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  Topic: Shields
CRMcNeill

Replies: 74
Views: 6086

PostForum: Official Rules   Posted: Mon Aug 19, 2019 12:38 pm   Subject: Shields
Related thought...

A lot of ship systems provide bonuses to the operators' various skill rolls: Maneuverability to Piloting, Fire Control to Gunnery, and Sensor Mode Dice to Sensors. Has anyone ev ...
  Topic: Controls Ionized
CRMcNeill

Replies: 7
Views: 376

PostForum: Official Rules   Posted: Sun Aug 18, 2019 4:15 pm   Subject: Controls Ionized
Do you still use the same penalty roll-off rate of 1D per round?

Also, an alternate method of affecting the ship's Space would be to reduce the ship's Move Level by 1 per 1D of penalty (for example ...
  Topic: Arc Blaster
CRMcNeill

Replies: 16
Views: 207

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Aug 18, 2019 2:14 am   Subject: Arc Blaster
Another possibility would be to make this the Particle Beam Cannon, which is mentioned in the Star Wars Sourcebook, but never described or statted out. It potentially dovetails with Particle Projectio ...
  Topic: Arc Blaster
CRMcNeill

Replies: 16
Views: 207

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Aug 17, 2019 6:28 pm   Subject: Arc Blaster
Is it something like SWTOR's
No; linear electrical attack that tends to track its previous target on subsequent attacks.
  Topic: Arc Blaster
CRMcNeill

Replies: 16
Views: 207

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Aug 16, 2019 10:04 am   Subject: Arc Blaster
Sounds like what they termed 'arc' was more of a deck sweeper like, broad arc blaster.
In context, it’s more like a blaster shotgun, which a deck sweeper really isn’t (or if it was intended to be ...
  Topic: Arc Blaster
CRMcNeill

Replies: 16
Views: 207

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Aug 15, 2019 9:26 pm   Subject: Arc Blaster
The idea is interesting, but I wouldn't want to use it as a standard or available weapon. I use it as the special weapon of some particular alien species. Some connection with the environment would be ...
  Topic: Cost of turrets
CRMcNeill

Replies: 13
Views: 3384

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Aug 14, 2019 6:41 am   Subject: Cost of turrets
Giving this a bump (thanks to Frank Bonita on the SWD6 Facebook for this find)”A weapon may be purchased rather than added through skill points; in addition to the purchase price of the weapon, it c ...
  Topic: 1st Edition default scale rules
CRMcNeill

Replies: 9
Views: 166

PostForum: First Edition / IAG   Posted: Tue Aug 13, 2019 9:20 pm   Subject: 1st Edition default scale rules
Check page 58 of the 1E Star Wars Sourcebook (first page of the Vehicles chapter). It has rules for starfighter vs. vehicle and vehicle vs. character combat.
  Topic: Arc Blaster
CRMcNeill

Replies: 16
Views: 207

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Aug 13, 2019 9:18 pm   Subject: Arc Blaster
I am thinking on how modern tazers are, they are non-lethal weaponry, and only in RARE cases can they kill/injure.
True, but tasers are specifically designed for a non-lethal effect; direct lightning ...
  Topic: Arc Blaster
CRMcNeill

Replies: 16
Views: 207

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Aug 13, 2019 9:37 am   Subject: Arc Blaster
Cool concept, but i can easily see this being very short range, such like a deck sweeper is..
Agreed, due to the tendency of the beam to arc into other objects as range increases.

Would it do only ...
  Topic: Arc Blaster
CRMcNeill

Replies: 16
Views: 207

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Aug 13, 2019 9:33 am   Subject: Arc Blaster
Why did i get a ghostbuster mental image by this.

is actually a cool concept, though.
That occured to me, but my main inspiration was the [url=https://raiden.fandom.com/wiki/Plasma_Laser]plasma l ...
  Topic: Arc Blaster
CRMcNeill

Replies: 16
Views: 207

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Aug 13, 2019 12:06 am   Subject: Arc Blaster
So, I have this vague idea that I'd like to try out. What I'm picturing is basically a lightning gun, firing a stream of electricity. What would make this unique is that, on a successful hit, the lig ...
  Topic: Aliens-Style Smart Guns
CRMcNeill

Replies: 26
Views: 5451

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Aug 12, 2019 11:59 pm   Subject: Aliens-Style Smart Guns
I've been thinking about this again lately, and I have the bare bones of an idea. I'm thinking of three different "levels" of servo arms, ranging from little more than a pintle mount to off ...
  Topic: I’m Deeply Sorry, But I’m Still Here
CRMcNeill

Replies: 10
Views: 218

PostForum: The Rancor Pit Users/Forums Info   Posted: Mon Aug 12, 2019 11:49 pm   Subject: I’m Deeply Sorry, But I’m Still Here
https://cappatoons.files.wordpress.com/2013/01/punchandpie.jpg
  Topic: Star Wars IX: THE RISE OF SKYWALKER
CRMcNeill

Replies: 49
Views: 1567

PostForum: General Star Wars   Posted: Mon Aug 12, 2019 11:34 pm   Subject: Star Wars IX: THE RISE OF SKYWALKER
For the record, I'm pretty thoroughly burnt out on Star Wars in its current state. My love will always be for the classic trilogy and the world that was built up around it. I will most likely go see T ...
 
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