The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Search found 12180 matches
The Rancor Pit Forum Index
Author Message
  Topic: Radiation Damage
CRMcNeill

Replies: 29
Views: 4060

PostForum: Official Rules   Posted: Mon Jun 17, 2019 7:22 pm   Subject: Radiation Damage
I'm reminded of the Environmental Damage rules I wrote up in AJ#2, but it would need some sort of delayed-reaction damage chart, maybe tied in with Stun-equivalent effects to represent the initial sta ...
  Topic: The Last Jedi - Thoughts and Reactions
CRMcNeill

Replies: 242
Views: 28481

PostForum: General Star Wars   Posted: Mon Jun 17, 2019 7:15 pm   Subject: The Last Jedi - Thoughts and Reactions
He makes a good point; Holdo "holding out" on the Crait plan was a big part of the impetus for Poe/Finn/Rose to act in the first place. Recall the scene when Poe finally figured out the plan ...
  Topic: Kashyyyk Long Gun
CRMcNeill

Replies: 11
Views: 102

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jun 17, 2019 2:15 pm   Subject: Kashyyyk Long Gun
Indeed. Bringing up shotguns to disprove the point is very much an apples and oranges fallacy, as there are other factors that affect why a "long gun" shotgun has shorter range than would a ...
  Topic: Radiation Damage
CRMcNeill

Replies: 29
Views: 4060

PostForum: Official Rules   Posted: Sun Jun 16, 2019 5:30 pm   Subject: Radiation Damage
In the SWU, it's probable there's a tech fix to get around having to dispose of irradiated items, maybe an energy-field based decontamination system.
  Topic: Kashyyyk Long Gun
CRMcNeill

Replies: 11
Views: 102

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Jun 16, 2019 5:26 pm   Subject: Kashyyyk Long Gun
IMO, comparing shotguns and rifles is an apples & oranges scenario, as the two are designed for a different purpose. It's also noteworthy that hunting shotguns are used for hitting targets at grea ...
  Topic: Radiation Damage
CRMcNeill

Replies: 29
Views: 4060

PostForum: Official Rules   Posted: Fri Jun 14, 2019 6:15 pm   Subject: Radiation Damage
So a better neutron bomb. Laughing
Maybe, but I'm hesitant to tie it directly to Neutron Bombs since they have a known function of delayed reaction.
  Topic: Radiation Damage
CRMcNeill

Replies: 29
Views: 4060

PostForum: Official Rules   Posted: Fri Jun 14, 2019 4:37 pm   Subject: Radiation Damage
The major difference is that neutron bombs appear to have a delayed effect, killing unshielded organic life in a few days, whereas the Chiss weapon effect is instantaneous.
  Topic: Radiation Damage
CRMcNeill

Replies: 29
Views: 4060

PostForum: Official Rules   Posted: Fri Jun 14, 2019 11:48 am   Subject: Radiation Damage
This being Space Opera, there are additional kinds of radiation to be dealt with, specifically the [url=https://starwars.fandom.com/wiki/Radiation_bomb]Chiss Radiation Bombs used in Outbound Flight. R ...
  Topic: Impossible or just Extremely Difficult?
CRMcNeill

Replies: 76
Views: 3987

PostForum: House Rules   Posted: Fri Jun 14, 2019 11:37 am   Subject: Impossible or just Extremely Difficult?
In our games we are using flat -3D to all actions onboard the ship, while it's making a full dodge or runs all-out. Pilot can do other things, but with -3D penalty plus MAP.
I would think that, in a ...
  Topic: Luxury Charters
CRMcNeill

Replies: 13
Views: 141

PostForum: Adventures and Campaigns   Posted: Fri Jun 14, 2019 11:30 am   Subject: Luxury Charters
Of course flight schools exist.

The starfighter campaign we ran started with the PCs going through flight school and that can be interesting in and of itself. And PCs having to be flight instructor ...
  Topic: Energy Shotguns
CRMcNeill

Replies: 24
Views: 331

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Jun 14, 2019 10:55 am   Subject: Energy Shotguns
Ah, I see.

It seems to be a departure from your normal MO, if only for the sake of expediency.
I don't see your point. The idea behind (A) Marksman isn't "precisely aimed shots", it's &q ...
  Topic: Energy Shotguns
CRMcNeill

Replies: 24
Views: 331

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jun 13, 2019 4:49 pm   Subject: Energy Shotguns
Mostly, with the addition of the (A) Marksman skill, I'm thinking of the listed maximum ranges of WEG weaponry as the weapon's effective range, with the Marksman skill representing sufficient knowledg ...
  Topic: Impossible or just Extremely Difficult?
CRMcNeill

Replies: 76
Views: 3987

PostForum: House Rules   Posted: Thu Jun 13, 2019 3:17 pm   Subject: Impossible or just Extremely Difficult?
I've never been happy with the notion that a vehicle dodge having no effect* on the gunner's ability to hit.
This is actually an issue with Dodge in general. Because of the either/or nature of a nor ...
  Topic: Luxury Charters
CRMcNeill

Replies: 13
Views: 141

PostForum: Adventures and Campaigns   Posted: Thu Jun 13, 2019 2:42 pm   Subject: Luxury Charters
Adding that in could be interesting. The PCs having to teach, oversee, and protect from their own mistakes, a bunch of novice paying passengers who want to help fly a starship could provide some frust ...
  Topic: Energy Shotguns
CRMcNeill

Replies: 24
Views: 331

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jun 13, 2019 2:17 pm   Subject: Energy Shotguns
Alright, here's a preliminary set of stats for the weapon classes previously proposed. I've left the Cost & Availability blank because I'm not quite sure how to rate them, and I'd appreciate some ...
 
Page 1 of 812 Goto page 1, 2, 3 ... 810, 811, 812  Next
All times are GMT - 4 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group


v2.0