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1E Essentials
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Wajeb Deb Kaadeb
Commodore
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Joined: 07 Apr 2017
Posts: 1452

PostPosted: Sun May 13, 2018 1:43 pm    Post subject: 1E Essentials Reply with quote

This thread is meant to identify the essential materials your average game master would want to run a 1E Star Wars game.

I would say that five books come to my mind. I'll post others if I think of them. Others, of course, are welcome to lay down their input.



RULES and BASICS

First Edition Core Rulebook plus the Star Wars Sourcebook. I would say that these are your starting point. The Sourcebook has lots of rules in it that will expand your game, plus info about the Star Wars galaxy.



SETTING

Your two core setting books are the Imperial Sourcebook and the Rebel Alliance Sourcebook.


You'll want to read these four books, cover-to-cover.


Last edited by Wajeb Deb Kaadeb on Sun May 13, 2018 1:45 pm; edited 1 time in total
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Wajeb Deb Kaadeb
Commodore
Commodore


Joined: 07 Apr 2017
Posts: 1452

PostPosted: Sun May 13, 2018 1:44 pm    Post subject: Reply with quote

The fifth book that comes to mind is Cracken's Rebel Field Guide. This book has lots of neat rules and ideas in it that will spruce up a game and really make it feel like a few desperate Rebels fighting an unwinnable war against the Evil Galactic Empire.
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Falconer
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Joined: 08 Dec 2014
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PostPosted: Mon May 14, 2018 6:26 am    Post subject: Reply with quote

I’ve so far run my games using just Star Wars: The Roleplaying Game plus the gamemaster screen from the Campaign Pack. The gamemaster screen includes the difficulty numbers from the Rules Upgrade, so I did reference that booklet for how those work, but didn’t use anything else from it (and anyway it’s not exactly a separate product—it comes with many modules).
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