes system only applies to primitive NPCs in my game, for species that have less than a 1D minimum in an attribute.

If you are considering using that system for primitive species, but do not even have a 1D minimum attribute for starting PCs and do allow PCs to raise attributes, then I'm afraid I can't really help you much. I would suggest making the cost high because my system defines a 1D attribute as the minimum attribute for galactic acclimation. Now of course that is below average so not very abled, but still leaps and bounds above a primitive character. garhkal says raising 0D attributes should have a 10 cp basis, I guess per pip.

I just can't decide because I feel strongly a character going from relatively primitive to even minimally galactic works best just by the experience of time in the character's background. Since for me the 0D Attributes system is only for NPCs, I don't have to worry about raising them. NPC stats are poofed into existence at whatever die codes I feel they should have at the moment the NPC is created. If the same NPC appears years apart and I feel their attributes should have changed in the mean time, another handwave gets it done.
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