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  Topic: Gry Sarth's Stats Emporium
CRMcNeill

Replies: 13
Views: 19755

PostForum: Tools   Posted: Sat Sep 13, 2025 9:55 pm   Subject: Gry Sarth's Stats Emporium
Welcome to the Pit!

Gry, regrettably, has been AWOL for a long time. However, the pdf compilations can be found in the [url=https://rancorpit.com/forums/downloads/index.html]Rancor Pit Library.
  Topic: the Tie Viper-Bat
CRMcNeill

Replies: 6
Views: 1473

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Sep 07, 2025 1:06 pm   Subject: the Tie Viper-Bat
Good looking, although the name is a bit awkward. It’s reminiscent of the (frankly silly looking) [url=https://rpggamer.org/stats.php?page=d6/d6tievampiremk1.html]TIE Vampire, but much better lookin ...
  Topic: Structures & Buildings (drop-in rules) v2.0.0
CRMcNeill

Replies: 16
Views: 9987

PostForum: House Rules   Posted: Thu Aug 28, 2025 11:17 pm   Subject: Structures & Buildings (drop-in rules) v2.0.0
I was thinking more in terms of a stat template, ala the Imperial Garrison Base, representing a single building as a stat write-up for an immovable starship or vehicle, as well as running through the ...
  Topic: Structures & Buildings (drop-in rules) v2.0.0
CRMcNeill

Replies: 16
Views: 9987

PostForum: House Rules   Posted: Thu Aug 28, 2025 1:01 pm   Subject: Structures & Buildings (drop-in rules) v2.0.0
Okay, a lot to take in here…

A couple suggestions: could you provide us with 1) an example of using the rules to make a building, and 2) some example building stats.
  Topic: Structures & Buildings (drop-in rules)
CRMcNeill

Replies: 18
Views: 6733

PostForum: House Rules   Posted: Sat Aug 16, 2025 4:35 pm   Subject: Structures & Buildings (drop-in rules)
1.9.0 Special Integrations
1.9.1 Energy Screens
Treat active defenses as Shields on Resistance (usually +1D to +3D vs specified damage types). On a Severe or Destroyed hit, roll Shields vs 15 or the ...
  Topic: Structures & Buildings (drop-in rules)
CRMcNeill

Replies: 18
Views: 6733

PostForum: House Rules   Posted: Sat Aug 16, 2025 9:37 am   Subject: Structures & Buildings (drop-in rules)
Ask and ye shall receive. Very nice! You’ve really been on a tear lately.
  Topic: Strength of Buildings
CRMcNeill

Replies: 3
Views: 11517

PostForum: Gamemasters   Posted: Fri Aug 15, 2025 10:13 pm   Subject: Strength of Buildings
I think a crucial question here is, what would a damage chart for Buildings look like?
  Topic: A Wartime Austerity Freighter/ Transporter
CRMcNeill

Replies: 6
Views: 5372

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Aug 15, 2025 3:32 pm   Subject: A Wartime Austerity Freighter/ Transporter
Another possibility would be the Imperial Galleon from SW: Rebellion. Essentially, it’s the slower, smaller, unarmed sibling of the Star Galleon. I did stats for it [url=https://rancorpit.com/forums ...
  Topic: Hyperspace & Astrogation Project
CRMcNeill

Replies: 40
Views: 55097

PostForum: House Rules   Posted: Fri Aug 15, 2025 1:44 pm   Subject: Hyperspace & Astrogation Project
A thought re: in-system hyperspace use. The in-system travel times are highly unrealistic for interplanetary travel. The benchmark for an Earth-type system is 15 hours travel time from the star to the ...
  Topic: The Threadbound
CRMcNeill

Replies: 8
Views: 4395

PostForum: Tools   Posted: Sun Aug 10, 2025 1:32 pm   Subject: The Threadbound
Re/ the Curved Flight power, and given the source material, it seems odd that the power can curve blaster bolts, but not bullets from Firearms. What’s your reasoning for this?

Just bad wording =) ...
  Topic: Advanced Lightsaber Combat?
CRMcNeill

Replies: 9
Views: 17591

PostForum: House Rules   Posted: Sun Aug 10, 2025 12:27 pm   Subject: Advanced Lightsaber Combat?
My only issue with the “more effective form” as a counter is that the Forms were originally structured as being better at specific types of combat (offense, defense, melee, mobility, etc), and the ...
  Topic: The Threadbound
CRMcNeill

Replies: 8
Views: 4395

PostForum: Tools   Posted: Sun Aug 10, 2025 11:01 am   Subject: The Threadbound
Re/ the Curved Flight power, and given the source material, it seems odd that the power can curve blaster bolts, but not bullets from Firearms. What’s your reasoning for this?
  Topic: Archive/Feedback for Advanced Starfighter Combat Project
CRMcNeill

Replies: 137
Views: 307785

PostForum: Tools   Posted: Sun Aug 03, 2025 4:29 pm   Subject: Archive/Feedback for Advanced Starfighter Combat Project
Another thought related to the Y-Wing upgrade, but also generally applicable. Elsewhere, I've proposed the concept of swoop bombing: combining space bombs with a high-speed attack run at the target to ...
  Topic: The Threadbound
CRMcNeill

Replies: 8
Views: 4395

PostForum: Tools   Posted: Sun Aug 03, 2025 11:34 am   Subject: The Threadbound
Loving the [url=https://www.google.com/search?gs_ssp=eJzj4tLP1TcwsjA3MTc3YPRiK0_MK0lNAQAyWAVX&q=wanted&rlz=1CDGOYI_enUS773US773&oq=wanted&gs_lcrp=EgZjaHJvbWUqEggBEC4YQxiDARixAxiABBiKBT ...
  Topic: Template: Kilian Ranger
CRMcNeill

Replies: 5
Views: 3291

PostForum: Characters, Droids, and Species   Posted: Fri Jul 25, 2025 12:05 pm   Subject: Template: Kilian Ranger
I’d really like to see a more detailed write-up for the Shield Gauntlet.
 
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