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  Topic: CP Cost Device Maintenance
Argentsaber

Replies: 14
Views: 378

PostForum: House Rules   Posted: Sat Nov 14, 2020 9:46 pm   Subject: CP Cost Device Maintenance
“What I wouldn’t give for a Holocaust Cloak.”

“Will this do?”

...eeexactly. If there's a mechanic for it I don't see why not. Hell, you could even use a 1 result on a wild die to can ...
  Topic: New Skill: Defense
Argentsaber

Replies: 37
Views: 1495

PostForum: House Rules   Posted: Sun Nov 08, 2020 7:31 pm   Subject: New Skill: Defense
At the moment, I'm looking at making Martial Arts an Advanced Skill, with Brawling, Melee Combat and Defense as the prerequisites.

Might consider adding willpower to that list. As a practitioner o ...
  Topic: Damage/Wound & Healing modifications
Argentsaber

Replies: 40
Views: 19769

PostForum: House Rules   Posted: Sun Nov 08, 2020 7:25 pm   Subject: Damage/Wound & Healing modifications
I've used a startlingly similar system for a while now. One major difference to consider is that I allow "wounded" to happen once for each full die of strength.. so your Wookiee might take ...
  Topic: CP Cost Device Maintenance
Argentsaber

Replies: 14
Views: 378

PostForum: House Rules   Posted: Sun Nov 08, 2020 6:48 pm   Subject: CP Cost Device Maintenance
So if you spend 'flex' now, it retroactively gives you gear?

This is basically a "bad editing roll" from "it came from the late late show" RPG. The party had it all the time, b ...
  Topic: Power Routing (for freighters)
Argentsaber

Replies: 71
Views: 11895

PostForum: House Rules   Posted: Sun Nov 08, 2020 6:39 pm   Subject: Power Routing (for freighters)
For what it's worth, I have been using the jury-rig rules to account for the "rerouting power" thing, with shields skill replacing the repair skill. This already limits the benefit to a max ...
  Topic: Range as Cover
Argentsaber

Replies: 23
Views: 2030

PostForum: First Edition / IAG   Posted: Sat Sep 05, 2020 6:14 pm   Subject: Re: Range as Cover
The die cap system would produce the same effect (probably slightly stronger in some cases)
After having put so much work into my Scale System, even to the point of having it published in one of the ...
  Topic: Range as Cover
Argentsaber

Replies: 23
Views: 2030

PostForum: First Edition / IAG   Posted: Wed Jun 03, 2020 12:08 pm   Subject: Re: Range as Cover
(which would entail incorporating the 2R&E Scale System or my modified version into 1E, but that's not hugely problematic).

Definitely possible, but hardly necessary. The die cap system would ...
  Topic: Hands and Muscles, encumbrance the GBI way
Argentsaber

Replies: 3
Views: 659

PostForum: House Rules   Posted: Sun May 31, 2020 7:37 pm   Subject: Hands and Muscles, encumbrance the GBI way
Objects of Opportunity
Games should be cinematic. There is generally no need to recalculate encumbrance mid battle. When it becomes tempting to do so, it’s likely more reasonable to make it a tr ...
  Topic: Hands and Muscles, encumbrance the GBI way
Argentsaber

Replies: 3
Views: 659

PostForum: House Rules   Posted: Sun May 31, 2020 7:37 pm   Subject: Hands and Muscles, encumbrance the GBI way
Muscles
In GBI, “muscles” is the equivalent to Strength. This is important because you could fill a backpack with bic pens and barely notice, but if you fill it with bullets there will be an u ...
  Topic: Hands and Muscles, encumbrance the GBI way
Argentsaber

Replies: 3
Views: 659

PostForum: House Rules   Posted: Sun May 31, 2020 7:36 pm   Subject: Hands and Muscles, encumbrance the GBI way
Hands
The bare bones is that everything has an encumbrance rating based in "hands," a unit literally describing how many hands it takes to make use of an item. This means a pistol is 1 ha ...
  Topic: Hands and Muscles, encumbrance the GBI way
Argentsaber

Replies: 3
Views: 659

PostForum: House Rules   Posted: Sun May 31, 2020 7:35 pm   Subject: Hands and Muscles, encumbrance the GBI way
Encumberance: Hands and Muscles
I have been testing a modified version of the Ghost Busters D6 RPG encumberance rules, summarized here with the hopes the community will help me find issues. As a si ...
  Topic: Encumbrance Rules
Argentsaber

Replies: 47
Views: 7304

PostForum: House Rules   Posted: Sun May 31, 2020 3:57 pm   Subject: Encumbrance Rules
As a 1E fan, I'd love to hear how they handle it.

Sorry to be so long in responding, learning to do wire edm at work so precious little free time for gaming lately. I'm thinking it might be better ...
  Topic: Jury Rigging versus Tinkering
Argentsaber

Replies: 22
Views: 3917

PostForum: House Rules   Posted: Sun May 31, 2020 3:49 pm   Subject: Jury Rigging versus Tinkering
Late to the party, but my first impression is that "tinkering" is more along the lines of the 1E version of improving ships, where characters spend CP to improve ships instead of credits. It ...
  Topic: The Wild Die and Higher Skill Levels
Argentsaber

Replies: 12
Views: 2714

PostForum: House Rules   Posted: Sun Feb 16, 2020 6:16 pm   Subject: The Wild Die and Higher Skill Levels
I can't recall how closely this fits RAW, but we generally use the "remove the wild die as well as the highest die rolled, then total the result" rule. I have experimented with the concept ...
  Topic: Non force user blocking blaster bolts with blade
Argentsaber

Replies: 21
Views: 4108

PostForum: House Rules   Posted: Sun Feb 16, 2020 6:12 pm   Subject: Non force user blocking blaster bolts with blade
I have allowed characters to use martial arts advanced skill in place of sense to block ranged attacks, but I always drew the line at reflecting them back. When doing this, I wave the usual way a def ...
 
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