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CRMcNeill Replies: 5 Views: 85 |
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A simpler version would be to have a success on the Investigation roll provide either a temporary bonus or a Difficulty modifier to the Streetwise roll. | |
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CRMcNeill Replies: 21 Views: 2877 |
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In general, I dislike arbitrary caps on skill levels. If a player wants to spend CP and time improving a skill, let them; it's their CP to spend. As a GM, it behooves you to motivate them to diversify ... | |
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CRMcNeill Replies: 314 Views: 134488 |
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I added a little twist to the Victory III-Class. Fractal's model features clamshell panels that hinge open to expose the port and starboard launch tubes. I decided to include rules for those panels, t ... | |
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CRMcNeill Replies: 34 Views: 15779 |
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After some consideration, I've decided to redesignate the [url=https://rancorpit.com/forums/viewtopic.php?p=206081#206081]Onager as a Star Monitor, rather than a Star Destroyer. The official definitio ... | |
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CRMcNeill Replies: 45 Views: 1610 |
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That makes sense. Designing and implementing good drills could make the crew better.
Since I've already done That's what we did in the military.. DRILL, like it was real, so when it WAS real, we kne ... |
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CRMcNeill Replies: 45 Views: 1610 |
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In retrospect, I can also see this skill coming in handy for my Capital Ship Combat concept in longer campaigns. A ship captain with dice in Instruction could potentially use it to train up his crew o ... | |
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CRMcNeill Replies: 45 Views: 1610 |
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A couple updates...
I went ahead and added Instruction to my Index, under New Skills on the [url=https://rancorpit.com/forums/viewtopic.php?p=177248#177248]House Rules post. I also went through ... |
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CRMcNeill Replies: 45 Views: 1610 |
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W/r/t the skill write-up I posted, an instructor can fail their Instruction roll and the students will still improve; it will just take more time and effort (in the form of CPs) for them to do so. Cla ... | |
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CRMcNeill Replies: 6 Views: 362 |
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That one weapon they had, that did the pinprick holes all over the target ships hull, i am shocked i don't remember it ever cropping up again..
That would be the Metal-Crystal Phase Shifter. |
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CRMcNeill Replies: 45 Views: 1610 |
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How about a 1to 1 gaining a large bonus with a teacher that has the instruction skill(s)
Because 1-to-1 is the default for the rest of the rules. Perform one task at basic Difficulty, but if you incr ... |
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CRMcNeill Replies: 5 Views: 337 |
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Sure, it’s possible; just give the walker enough repulsor assist to counter most of the weight, and probably a droid brain to handle the mechanics of jumping. | |
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CRMcNeill Replies: 45 Views: 1610 |
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I can also see it if a PC were needing to train up a squad or platoon of troops in preparation for a specific event, like a Magnificent Seven situation where mercenaries have to train a bunch of farme ... | |
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CRMcNeill Replies: 45 Views: 1610 |
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How often has this scenario - of a teacher having to teach a group of students - actually come up in a game, though? In my head, I've always seen it as a one-on-one encounter off-screen between missio ... | |
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CRMcNeill Replies: 45 Views: 1610 |
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Since this seems more class/group use, how many 'students' could one instructor "Teach" at once?
My rule of thumb is a +/- 1D every time the number involved doubles or halves. So, if you're ... |
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CRMcNeill Replies: 314 Views: 134488 |
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The Mandator III has been a long-running joke in the Fractalsponge community, to the effect that it would never get done, and that asking about it only made it less likely. Fractal has even gotten in ... | |
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