The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

What's Wrong With The Ship?
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> What's Wrong With The Ship?
View previous topic :: View next topic  
Author Message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Oct 06, 2018 12:06 pm    Post subject: What's Wrong With The Ship? Reply with quote

I just discovered an awesome resource: a six-volume set of books entirely devoted to generating random malfunctions on starships. For GMs who hate coming up with technobabble on the fly, something like this is an invaluable resource.

Best part? All six volumes are available as a bundled pdf download for $3.18 (price may be subject to change)

Here's the link.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
cheshire
Arbiter-General (Moderator)


Joined: 04 Jan 2004
Posts: 4833

PostPosted: Sat Oct 06, 2018 7:20 pm    Post subject: Reply with quote

Big thank you for posting this.

And I mean...
BIG.
_________________
__________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind.
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Oct 06, 2018 7:35 pm    Post subject: Reply with quote

cheshire wrote:
Big thank you for posting this.

And I mean...
BIG.

Did I mention it is in D6 format?

8)

Okay, technically D66, but whatever.

What's more, there are 6 volumes: roll a D6 to pick the volume, then roll 2D on the table in the volume to pick the result.

EDIT: 36 results per table x 6 tables = 216 possible results, each including base repair cost and time required.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Sat Oct 06, 2018 7:42 pm; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Raven Redstar
Rear Admiral
Rear Admiral


Joined: 10 Mar 2009
Posts: 2648
Location: Salem, OR

PostPosted: Sat Oct 06, 2018 7:40 pm    Post subject: Reply with quote

Added this to my wishlist, looking forward to giving it a looksie when I get some $$.
_________________
RR
________________________________________________________________
Back to top
View user's profile Send private message
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10286
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sat Oct 06, 2018 8:07 pm    Post subject: Re: What's Wrong With The Ship? Reply with quote

CRMcNeill wrote:
I just discovered an awesome resource: a six-volume set of books entirely devoted to generating random malfunctions on starships. For GMs who hate coming up with technobabble on the fly, something like this is an invaluable resource.

Best part? All six volumes are available as a bundled pdf download for $3.18 (price may be subject to change)

Here's the link.

I went ahead and bought it. This is great. And it is funny that you posted this because it was on my to-do list to post a similar but smaller ship Technobabble chart from the Serenity RPG, with three columns where you roll a d6, a d8 and a d10 for the part name and what happened to it, with a fourth d12 column for suggestions on what the problem could mean. I was thinking that to eliminate the D&D dice we could expand each of the first three columns to eleven outcomes (filling them in with Star Wars sounding things) so we could make it 2d6 for all three columns. When I get around to it, I still might post it for those who won't buy this bundle or want even more technobabble options.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14021
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Oct 06, 2018 11:54 pm    Post subject: Reply with quote

Hmm.// Sounds interesting.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
cheshire
Arbiter-General (Moderator)


Joined: 04 Jan 2004
Posts: 4833

PostPosted: Sun Oct 07, 2018 3:11 pm    Post subject: Reply with quote

I picked it up. At 45 cents a pdf, it's a decent buy. Each pdf has a one-page cover then a one-page table. Roll 2d6, treat one day as the tens place and the other as the ones place, and you look up the malfunction between 11 and 66.

I've thought of doing something similar to this product, but I always get bogged down each time I try to put pen to paper, or just don't have the time. For less than four bucks, having six pages of charts I can look at makes it easy.

The pricing is a little expensive for a Star Wars game. If a ship has a 24k credit repair, you're better off trading it in for another ship. But I think taking the value in parenthesis (24) x100, probably gets you into the Star Wars starship economy.

My advice is to buy the bundle.
_________________
__________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind.


Last edited by cheshire on Sun Oct 07, 2018 9:12 pm; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website
Sutehp
Commodore
Commodore


Joined: 01 Nov 2016
Posts: 1797
Location: Washington, DC (AKA Inside the Beltway)

PostPosted: Sun Oct 07, 2018 9:08 pm    Post subject: Reply with quote

I wishlisted this, I might buy it later.
_________________
Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them.
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Oct 07, 2018 9:19 pm    Post subject: Reply with quote

Holy crap...

I just did a random search for D66 on Drive-Thru RPG and they have an entire list of these: Cargos, Ship Quirks, contents of the ship's Galley, problems with an abandoned ship, atmospheric contamination, reasons why the starport is closed...

And most of them are $.50 per copy...
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10286
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Tue Oct 09, 2018 10:11 pm    Post subject: Reply with quote

CRMcNeill wrote:
Holy crap...

I just did a random search for D66 on Drive-Thru RPG and they have an entire list of these: Cargos, Ship Quirks, contents of the ship's Galley, problems with an abandoned ship, atmospheric contamination, reasons why the starport is closed...

And most of them are $.50 per copy...

I already had "d66 Ship Names 2" that came with a charity bundle. I looked through the entire catalogue of them today. I didn't want to go overboard but went out on a limb and bought 6 more, the ones that just jumped out at me. All 50 cents each:

d66 Cargos
d66 Escalations of Panicked Crowds
d66 Planets Main Industry
d66 Random Spaceport Events
d66 Reasons Why Your Ally Cannot Help Right Now
d66 Ship Quirks
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
Zarn
Force Spirit


Joined: 17 Jun 2014
Posts: 698

PostPosted: Wed Oct 10, 2018 2:45 am    Post subject: Reply with quote

I first read the names of the files as The Culture ship names. "Resons Why Your Ally Cannot Help Right Now" would be a fairly Culture ship name.

https://en.wikipedia.org/wiki/The_Culture
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0