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CRMcNeill Replies: 17 Views: 14509 |
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Worth noting that even basic data storage chips in the SWU utilize AI tech above and beyond our own, capable of making intuitive “guesses” about a given subject, even if it lacks concrete data abo ... | |
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CRMcNeill Replies: 87 Views: 78681 |
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If so, I’m surprised the Hornet didn’t end up looking more TIE-ish. | |
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CRMcNeill Replies: 136 Views: 218974 |
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As part of my proposed [url=https://rancorpit.com/forums/viewtopic.php?p=217077#217077]Y-Wing upgrade, I’m considering reviving my [url=https://rancorpit.com/forums/viewtopic.php?p=157321#157321]ext ... | |
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CRMcNeill Replies: 8 Views: 1540 |
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Honestly, I had more luck Googling “E-Wing Fan Art”, and even then, nothing really jumped out at me as a great solution. | |
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CRMcNeill Replies: 8 Views: 1540 |
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So this blinding issue all comes off as inconsistently applied nit-picking.
A more concrete issue is having a heavy energy weapon have to bend in half all to open the cockpit hatch. All kinds of pote ... |
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CRMcNeill Replies: 8 Views: 1540 |
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I’ve never been a big fan of this design.
Me either. There are aspects of it that are interesting, but on the whole it’s a poor design, and I’m not sure how much (or if) a “fixed” version w ... |
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CRMcNeill Replies: 8 Views: 1540 |
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I can certainly agree with the thrust imbalance issue, even if we assume the fuselage mounted rear engine is the majority of thrust wing mounted engines still apply unavoidable torque.
If they’re s ... |
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CRMcNeill Replies: 87 Views: 78681 |
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I may have started this thread, but I don’t own it. I think we’d all benefit from you posting your version of the stats from XW:A here. If someone points out something you missed, you can always g ... | |
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CRMcNeill Replies: 87 Views: 78681 |
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I don't think you need to wait for a consensus here to post your work. Generally, when I posted my stat re-writes, I explained my reasoning for any changes, but a lot of it was intuitive in nature. Th ... | |
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CRMcNeill Replies: 8 Views: 1540 |
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So, just for starters, I've never really liked the E-Wing, for one glaring reason: the engines are set way too low on the ship's center of mass, creating off-balance thrust. They're also way too expos ... | |
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CRMcNeill Replies: 33 Views: 5706 |
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Especially since one of the X-wing novels, a group of X-wings FIRE Their torpedos to neutralize At-at's!!
I think you’re misremembering that scene, g. In the novel Isard’s Revenge, four Rogue Squ ... |
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CRMcNeill Replies: 33 Views: 5706 |
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[url=https://www.rancorpit.com/forums/viewtopic.php?p=200284&sid=23ec6fee0ad6bc78c593d111b6a27ae8#200284]My solution, using my [url=https://www.rancorpit.com/forums/viewtopic.php?p=200284&sid= ... | |
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CRMcNeill Replies: 33 Views: 5706 |
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Some more detailed thoughts:
My take on Range generally is that it represents effective range, not absolute range, and a sufficiently skilled character can hit beyond Long Range by dint of understa ... |
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CRMcNeill Replies: 33 Views: 5706 |
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WEG stats are replete with errors; that was one of the biggest reasons why I started doing my stat rewrites. I’m more than willing to accept that the range discrepancies for concussion missiles and ... | |
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CRMcNeill Replies: 33 Views: 5706 |
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My issues with ordnance have gone way beyond just ranges. IMO, the entire concussion missile / proton torpedo RAW is far, far too limiting. My take is that “concussion” and “proton” are two di ... | |
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