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  Topic: Nuclear weapons.
Anakin

Replies: 77
Views: 67712

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Jul 13, 2011 5:11 am   Subject: Nuclear weapons.
In other words:

Let's say the Star Wars technology don't contain advanced nukes. Would a Star destroyer or the Death Star withstand a direct hit from a nuke?
Depends on the manufacturer of the nu ...
  Topic: Nuclear weapons.
Anakin

Replies: 77
Views: 67712

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Jul 13, 2011 5:02 am   Subject: Nuclear weapons.
I agree, but portable fusion generators are common goods, so nuclear tech is definitely on the strong side.By fusion generator, I assume you mean an atomic fusion reactor. Are portable fusion reactors ...
  Topic: Nuclear weapons.
Anakin

Replies: 77
Views: 67712

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Jul 12, 2011 7:16 pm   Subject: Nuclear weapons.
The star wars technology is way beyond our technology (right?). Well...I would argue it is better in some ways, but not in all ways.
Better:
hyperdrive
space speed
shields
energy storage and out ...
  Topic: Nuclear weapons.
Anakin

Replies: 77
Views: 67712

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Jul 12, 2011 5:04 pm   Subject: Nuclear weapons.
I'd say that a medium sized nuke warhead of starwars technology would easily pulverize the death star.

I'm not following your reasoning here. Remember that the Death Star I is estimated at 100 mil ...
  Topic: Nuclear weapons.
Anakin

Replies: 77
Views: 67712

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Jul 12, 2011 4:46 pm   Subject: Nuclear weapons.
We all know that nukes can vaporize matter but how well do you think Star Wars shields would hold up?

I think the shields make quite some difference. A nuke going off on the surface of the shields ...
  Topic: Nuclear weapons.
Anakin

Replies: 77
Views: 67712

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Jul 12, 2011 4:35 am   Subject: Nuclear weapons.
"At Hiroshima, severe structural damage to buildings extended about 1 mile (1.6 km) in radius from ground zero, making a circle of destruction 2 miles (3.2 km) in diameter. The blast sent out a h ...
  Topic: yet another lightsaber variant
Anakin

Replies: 139
Views: 104387

PostForum: House Rules   Posted: Tue Jul 12, 2011 4:08 am   Subject: yet another lightsaber variant
I've always used the "hit yourself-rule" for characters missing difficulty by 10 or more. I'll stick to that, but I also like the "loose your grip-concept", so I'm gonna go for a c ...
  Topic: Firearms?
Anakin

Replies: 9
Views: 9514

PostForum: Gamemasters   Posted: Tue Jul 12, 2011 3:57 am   Subject: Firearms?
After some research I made a quite complete list. I have posted this link in another thread, but since the question came up again I'll post it again Smile
http://www.angelfire.com/in/comcorporation/fi ...
  Topic: Should CompNor have a Navy?
Anakin

Replies: 46
Views: 35948

PostForum: Gamemasters   Posted: Wed Jun 22, 2011 4:09 am   Subject: Should CompNor have a Navy?
I use ComPNOr a bit like CIA;
They are a bit disliked by the military and the police. Whenever something interests ComPNOr, their agents show up and flash their IDs and take over; "Guys, go and ...
  Topic: Types of targets for privateers/pirates?
Anakin

Replies: 24
Views: 20835

PostForum: Gamemasters   Posted: Wed Jun 22, 2011 3:55 am   Subject: Types of targets for privateers/pirates?
The Empire has small out posts as well as big ones, and they will need new weapons and ammo from time to time. On these occasions even the Empire might use smaller transports, such as the Tie scout or ...
  Topic: Creating a Sith Lord
Anakin

Replies: 57
Views: 47890

PostForum: Characters, Droids, and Species   Posted: Sat May 28, 2011 6:09 am   Subject: Creating a Sith Lord
Perhaps have his power wax and wan with the moon as many old tails link the moon to madness...Ummm...which moon(s)? Question Star Wars is in space, ya know. Wink

I think garhkal was talking about th ...
  Topic: I could use advice from some more experienced GMs...
Anakin

Replies: 36
Views: 27782

PostForum: Gamemasters   Posted: Sat May 28, 2011 5:56 am   Subject: I could use advice from some more experienced GMs...
After an adventure of the mentioned magnitude, I'd give my player somewhere between 12 and 15 CPs. I tend to give my players a bit more CPs than others, but it's because they normally need to spend 2- ...
  Topic: A Good Death Star?
Anakin

Replies: 43
Views: 35855

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue May 17, 2011 3:50 am   Subject: A Good Death Star?
I love putting the players in moral dilemmas!
Very Happy
  Topic: Alternate Setting
Anakin

Replies: 12
Views: 14458

PostForum: Adventures and Campaigns   Posted: Wed Apr 27, 2011 3:38 am   Subject: Alternate Setting
Cool! Star Wars goes Mad Max Twisted Evil
I'd take a few good looks on Nar Shadaa and the Dark empire Coruscant.
  Topic: How big a group is too big?
Anakin

Replies: 28
Views: 29279

PostForum: Gamemasters   Posted: Wed Apr 27, 2011 3:31 am   Subject: Re: How big a group is too big?
How big a player group is too big, and what tricks do you use to handle a large group of players?

My absolute limit is 6 players, but I prefer no more than 5.

I use a Initiative/Action sheet to ...
 
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