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  Topic: CIS Mobile Command Center
CRMcNeill

Replies: 2
Views: 45

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Apr 20, 2021 8:47 pm   Subject: CIS Mobile Command Center
Uhhh...

For something this size, wouldn’t it be just as easy under the RAW to say it’s either 2D Starfighter-Scale or 4D Walker-Scale, then apply Scale modifiers accordingly? Don’t forget, if ...
  Topic: Shields as Cover
CRMcNeill

Replies: 26
Views: 6495

PostForum: House Rules   Posted: Mon Apr 19, 2021 1:21 am   Subject: Shields as Cover
Here's my proposed rule for Shields as Cover/Protection, incorporating concepts from the above linked topic.

1). When a ship's Shields are up, the Shields provide 100% Cover in all Fire Arcs, with ...
  Topic: D6 Stats for Fractalsponge Projects
CRMcNeill

Replies: 211
Views: 74318

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Apr 19, 2021 12:40 am   Subject: D6 Stats for Fractalsponge Projects
So, at long last, here are my stats for the MAVr-A7 Broadsword. I decided to incorporate both Fractal's original version and my own modified version (with the capacitor drum removed from the rear), as ...
  Topic: Shields as Cover
CRMcNeill

Replies: 26
Views: 6495

PostForum: House Rules   Posted: Sun Apr 18, 2021 6:23 pm   Subject: Shields as Cover
But have we seen anything that would indicate X Wing pilots angling shields every round during attack on DS1? As far as I remember they switched double front during initial run and in the trench on th ...
  Topic: SD-K4 Assassin Droid
CRMcNeill

Replies: 10
Views: 110

PostForum: Characters, Droids, and Species   Posted: Sun Apr 18, 2021 3:36 pm   Subject: SD-K4 Assassin Droid
My problem is more with the RAW as a whole, how it's a patchwork of different, often contradictory rules used in an attempt to achieve similar effects without any real regard for how it all combines. ...
  Topic: Brawling , a DEXTERITY Skill?
CRMcNeill

Replies: 57
Views: 657

PostForum: House Rules   Posted: Sun Apr 18, 2021 3:30 pm   Subject: Brawling , a DEXTERITY Skill?
I'm not sure what the resistance is to my statement about brawling not being originally intended to include martial arts.
We've discussed elsewhere how WEG didn't always choose the best / most inclus ...
  Topic: Shields as Cover
CRMcNeill

Replies: 26
Views: 6495

PostForum: House Rules   Posted: Sun Apr 18, 2021 3:19 pm   Subject: Shields as Cover
I'm not a fan of arbitrary caps; characters should be allowed to shoot for the moon and occasionally hit it if they roll high enough.

My thought is more along the lines of what Whill talked about [ ...
  Topic: Brawling , a DEXTERITY Skill?
CRMcNeill

Replies: 57
Views: 657

PostForum: House Rules   Posted: Sun Apr 18, 2021 1:13 am   Subject: Brawling , a DEXTERITY Skill?
Okay, but if you had intended to make a martial artist character under 1E, one of the very first things you would do is give it a lot of dice in Brawling, since there weren't any other options. 1E was ...
  Topic: Shields as Cover
CRMcNeill

Replies: 26
Views: 6495

PostForum: House Rules   Posted: Sun Apr 18, 2021 1:02 am   Subject: Shields as Cover
I'm coming back around to this on the basis of what I posted [url=https://www.rancorpit.com/forums/viewtopic.php?p=191917#191917]here. In particular, [url=https://www.rancorpit.com/forums/viewtopic.ph ...
  Topic: SD-K4 Assassin Droid
CRMcNeill

Replies: 10
Views: 110

PostForum: Characters, Droids, and Species   Posted: Sun Apr 18, 2021 12:29 am   Subject: SD-K4 Assassin Droid
Per RAW there is nothing smaller than character scale.
There very nearly is, though. The Called Shot rules use the same mechanics as 2R&E Scale, just without the Damage modifier. WEG had the oppo ...
  Topic: SD-K4 Assassin Droid
CRMcNeill

Replies: 10
Views: 110

PostForum: Characters, Droids, and Species   Posted: Sat Apr 17, 2021 9:53 pm   Subject: SD-K4 Assassin Droid
I would suggest making the mini-droids smaller in Scale, then applying coordination bonus dice when they work together as a swarm.
  Topic: Brawling , a DEXTERITY Skill?
CRMcNeill

Replies: 57
Views: 657

PostForum: House Rules   Posted: Sat Apr 17, 2021 8:08 pm   Subject: Brawling , a DEXTERITY Skill?
Another things to consider is, the brawling skill was never meant to be martial arts. It is just street fighting/barroom brawling. Although I want brawling to stay a Strength skill, I think of martial ...
  Topic: Brawling , a DEXTERITY Skill?
CRMcNeill

Replies: 57
Views: 657

PostForum: House Rules   Posted: Sat Apr 17, 2021 8:04 pm   Subject: Brawling , a DEXTERITY Skill?
In either case, there could be a "rest" mechanic to allow for the recuperation of available actions/rounds during the fight.
Something I suggested in my Lightsaber Combat write-up was to al ...
  Topic: Brawling , a DEXTERITY Skill?
CRMcNeill

Replies: 57
Views: 657

PostForum: House Rules   Posted: Thu Apr 15, 2021 11:25 pm   Subject: Brawling , a DEXTERITY Skill?
In this case, I'm in favor of rolling stamina up front (at the beginning of the fight), and declaring to each combatant the number of rounds they have before they start taking fatigue penalties. It's ...
  Topic: Dodge as an Advanced Skill
CRMcNeill

Replies: 16
Views: 340

PostForum: House Rules   Posted: Thu Apr 15, 2021 12:19 am   Subject: Re: Dodge as an Advanced Skill
It seems logical that dodge should not replace the base difficulty but rather modify it to reflect the range concept. Maybe with 1 on WildDie, MG should allow (from time to time) original rule come in ...
 
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