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  Topic: Programming Droids
CRMcNeill

Replies: 17
Views: 14509

PostForum: House Rules   Posted: Sat Mar 15, 2025 3:09 pm   Subject: Programming Droids
Worth noting that even basic data storage chips in the SWU utilize AI tech above and beyond our own, capable of making intuitive “guesses” about a given subject, even if it lacks concrete data abo ...
  Topic: Updating X-Wing: Alliance Ship Stats
CRMcNeill

Replies: 87
Views: 78681

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Mar 14, 2025 10:27 pm   Subject: Updating X-Wing: Alliance Ship Stats
If so, I’m surprised the Hornet didn’t end up looking more TIE-ish.
  Topic: Archive/Feedback for Advanced Starfighter Combat Project
CRMcNeill

Replies: 136
Views: 218974

PostForum: Tools   Posted: Mon Feb 24, 2025 11:47 am   Subject: Archive/Feedback for Advanced Starfighter Combat Project
As part of my proposed [url=https://rancorpit.com/forums/viewtopic.php?p=217077#217077]Y-Wing upgrade, I’m considering reviving my [url=https://rancorpit.com/forums/viewtopic.php?p=157321#157321]ext ...
  Topic: The E-Wing
CRMcNeill

Replies: 8
Views: 1540

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Feb 22, 2025 12:56 pm   Subject: The E-Wing
Honestly, I had more luck Googling “E-Wing Fan Art”, and even then, nothing really jumped out at me as a great solution.
  Topic: The E-Wing
CRMcNeill

Replies: 8
Views: 1540

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Feb 21, 2025 11:06 am   Subject: The E-Wing
So this blinding issue all comes off as inconsistently applied nit-picking.
A more concrete issue is having a heavy energy weapon have to bend in half all to open the cockpit hatch. All kinds of pote ...
  Topic: The E-Wing
CRMcNeill

Replies: 8
Views: 1540

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Feb 20, 2025 7:46 pm   Subject: The E-Wing
I’ve never been a big fan of this design.
Me either. There are aspects of it that are interesting, but on the whole it’s a poor design, and I’m not sure how much (or if) a “fixed” version w ...
  Topic: The E-Wing
CRMcNeill

Replies: 8
Views: 1540

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Feb 20, 2025 7:09 pm   Subject: The E-Wing
I can certainly agree with the thrust imbalance issue, even if we assume the fuselage mounted rear engine is the majority of thrust wing mounted engines still apply unavoidable torque.
If they’re s ...
  Topic: Updating X-Wing: Alliance Ship Stats
CRMcNeill

Replies: 87
Views: 78681

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Feb 19, 2025 10:19 am   Subject: Updating X-Wing: Alliance Ship Stats
I may have started this thread, but I don’t own it. I think we’d all benefit from you posting your version of the stats from XW:A here. If someone points out something you missed, you can always g ...
  Topic: Updating X-Wing: Alliance Ship Stats
CRMcNeill

Replies: 87
Views: 78681

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Feb 19, 2025 1:13 am   Subject: Updating X-Wing: Alliance Ship Stats
I don't think you need to wait for a consensus here to post your work. Generally, when I posted my stat re-writes, I explained my reasoning for any changes, but a lot of it was intuitive in nature. Th ...
  Topic: The E-Wing
CRMcNeill

Replies: 8
Views: 1540

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Feb 19, 2025 1:08 am   Subject: The E-Wing
So, just for starters, I've never really liked the E-Wing, for one glaring reason: the engines are set way too low on the ship's center of mass, creating off-balance thrust. They're also way too expos ...
  Topic: Concussion Missiles - What a Mess
CRMcNeill

Replies: 33
Views: 5706

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Feb 13, 2025 11:20 pm   Subject: Concussion Missiles - What a Mess
Especially since one of the X-wing novels, a group of X-wings FIRE Their torpedos to neutralize At-at's!!
I think you’re misremembering that scene, g. In the novel Isard’s Revenge, four Rogue Squ ...
  Topic: Concussion Missiles - What a Mess
CRMcNeill

Replies: 33
Views: 5706

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Feb 11, 2025 11:18 pm   Subject: Concussion Missiles - What a Mess
[url=https://www.rancorpit.com/forums/viewtopic.php?p=200284&sid=23ec6fee0ad6bc78c593d111b6a27ae8#200284]My solution, using my [url=https://www.rancorpit.com/forums/viewtopic.php?p=200284&sid= ...
  Topic: Concussion Missiles - What a Mess
CRMcNeill

Replies: 33
Views: 5706

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Feb 11, 2025 10:32 am   Subject: Concussion Missiles - What a Mess
Some more detailed thoughts:

My take on Range generally is that it represents effective range, not absolute range, and a sufficiently skilled character can hit beyond Long Range by dint of understa ...
  Topic: Concussion Missiles - What a Mess
CRMcNeill

Replies: 33
Views: 5706

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Feb 10, 2025 7:01 pm   Subject: Concussion Missiles - What a Mess
WEG stats are replete with errors; that was one of the biggest reasons why I started doing my stat rewrites. I’m more than willing to accept that the range discrepancies for concussion missiles and ...
  Topic: Concussion Missiles - What a Mess
CRMcNeill

Replies: 33
Views: 5706

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Feb 09, 2025 4:41 pm   Subject: Concussion Missiles - What a Mess
My issues with ordnance have gone way beyond just ranges. IMO, the entire concussion missile / proton torpedo RAW is far, far too limiting. My take is that “concussion” and “proton” are two di ...
 
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