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  Topic: Fixing Advanced Skills
CRMcNeill

Replies: 18
Views: 264

PostForum: House Rules   Posted: Sun Sep 27, 2020 12:18 pm   Subject: Re: Fixing Advanced Skills
I've never thought of advanced skills as being a part of any attribute. On my character sheet, advanced skills have their own section so aren't listed under any attribute.
Under the RAW, I tend to ag ...
  Topic: Bonuses based on positioning
CRMcNeill

Replies: 10
Views: 111

PostForum: House Rules   Posted: Sun Sep 27, 2020 10:51 am   Subject: Re: Bonuses based on positioning
If two Jedi are fighting, mostly melee with lightsabers, what would be the advantage of one having the high ground?
Since I'm partial to the Dueling Blades rule system, I would suggest Positioning be ...
  Topic: Bonuses based on positioning
CRMcNeill

Replies: 10
Views: 111

PostForum: House Rules   Posted: Sun Sep 27, 2020 10:39 am   Subject: Bonuses based on positioning
Personally, I think the whole “high ground” line was silly and unnecessary. The scene would’ve worked just as well with Obi-wan’s “don’t try it”, and Anakin responding with “you undere ...
  Topic: Fixing Advanced Skills
CRMcNeill

Replies: 18
Views: 264

PostForum: House Rules   Posted: Sat Sep 26, 2020 2:01 pm   Subject: Re: Fixing Advanced Skills
Thanks. And it wouldn't necessarily even need to be the same attribute for every action. Going back to (A) medicine, Technical would be a good attribute to add the skill to for bacta tank use, but if ...
  Topic: Advanced Starfighter Combat for Star Wars D6 (Netbook)
CRMcNeill

Replies: 83
Views: 51355

PostForum: Tools   Posted: Sat Sep 26, 2020 11:11 am   Subject: Advanced Starfighter Combat for Star Wars D6 (Netbook)
More likely some technobabble ultra-hot, self-oxygenating chemical that burns even in a vacuum. Because Star Wars. And based on my fire rules, the fire will either destroy the ship or burn itself out ...
  Topic: Advanced Starfighter Combat for Star Wars D6 (Netbook)
CRMcNeill

Replies: 83
Views: 51355

PostForum: Tools   Posted: Fri Sep 25, 2020 6:33 pm   Subject: Advanced Starfighter Combat for Star Wars D6 (Netbook)
Would anyone be interested in rules for Plasma Torpedoes that inflict [url=https://rancorpit.com/forums/viewtopic.php?p=130597#130597]Fire Damage to ships and vehicles? Honestly, the rules are pretty ...
  Topic: Yuuzong Vong?
CRMcNeill

Replies: 9
Views: 120

PostForum: Characters, Droids, and Species   Posted: Thu Sep 24, 2020 10:52 pm   Subject: Re: Yuuzong Vong?
Been coming here 4 years and never been clear on where the library was.
The link is in Whill's signature...
  Topic: Advanced Starfighter Combat for Star Wars D6 (Netbook)
CRMcNeill

Replies: 83
Views: 51355

PostForum: Tools   Posted: Thu Sep 24, 2020 10:25 pm   Subject: Advanced Starfighter Combat for Star Wars D6 (Netbook)
I'm still mulling this over, and one alternative that strongly suggests itself is, rather than having a few different missiles and torpedoes with differing guidance systems, folding all of the guidanc ...
  Topic: Advanced Starfighter Combat for Star Wars D6 (Netbook)
CRMcNeill

Replies: 83
Views: 51355

PostForum: Tools   Posted: Wed Sep 23, 2020 1:47 pm   Subject: Advanced Starfighter Combat for Star Wars D6 (Netbook)
So, as part of an update to this rule system, and in connection with I. Light Missiles
Guided (Semi-Active Homing)
Homing Missile (Passive Homing)
Haywire Missile (Passive Homing w/ Mag-Pulse Warhe ...
  Topic: Updating My Lock-On Rules
CRMcNeill

Replies: 1
Views: 129

PostForum: House Rules   Posted: Mon Sep 21, 2020 7:37 pm   Subject: Updating My Lock-On Rules
As an extension of this, I'm thinking that certain weapons should be allowed to do a Passive Lock-On, using Passive Sensors instead of Focus. This fits with the usage of certain types of weapons, like ...
  Topic: Fixing Advanced Skills
CRMcNeill

Replies: 18
Views: 264

PostForum: House Rules   Posted: Mon Sep 21, 2020 4:10 pm   Subject: Fixing Advanced Skills
Sounds like an additional layer of unnecessary math...
  Topic: Bonuses based on positioning
CRMcNeill

Replies: 10
Views: 111

PostForum: House Rules   Posted: Mon Sep 21, 2020 2:22 pm   Subject: Bonuses based on positioning
The old Jedi Handbook (available on the Downloads page if you don’t already have it), dealt a little bit with this in the Dueling Chapter, but it mostly amounted to 1D bonuses and +5 modifiers, so n ...
  Topic: D6 Stats for Fractalsponge Projects
CRMcNeill

Replies: 186
Views: 55067

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Sep 21, 2020 1:32 pm   Subject: D6 Stats for Fractalsponge Projects
Proclamator-Class Star Cruiser

Proclamator is an aging yet still capable relic of the Clone Wars. Curently found in service in planetary defense forces in the Outer Rim, low priority Imperial secto ...
  Topic: Fixing Advanced Skills
CRMcNeill

Replies: 18
Views: 264

PostForum: House Rules   Posted: Mon Sep 21, 2020 11:41 am   Subject: Re: Fixing Advanced Skills
Thoughts?
After some consideration, I like it. Natural aptitude (as represented by Attributes) should still be a factor; a character with a Technical of 4D and 1D in (A) {Whatever} Engineering can be ...
  Topic: Cloaking Devices = SWU Submarines?
CRMcNeill

Replies: 103
Views: 19428

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Sep 20, 2020 10:22 pm   Subject: Cloaking Devices = SWU Submarines?
Remember, you got to be running absolutely silent while the stealth field is in operation, because Space Opera!!! Laughing
Since gravity has replaced sound / sonar for the purposes of "space subm ...
 
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