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Weapon Rate of Fire
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Toric
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PostPosted: Fri Jul 13, 2018 2:03 pm    Post subject: Weapon Rate of Fire Reply with quote

I'm certain this has probably been discussed in the past here. I noticed one six year old thread that discussed it briefly, but the discussion was mostly based around auto fire.

1e doesn't seem to have a rate of fire for any of the weapons. As far as I can tell by the book, you can fire as many times per round as you want provided you can handle the multiple action penalties associated with those shots.

As I am running a 2e R&E game, I've noticed that there is a rate of fire for most weapons. All the most used ones (blaster pistol, heavy blaster pistol, blaster rifle, etc.) seem to have a ROF of 1 each. That would seem to be a big change from 1e of firing as many times as you want with MAPs to being only able to fire once per round. I've been trying to visualize a person firing a blaster pistol but only being able to get one shot off every five seconds.

Anyway, my question is, do you all use ROF by the book? Or do some of you have house rules? I am running my first full 2e R&E session on Sunday and was just curious what everyone does with regards to ROF.

I'm not sure if I should have posted this in the Official Rules forum or House Rules. Mods should feel free to move if it should have been posted elsewhere.
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Whill
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PostPosted: Fri Jul 13, 2018 2:08 pm    Post subject: Reply with quote

I think some of the 1s are errors. I would just make the ROF whatever you think is appropriate. Hand blasters don't really need a ROF because MAPs are going to limit how many shots you can get off in a round from being anything too outrageous.
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garhkal
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PostPosted: Fri Jul 13, 2018 3:36 pm    Post subject: Reply with quote

I'd keep a 1 ROF for heavy pistols, rifles and maybe even carbines. BUT light repeaters and regular pistols, i'd either remove them, or increase them.
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OuttaWindu
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PostPosted: Fri Jul 13, 2018 4:39 pm    Post subject: Reply with quote

I also brought this up just some time ago, but in the Home Rules section.

I think the ROF rules make sense, but the ROF value for many weapons should be changed. Right now all weapons are either ROF 1, or have no ROF(meaning no limit), with a few rocket launchers going with ROF 0.5.

My suggestion is something among these lines:

Bowcaster ROF: 1
Blaster pistols ROF: 1-2
Blaster ROF: 2-4
Heavy blaster ROF: 1-2
Repeating blaster ROF: 1-2 + (however the repeating part would be counted)
Heavy Rep. blaster ROF: 1 + (however the repeating part would be counted)

Melee weapons ROF: N/A (no restrictions on most melee weapons)

Detonators (default setting) ROF 1 (essentially this would mean default timer is around 4-5 sec, so if you throw several without shortening the detonation time in advance others have their turn in addition to their reaction to move away from the blast)

If the ROF are statted in a good way, dual wielding could have an mechanical difference.

Two pistols with ROF 2 would allow you 4 attacks in a turn where a stronger and only slightly faster ROF 3 would only result in max 3 attacks a turn, so you'd end up with a choice between more shots fired or stronger shots.
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Naaman
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PostPosted: Sat Jul 14, 2018 10:24 am    Post subject: Re: Weapon Rate of Fire Reply with quote

Toric wrote:
I'm certain this has probably been discussed in the past here. I noticed one six year old thread that discussed it briefly, but the discussion was mostly based around auto fire.

1e doesn't seem to have a rate of fire for any of the weapons. As far as I can tell by the book, you can fire as many times per round as you want provided you can handle the multiple action penalties associated with those shots.

As I am running a 2e R&E game, I've noticed that there is a rate of fire for most weapons. All the most used ones (blaster pistol, heavy blaster pistol, blaster rifle, etc.) seem to have a ROF of 1 each. That would seem to be a big change from 1e of firing as many times as you want with MAPs to being only able to fire once per round. I've been trying to visualize a person firing a blaster pistol but only being able to get one shot off every five seconds.

Anyway, my question is, do you all use ROF by the book? Or do some of you have house rules? I am running my first full 2e R&E session on Sunday and was just curious what everyone does with regards to ROF.

I'm not sure if I should have posted this in the Official Rules forum or House Rules. Mods should feel free to move if it should have been posted elsewhere.


In my opinion, Whill is correct: just allow what makes sense to you.

If it were me, I would re-interpret the entire concept of "rate of fire" to be a number that represents how many shots can be fired with a single roll of the dice (or, how many attack rolls can be made for a single MAP).

A weapon with a rate of fire of less than 1 (say, 1/2, for example) might suffer 2 MAPs if it wants to take another shot (due to having to manually cycle the weapon or reload it between shots or whatever), while a weapon with a rate of fire higher than 1 could fire two (or more) shots before taking a MAP.

Most weapons (i.e. "semi-auto") should just have a rate of fire of 1.
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griff
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PostPosted: Sat Jul 14, 2018 10:22 pm    Post subject: Reply with quote

I am going to make a comment here without having read this thread from the beginning. And with only reading haphazardly over the last few post. I am only making this comment to share the rules I have use for the weapons with the descriptor "repeating".

Single target rule. One skill roll is made. No MAP. The one target is the only one being shot at for the entire round. For every 5 points the roll is higher than the difficulty one extra shot hits the target. Each damage roll is rolled against an opposing strength roll.

Example: shooter is attacking a single stormtrooper at short range, difficulty 10. The attacker rolls a 21. One shot hits for beating the 10, another hits at 15, and another hits at 20. The number of shots from the weapon was greater than the number that hit the target but only three hit by the "threshold of success"

Example 2: multiple target. The attacker is sweeping an area of multiple targets, for every 5 points higher rolled than the difficulty the attacker hits an additional target. As above the difficulty is 10, the attacker rolls 21. First target is hit a ten, the second is hit at 15, and the third is hit at 20.

Baze would have had to have a great skill roll and or used a force point during the fight on Jedha.
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Naaman
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PostPosted: Sun Jul 15, 2018 1:17 am    Post subject: Reply with quote

How do you determine the number of shots/ammo expended?
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griff
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PostPosted: Sun Jul 15, 2018 1:59 am    Post subject: Reply with quote

We never were a very crunchy group. If ammo counting was needed the GM (usually me) would tell the players that they were running low on ammo. And it would be part of the adventure to find more.

And the repeating weapons were fixed placed weapons with generators (evacuation scene ESB) and didn't worry about ammo until counting it was story worthy. The one time that this was in issue I gave the players a set number of combat rounds they could use the weapon instead of counting each shot.
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