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Search found 2359 matches |
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Ankhanu Replies: 13 Views: 11733 |
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... in my games, hyperspace moves at the speed of plot, and I'm ging to ignore any numbers, skill checks, etc. If the filmmakers don't give a crap, why should we?
![]() I've always kind of done this ... |
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Ankhanu Replies: 4 Views: 9943 |
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Unfortunately, the most recent post in any of the games here was in November 2014.
Someone might have an offer for a game hosted elsewhere, though. There's always hope ![]() |
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Ankhanu Replies: 8 Views: 8573 |
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Most of the players I've had have been less invested in mechanics than I've been... they hadn't really said one way or the other. | |
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Ankhanu Replies: 8 Views: 8573 |
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I use both, in my eyes they're pretty much interchangeable. Sometimes it's player choice, sometimes I just let them know what I've opted for. | |
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Ankhanu Replies: 15 Views: 15888 |
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It's fine, with a couple of "but...". I need to see it again in english... the spanish dubbing is poor.
Don't worry, I will wait to share my criticisms because of the spoilers. Enjoy y ... |
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Ankhanu Replies: 8 Views: 8782 |
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Don't want opinions, don't post 'em ![]() |
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Ankhanu Replies: 8 Views: 8782 |
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Given the comparatively small size of all TIE models, I don't think adding more weapons, stronger hull, better sensors, faster speed, and more manueverability compared to a TIE/in would really leave e ... | |
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Ankhanu Replies: 24 Views: 16974 |
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I think there's a lot of danger in making atonement a mechanics issue... it kind of needs to be narrative, akin to travelling at the speed of plot, ya know? If mechanics are introduced, it turns it i ... | |
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Ankhanu Replies: 7 Views: 10368 |
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Just don't want you to pass out and hit your head is all ![]() |
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Ankhanu Replies: 7 Views: 10368 |
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Don't hold your breath on a reply, guys. The OP is 9 months old and the is the user's only post. | |
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Ankhanu Replies: 18 Views: 14155 |
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How about "every Wild Dice failure automatically causes a humorous mishap"?
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Ankhanu Replies: 20 Views: 14667 |
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Just like there should be regressions in skills due to age that is not covered. Heck in the books, it only seems disease (like what happened with Mon mothma's poisoning) seem to cause a loss of skill ... | |
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Ankhanu Replies: 18 Views: 14155 |
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The beauty of D6 is that a rule isn't required... the GM can impose all kinds of modifiers to the difficulty to make things work the way the story needs. That said, I do recognize the comfort of a bl ... | |
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Ankhanu Replies: 17 Views: 14213 |
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I'm with many of the others, award CP after each game session. I don't pile on the CPs like many others do, however... it makes the CP economy something that players have to actually think about, rat ... | |
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Ankhanu Replies: 14 Views: 11072 |
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Nah, I started with 2E. Might have been something we'd misread along the way way back when... Might have just been my imagination *shrug* | |
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