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Die Code Simplification
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Trusty
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PostPosted: Thu Aug 18, 2005 8:26 pm    Post subject: Die Code Simplification Reply with quote

Anyone have a copy of the WEG Die Code Simplification chart?
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Endwyn
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PostPosted: Thu Aug 18, 2005 9:17 pm    Post subject: Reply with quote


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Trusty
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PostPosted: Fri Aug 19, 2005 2:40 pm    Post subject: Reply with quote

Thanks. I think I will use this in our game for whoever wants to.
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gollummen
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PostPosted: Sat Aug 20, 2005 8:13 am    Post subject: Reply with quote

What is it for?
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KageRyu
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PostPosted: Sat Aug 20, 2005 10:21 am    Post subject: Reply with quote

It's to help remove the "Bucket 'O Dice" factor. When you need to roll large numbers of dice, to make things easier, read down th first column to the number of dice needed... say 25D. Then move one or two column's right, to either the 5D or "Wild Die" column, depending on whether you want to roll 5D or just the Wild Die. The number listed is what you add to the roll, so either 5D+70 or Wild Die+84 to get a quicker result for 25D.
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netjedi
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PostPosted: Sat Aug 20, 2005 1:36 pm    Post subject: Reply with quote

and to think me and my friends bought smaller dice to get around the too many die to roll problem.
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gollummen
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PostPosted: Sat Aug 20, 2005 2:03 pm    Post subject: Reply with quote

When do you need to roll 25D??? Shocked

You guys must have some munchkin characters Wink
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Endwyn
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PostPosted: Sat Aug 20, 2005 3:49 pm    Post subject: Reply with quote

Well, imagine for a second if you had a pilot character. If you gave him a 4D MEC, and 2D into space transports, and he always flys his baby, The Fastest Ship Ever, a modified YT-1300. So you also put 1D into that specialzation (giving him a +3D to YT-1300's; but recorded as it's own skill.) It would look like this:

MEC: 4D
Space Transports: 6D
- YT-1300's: 9D

So, if that character spent a force point while piloting, he would roll 18D+manuverability, which we'll just say is a nice 3D. That character would get to roll 21D - and he's starting level. (Yes, he is maxed out as the best pilot a starting human could be for a YT-1300.)

To be honest, most characters don't roll 25D, but a character could easily come close or exceed it if they spent a force point on doing "their specialty". So, hopefully this example helps.
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Jamfke
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PostPosted: Sat Aug 20, 2005 5:48 pm    Post subject: Reply with quote

This is why I love my laptop and die rolling programs! I just punch up however many dice I need to roll and -BAM- it's done!
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netjedi
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PostPosted: Sat Aug 20, 2005 8:55 pm    Post subject: Reply with quote

well the group I was playing with at the time when we needed to buy additional dice woas one that had played the same characters for several years. and for about half that time we were RPing 4 to 5 times a week because we lived in the same complex. we had numerous skills in the double digit range, when you combine that with force points the number of dice really adds up real fast. We still play just not as much, different work schedules some of us have moved away etc. but it was a good stretch we had there for a while. Smile

Ah the memories
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garhkal
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PostPosted: Tue Aug 23, 2005 11:24 am    Post subject: Reply with quote

I have seen this phenomenon. We have some long running characters in sparks, with several in the 12-15d in some skills. So on a Force point, they could easily be rolling 25+ dice...
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Jedi Skyler
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PostPosted: Sat Sep 17, 2005 12:32 pm    Post subject: Reply with quote

Thanks for posting this! It'll come in handy. (Although later... Crying or Very sad )
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garhkal
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PostPosted: Sun Sep 18, 2005 7:22 am    Post subject: Reply with quote

Slight correction to your numbers (just noticed). Starting out, a 4d in Mech could be put to 7d max for a specialty. But that is still 14D on a force point, or 28d if both on a force and dark side point.
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roguesquad
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PostPosted: Sun Sep 18, 2005 10:32 am    Post subject: Reply with quote

I've never allowed Dark side points to be spent as a bonus, I've always considered it a mark of penalty, and not a bonus to be evil.

Am I doing it wrong?
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Endwyn
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PostPosted: Sun Sep 18, 2005 12:22 pm    Post subject: Reply with quote

According to the rules my numbers are right. A human's max attributte is 4D, a skills max starting level is 2D above the attribute, and you can put up to one dice in a specialization and recieve 3D for that specilation. When you buy a specialization it's starting die code (and cost) is based off the skill's die code, so when you build your character it's the same thing.

Now I'm not saying this kind of skill maximization behavior is acceptable for any situation, but there are occasions where it does fit a character concept to be that good at one skill. I've only really seen people do this in flying a ship - have a good MEC, take space transports or starfighter at 2D, and then specialize in thier ship. For our group it would be a different situation if someone was combat twinking this way with blaster or such.

As for DSP's:

According to the rules, yes you were doing it wrong. Don't think about it as penalizing the characters for doing the evil, think about it from the DS's perspective for a second. You have people running around, and the PC's are a big deal in the galaxy (either now or in their destiny), and when they're on the verge of falling, doing something evil - the dark side is there to tempt them to cross the line. Now they do pay for it, but the dark side is willing to seduce them over to the other side. Nothing is more tempting for a PC than the act of ultimate good they are trying to do, but is outside their ability....but the dark side is there to help them succeed. Why? Because the ends don't justify the means, using the dark side to do something good is a canceling effect - it's a good deed muddy by dark means. Sometimes the dark means far outway the good outcome.

No one in their right mind would say the holocaust was worth the advancements in medical science that were discovered. Don't think I think Hitler's intentions were for medical science; but advancements were made - breakthroughs that would still perhaps not have been made to this day because of ethical concerns of human testing. So are those good breakthroughs worth the loss of life? I doubt you'll find anyone who would say it was. This is a good example though in that the means do effect the value of the outcome.

Generally the two most common times a PC will call on the dark side is when they no longer have force points, or when a x2 multiplier just isn't enough. Spend a force point and a DSP and you either get a x3 or x4 multiplier depending on how you read the rule. Either way it's another kick up that could put certain actions in the realm of possible.

Still it's your game, you can use GM perogative on anything that you feel makes your game better.
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Luke, I am your father.
That's impossible!
And Leia is your sister!
That's improbable?
And the Empire will be destroyed by..EWOKS!
That's...highly unlikely.
The Force? Bacteria called midichlorians.
If you don’t take this seriously I'm out.
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