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Space Battle
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Chabit Rane
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Joined: 02 Nov 2005
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PostPosted: Sat Nov 12, 2005 12:58 am    Post subject: Reply with quote

by the way i'm using the victory star destroyers.
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Argamoth
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Joined: 06 Jul 2005
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PostPosted: Sat Nov 12, 2005 12:59 am    Post subject: Reply with quote

Whichever. Aren't they the bigger ones?
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Chabit Rane
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PostPosted: Sat Nov 12, 2005 1:00 am    Post subject: Reply with quote

no, but they have missiles Twisted Evil Twisted Evil Twisted Evil .
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Chabit Rane
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PostPosted: Sat Nov 12, 2005 1:02 am    Post subject: Reply with quote

want to watch?
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Jedi Skyler
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Joined: 07 Sep 2005
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PostPosted: Mon Nov 14, 2005 10:44 am    Post subject: Reply with quote

Oh, great! Now he's looking for voyeurs! Laughing

Teen chat thataway------------->

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Boomer
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Joined: 14 Jul 2005
Posts: 688
Location: Terra Sol

PostPosted: Mon Nov 14, 2005 6:19 pm    Post subject: Reply with quote

Not funny skyler, not funny at all. Plenty of people in their 20s and 30s like to watch and be watched, voyeurism is not strictly a teen thing! ...wait, I think I had a valid point somwhere... Rolling Eyes

Anyway, those two are still making preperations for the fight, and I am still reviweing every rule about space combat I can get my hands. Any help would be appreciated, since they are already planning some of the most insane and obscure tactics they can think of.
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Grimace
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Joined: 11 Oct 2004
Posts: 729
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PostPosted: Mon Nov 14, 2005 8:56 pm    Post subject: Reply with quote

I guess I'm just kind of confused as to what you need. I mean, if you keep yourself loose and your mind open and alert, as a GM you should be able to just decide how any tactics would work out. You'll never be able to read rules on how every tactic and every trick will react or respond to another tactic or trick, so you're going to have to decide for yourself anyway.

The important things to "bone up" on are probably as follows:
Boarding actions
Capital ship vs. Capital ship
Capital ship vs. Starfighter
Maneuvering
Damage resolution
Damage repair
Special Units (things like Zero G troopers or something of the sort)
Command/Tactics rolls
Combined Actions

That's about all that comes to mind. Some of those you'd probably even want to expand upon the rules as written. Going strictly by the rules, you may find that combat will go either enitrely too quickly, or take entirely too long for the big ships. Using a little cinematic flavor and GM license, you can make the game be more enjoyable than a simple dice rolling session....unless that's what you're wanting to have.

Basically, though, you just need to keep your mind open and alert. Decide on the actions taken by the players and stick to that decision. It'll make the game go a lot faster and make it more fun that sitting there rummaging through the rules trying to see if you were doing it "BY THE BOOK" or not.
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Boomer
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PostPosted: Mon Nov 14, 2005 9:20 pm    Post subject: Reply with quote

Thanks for the input grimace, but I am already there. The kinds of things I want to know about are how exactly a lot of the things available work, and what all do they have available.
I do not want outcomes of tactics, I want the rules behind what they use in those tactics. How does what thing work, how much power does a certain thing have, are certain things even available to them. I have found a lot, but I want all of it. If there is already a rule for something I'd rather not have to make it up on the fly.
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Argamoth
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Joined: 06 Jul 2005
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PostPosted: Mon Nov 14, 2005 11:23 pm    Post subject: Reply with quote

Don't forget fire boats.

And ramming.
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Chabit Rane
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PostPosted: Mon Nov 14, 2005 11:28 pm    Post subject: Reply with quote

I have not.
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Jedi Skyler
Moff
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Joined: 07 Sep 2005
Posts: 8440

PostPosted: Tue Nov 15, 2005 12:07 pm    Post subject: Reply with quote

Boomer wrote:
Not funny skyler, not funny at all. Plenty of people in their 20s and 30s like to watch and be watched, voyeurism is not strictly a teen thing! ...wait, I think I had a valid point somwhere... Rolling Eyes



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