The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Search found 13995 matches
The Rancor Pit Forum Index
Author Message
  Topic: Underwater Energy Weapons
CRMcNeill

Replies: 36
Views: 7039

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jan 21, 2021 5:44 pm   Subject: Underwater Energy Weapons
Despite it seeming lower tech than modern aircraft, I am leaning toward this option for sensors in atmospheres.
Personally, I'm hesitant to take this route if only because it's a strong possibility f ...
  Topic: Describe your Hybrid 1E Rules
CRMcNeill

Replies: 24
Views: 3429

PostForum: First Edition / IAG   Posted: Thu Jan 21, 2021 3:17 pm   Subject: Describe your Hybrid 1E Rules
I'm hesitant to throw out actually rolling the Speed Codes. And having the GM declare an area in "rounds" doesn't really work with a uniform range system, which is what I'm aiming for, with ...
  Topic: Why "Torpedoes"?
CRMcNeill

Replies: 45
Views: 11899

PostForum: Official Rules   Posted: Thu Jan 21, 2021 3:12 pm   Subject: Why "Torpedoes"?
Because, as I said above, all of that complexity only ends up delaying a combat round while the GM calculates angles, SUs moved, etc, for each missile in flight, in addition to the ships involved. Rea ...
  Topic: Advanced Starfighter Combat for Star Wars D6 (Netbook)
CRMcNeill

Replies: 91
Views: 56409

PostForum: Tools   Posted: Thu Jan 21, 2021 3:07 pm   Subject: Advanced Starfighter Combat for Star Wars D6 (Netbook)
Whill, regarding your request to update the Advanced Starfighter Combat portion of my Index to feature the new missiles, I have to resolve one hang-up before I do so.

If you go through all my vario ...
  Topic: Advanced Starfighter Combat for Star Wars D6 (Netbook)
CRMcNeill

Replies: 91
Views: 56409

PostForum: Tools   Posted: Mon Jan 18, 2021 8:43 pm   Subject: Re: Advanced Starfighter Combat/Lock-On/Torpedoes
Is target lock only for fighters? Or is it intended to include starship-scale transports too?
The latter. Basically, any weapon system includes a comm/scan interface system that ties into the ship's ...
  Topic: Ultra-simplified Force Rules
CRMcNeill

Replies: 21
Views: 392

PostForum: House Rules   Posted: Sun Jan 17, 2021 12:54 pm   Subject: Ultra-simplified Force Rules
I'm wondering exactly how much of Luke's natural aptitude with a lightsaber can be explained by the precognitive nature of his connection to the Force. If someone has the powerful, natural connection ...
  Topic: Ultra-simplified Force Rules
CRMcNeill

Replies: 21
Views: 392

PostForum: House Rules   Posted: Tue Jan 12, 2021 1:36 am   Subject: Ultra-simplified Force Rules
I'm immediately reminded of the suggestion from the TotJ Companion, which allowed a character to expend a FP to use a power that they hadn't already learned. And if one were to use the Force Attribute ...
  Topic: Ultra-simplified Force Rules
CRMcNeill

Replies: 21
Views: 392

PostForum: House Rules   Posted: Sun Jan 10, 2021 3:09 pm   Subject: Ultra-simplified Force Rules
I've considered using half-value on various powers for a while now, and there is already precedent in the RAW (Force Lightning inflicts 1/2 Alter in Damage). However, I would still require the roll to ...
  Topic: When The Dice Totals 0D Or Less
CRMcNeill

Replies: 17
Views: 255

PostForum: House Rules   Posted: Sun Jan 10, 2021 2:09 pm   Subject: When The Dice Totals 0D Or Less
Immaterial. A character with a 2D Dexterity is assumed to have the ability to point the gun and pull the trigger.
  Topic: When The Dice Totals 0D Or Less
CRMcNeill

Replies: 17
Views: 255

PostForum: House Rules   Posted: Sun Jan 10, 2021 1:49 pm   Subject: When The Dice Totals 0D Or Less
True, but that is real world shooting at unmoving target.
But even if the target was moving, that would just shift the probabilities a bit, not make it flat-out impossible.

For cinematic action pu ...
  Topic: When The Dice Totals 0D Or Less
CRMcNeill

Replies: 17
Views: 255

PostForum: House Rules   Posted: Sun Jan 10, 2021 10:53 am   Subject: When The Dice Totals 0D Or Less
THat's assuming that human, could even fire it.
What does that even mean?
  Topic: Power Armor: Dex or Mech?
CRMcNeill

Replies: 42
Views: 6146

PostForum: House Rules   Posted: Sun Jan 10, 2021 10:16 am   Subject: Power Armor: Dex or Mech?
I was a fan of the Choose Your Own Adventure books, as well, and this book is more in line with the latter one you described. Combat is resolved with a pair of D6 and a series of result tables in the ...
  Topic: Power Armor: Dex or Mech?
CRMcNeill

Replies: 42
Views: 6146

PostForum: House Rules   Posted: Sun Jan 10, 2021 2:03 am   Subject: Power Armor: Dex or Mech?
Incidentally, I have another Starship Troopers book...
https://img.fantasticfiction.com/images/n30/n154558.jpg

It reads similarly to the solo adventures featured in various WEG material, and is de ...
  Topic: When The Dice Totals 0D Or Less
CRMcNeill

Replies: 17
Views: 255

PostForum: House Rules   Posted: Sun Jan 10, 2021 1:45 am   Subject: When The Dice Totals 0D Or Less
Right. Oops, I see that above I accidentally called Force Points my name for them (inspired by D6 Space), Fate Points.
It occurred to me as I read this earlier that "Destiny" gets used a lo ...
  Topic: When The Dice Totals 0D Or Less
CRMcNeill

Replies: 17
Views: 255

PostForum: House Rules   Posted: Sun Jan 10, 2021 1:43 am   Subject: When The Dice Totals 0D Or Less
That throws off the probabilities inherent in the game system (because 0% is a probability).
But there are circumstances where a 0% probability is inappropriate. For example, let's take an average hu ...
 
Page 1 of 933 Goto page 1, 2, 3 ... 931, 932, 933  Next
All times are GMT - 4 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group


v2.0