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  Topic: Redefining Difficulty Levels (number ranges)
Argentsaber

Replies: 27
Views: 24801

PostForum: House Rules   Posted: Sat Nov 18, 2023 2:17 pm   Subject: Redefining Difficulty Levels (number ranges)
I don't know if anyone will get any mileage out of this, but something I often do for determining the actual target inside a difficulty range is a random roll. This is typically 1D6, with a 6 counted ...
  Topic: TIE Lander
Argentsaber

Replies: 5
Views: 5798

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Nov 18, 2023 2:02 pm   Subject: TIE Lander
A TIE Bomber-sized troop transport is only viable when operating from ships too small to have enough deck space to carry something bigger. A Sienar Fleet Systems knock-off of EC Henry’s Tractor Tug ...
  Topic: Concept: Imperial Sky Fort
Argentsaber

Replies: 36
Views: 38141

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Nov 18, 2023 1:57 pm   Subject: Concept: Imperial Sky Fort
I think maybe combining several ideas here is reasonable. Say every ISD has the component parts for one garrison in storage, and the ship's fabrication & repair shop has the ability to make some ...
  Topic: The B-Wing
Argentsaber

Replies: 69
Views: 75073

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Nov 18, 2023 1:22 pm   Subject: The B-Wing
Years ago I came up with a (hopefully) plausible explanation for the strangeness of the B-Wing's armament. The theory goes something like this: On approach the heavy laser is tuned to output an effe ...
  Topic: Revising Official Capital Ship Stats
Argentsaber

Replies: 236
Views: 199541

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Nov 18, 2023 12:43 pm   Subject: Revising Official Capital Ship Stats
I'd imagine the Alliance Space Station was a civilian model, militarized by the Alliance.
I’m not quite sure what you’re trying to say. It doesn’t matter how militarized a civilian space statio ...
  Topic: The Ghtroc AI-class light freighter.
Argentsaber

Replies: 7
Views: 4666

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Oct 27, 2023 9:11 pm   Subject: The Ghtroc AI-class light freighter.
I really liked this when I saw it on facebook, and it inspired me to make a version of my own for my homebrew game..

Aeh'Eih-class Freighter
Craft: Ghtroc Industries Aeh'Eih-class Freighter
Cate ...
  Topic: Converting Consumables to Endurance Dice
Argentsaber

Replies: 93
Views: 95681

PostForum: House Rules   Posted: Fri Oct 27, 2023 8:15 pm   Subject: Converting Consumables to Endurance Dice
Okay, I haven't had any real issues with endurance dice so far, but the characters have stayed reasonably local, and have a good method for supplying the starfighters, which are the only ships that wo ...
  Topic: Ghtroc Industries - WHEN did they go under?
Argentsaber

Replies: 28
Views: 15659

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Oct 27, 2023 7:51 pm   Subject: Ghtroc Industries - WHEN did they go under?
I don't know if it will help anybody, but my personal lore has the company being founded sometime near the end of the "old republic," or roughly at the start of what the new canon calls &quo ...
  Topic: Gallofree Yards
Argentsaber

Replies: 4
Views: 12972

PostForum: Planets, Locations, Eras, and Settings   Posted: Wed Oct 11, 2023 9:03 pm   Subject: Gallofree Yards
..so I have been trying to find whereabouts the actual shipyards of Gallofree Yards (famous for the rebel GR-75) are located. In a pre-Yavin game they could be visited as such, and in an imperial era ...
  Topic: 20 YEARS of RANCOR PIT FORUMS
Argentsaber

Replies: 57
Views: 31181

PostForum: The Rancor Pit Users/Forums Info   Posted: Sun Jun 25, 2023 11:42 pm   Subject: 20 YEARS of RANCOR PIT FORUMS
It's hard to believe that this has been twenty years! I'll admit I was surfing without an account for some time before joining, but I am glad I did!
  Topic: Fuel guage
Argentsaber

Replies: 1
Views: 756

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed May 31, 2023 10:35 pm   Subject: Fuel guage
Wouldn't you just say the fuel gauge is an indicator telling you how many fuel cells you have remaining? Provides a quick estimate of fuel onboard without needing any special roll (presumably a succe ...
  Topic: MedStar-class frigate
Argentsaber

Replies: 9
Views: 3117

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed May 31, 2023 10:29 pm   Subject: MedStar-class frigate
I don't know exactly why, but my personal conversion from years ago has it listed at 425m. I think this might potentially be to disambiguate it from a Nebulon B hospital ship, but potentially also be ...
  Topic: Antagonizer-Class Corvette (Concept Discussion)
Argentsaber

Replies: 8
Views: 2219

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Mar 24, 2023 1:03 pm   Subject: Antagonizer-Class Corvette (Concept Discussion)
This reminds me a LOT of the Babylon 5 Shadow Ships. I highly suggest that series for ideas along this line of thinking.. particularly "Ship of Tears" (Episode 14 in season 3). It's nearly ...
  Topic: Converting Consumables to Endurance Dice
Argentsaber

Replies: 93
Views: 95681

PostForum: House Rules   Posted: Sat Mar 11, 2023 10:10 pm   Subject: Converting Consumables to Endurance Dice
A brief thought regarding the
At the risk of a little thread necromancy, I am preparing to work this into my current game now, and was wondering if anyone did substantial playtesting on either endur ...
  Topic: Designing Custom Droids
Argentsaber

Replies: 7
Views: 3433

PostForum: House Rules   Posted: Mon May 31, 2021 4:14 pm   Subject: Designing Custom Droids
I believe the rules have attribute dice cost 5D building dice each, and armor & speed code upgrades cost 3D building dice each. This places a practical limit on droid attributes based on building ...
 
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