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  Topic: How to handle high dice pools?
CRMcNeill

Replies: 1
Views: 9

PostForum: Gamemasters   Posted: Mon Dec 17, 2018 2:28 am   Subject: How to handle high dice pools?
Try [url=https://rancorpit.com/forums/viewtopic.php?p=163521#163521]expanding the limits...
  Topic: Underwater Energy Weapons
CRMcNeill

Replies: 9
Views: 320

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Dec 17, 2018 1:44 am   Subject: Underwater Energy Weapons
I like your tractor beam idea. Squib Tensor Rifles might be effective also.
I've heard a couple different variants; the Tensor Rifle was one, but the other was a tractor beam variant - called a Forc ...
  Topic: Is anyone getting error messages?
CRMcNeill

Replies: 20
Views: 331

PostForum: The Rancor Pit Users/Forums Info   Posted: Mon Dec 17, 2018 12:27 am   Subject: Re: 508 error to report
Later that evening I got a brief 508 error; it said "resource limit reached", or something similar; it was in the same thread.
I've run into that before; it's usually fixed by itself within ...
  Topic: Underwater Energy Weapons
CRMcNeill

Replies: 9
Views: 320

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Dec 17, 2018 12:21 am   Subject: Underwater Energy Weapons
I had a thought here based on a PM conversation with Whill.

A weapon that exists in official stats (barely: it's included on exactly three out of all the official WEG stats) is the Pulse Laser. Ho ...
  Topic: ImpSB Sector Group Organization: How To Improve It
CRMcNeill

Replies: 122
Views: 17450

PostForum: Gamemasters   Posted: Sun Dec 16, 2018 5:40 pm   Subject: ImpSB Sector Group Organization: How To Improve It
So, finding FM-100-2-3 lead me to two other declassified documents: -100-2-1 and -100-2-2. -2-1 in particular is interesting, as it goes into a lot of detail as to the strategy and tactics used by th ...
  Topic: Fuel Cells
CRMcNeill

Replies: 40
Views: 6722

PostForum: Official Rules   Posted: Sat Dec 15, 2018 11:38 pm   Subject: Fuel Cells
I'm thinking of doing a re-write of the Fuel Cell rules to convert them to a liquid state fuel system, which will allow me to incorporate the In-Flight Refueling Systems mentioned in the Lundquist sys ...
  Topic: The CRMcNeill Stat Index Update & Feedback Page
CRMcNeill

Replies: 34
Views: 4762

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Dec 15, 2018 11:30 pm   Subject: The CRMcNeill Stat Index Update & Feedback Page
Added an Honorable Mentions section to the House Rules post, for others' ideas I plan to include in my system while giving credit where it is due. Only one entry at the moment, but that will change...
  Topic: 1e's Haste System
CRMcNeill

Replies: 17
Views: 1042

PostForum: First Edition / IAG   Posted: Sat Dec 15, 2018 11:26 pm   Subject: 1e's Haste System
A thought on this...

Should it be possible to declare a Concurrent Action as a reaction to something else? Say, for instance, that a Jedi attempts to block a blaster bolt with his lightsaber, but m ...
  Topic: The 10K Club
CRMcNeill

Replies: 46
Views: 3756

PostForum: The Rancor Pit Users/Forums Info   Posted: Fri Dec 14, 2018 2:17 pm   Subject: The 10K Club
Glad to be everyone's favorite evil gm... Twisted Evil

Lawful Evil, Neutral Evil or Chaotic Evil? (My bet's on the latter.) Laughing
Nah, he's Lawful Evil. Look how bent out of shape he gets at the s ...
  Topic: The 10K Club
CRMcNeill

Replies: 46
Views: 3756

PostForum: The Rancor Pit Users/Forums Info   Posted: Thu Dec 13, 2018 10:18 pm   Subject: The 10K Club
The smart money is on garhkal; he's gonna pass up Hellcat any day now.
And that day was today. Glad to see that the top total poster is someone active. Thank you for all your content, garhkal. You're ...
  Topic: Starfall advice
CRMcNeill

Replies: 23
Views: 375

PostForum: Gamemasters   Posted: Thu Dec 13, 2018 1:45 pm   Subject: Starfall advice
I've seen quite a few players peeved at that, losing gear, often stuff they've invested time and money building up, when they get captured (or destroyed)..
It's a sticky situation if not handled prop ...
  Topic: Inspiring Characters
CRMcNeill

Replies: 6
Views: 100

PostForum: House Rules   Posted: Thu Dec 13, 2018 1:33 pm   Subject: Inspiring Characters
This would also be a good counter to my [url=https://rancorpit.com/forums/viewtopic.php?p=130041#130041]Psychological Effects House Rule, with the character giving his fellows bonuses to resist the ef ...
  Topic: Inspiring Characters
CRMcNeill

Replies: 6
Views: 100

PostForum: House Rules   Posted: Thu Dec 13, 2018 1:31 pm   Subject: Inspiring Characters
I'm still not entirely sold on the idea, but your update addresses my biggest reservations (specifically, that the power had a very narrow scope). There are rules in D6 Space for Metaphysics powers ha ...
  Topic: Inspiring Characters
CRMcNeill

Replies: 6
Views: 100

PostForum: House Rules   Posted: Thu Dec 13, 2018 11:38 am   Subject: Inspiring Characters
Not that I don't appreciate the effort here, but wouldn't you get the same general effect from Enhanced Coordination?
  Topic: Starship Factory Upgrades
CRMcNeill

Replies: 120
Views: 12973

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Dec 10, 2018 11:17 pm   Subject: Starship Factory Upgrades
It was ultimately simpler to just go with generic options; characters are mainly going to be concerned with their own ship, not how well drive X will function in NPC ship #17. The only place it might ...
 
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