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  Topic: Fire Control & Speed Factors
CRMcNeill

Replies: 24
Views: 1979

PostForum: House Rules   Posted: Thu Jan 20, 2022 1:50 am   Subject: Fire Control & Speed Factors
I spent a full day noodling over these very same items and it was very frustrating but I did end up with something and saved in for future reference. I'll have to see how your end results match up wit ...
  Topic: Fire Control & Speed Factors
CRMcNeill

Replies: 24
Views: 1979

PostForum: House Rules   Posted: Wed Jan 19, 2022 11:09 pm   Subject: Fire Control & Speed Factors
So, an interesting thing...

As mentioned above, I put some time into working on a conversion formula for applying the Speed and Velocity Codes. The approach I took was to apply the 3; 10 km/h = 1D ...
  Topic: Fire Control & Speed Factors
CRMcNeill

Replies: 24
Views: 1979

PostForum: House Rules   Posted: Wed Jan 19, 2022 4:55 pm   Subject: Fire Control & Speed Factors
I'm thinking I'll go through and add the base modifier from this rule to my stat posts, under Velocity Modifier...
Quick update on this: I've added Velocity Modifiers to the House Rule Section on the ...
  Topic: Quick Blast Radius Rule
CRMcNeill

Replies: 74
Views: 28866

PostForum: House Rules   Posted: Tue Jan 18, 2022 6:32 pm   Subject: Quick Blast Radius Rule
I put in the caveat about the gm changing the size based upon the nature of the weapon (originally, I had made a list of things that should be bigger and smaller - then realized that having a list was ...
  Topic: Quick Blast Radius Rule
CRMcNeill

Replies: 74
Views: 28866

PostForum: House Rules   Posted: Tue Jan 18, 2022 12:42 am   Subject: Quick Blast Radius Rule
Not too dissimilar from mine... I don't like the addition of the extra step of calculating the distance, which ultimately isn't necessary for the purposes of combat itself (as part of my larger theory ...
  Topic: Fire Control & Speed Factors
CRMcNeill

Replies: 24
Views: 1979

PostForum: House Rules   Posted: Sun Jan 16, 2022 3:19 pm   Subject: Fire Control & Speed Factors
I'm thinking I'll go through and add the base modifier from this rule to my stat posts, under Velocity Modifier...
  Topic: D6 Stats for Fractalsponge Projects
CRMcNeill

Replies: 277
Views: 109720

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Jan 16, 2022 2:31 pm   Subject: D6 Stats for Fractalsponge Projects
I've steered clear of [url=http://fractalsponge.net/?p=5231]Fractal's version of the Victory Star Destroyer for a while because I couldn't really fit it into my headcanon for the Victory I & II as ...
  Topic: Converting Consumables to Endurance Dice
CRMcNeill

Replies: 85
Views: 43304

PostForum: House Rules   Posted: Sat Jan 15, 2022 11:20 pm   Subject: Converting Consumables to Endurance Dice
A brief thought regarding the [url=https://rancorpit.com/forums/viewtopic.php?p=173468#173468]Endurance Dice system...

Because of the way the system is structured (as in, tracking fuel consumption ...
  Topic: Commanding a Capital Ship in Combat
CRMcNeill

Replies: 63
Views: 33119

PostForum: House Rules   Posted: Sat Jan 15, 2022 10:42 pm   Subject: Commanding a Capital Ship in Combat
Giving this a bump on account of some interest being expressed in it. Some of what I've done here has already been incorporated into my various stat write-ups, in the form of the Command Difficulty mo ...
  Topic: Shields as Cover
CRMcNeill

Replies: 55
Views: 10754

PostForum: House Rules   Posted: Sat Jan 15, 2022 3:11 pm   Subject: Shields as Cover
I can see my squadron rules being useful here, since the formation options would allow the bonus dice from coordinating as a squadron to be applied to either the evasion roll or the shields / damage r ...
  Topic: D6 Stats for Fractalsponge Projects
CRMcNeill

Replies: 277
Views: 109720

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Jan 15, 2022 2:59 pm   Subject: D6 Stats for Fractalsponge Projects
I like that. And glad I could help in a small way.
You certainly provided the initial impetus. Thank you.
  Topic: Fire Control & Speed Factors
CRMcNeill

Replies: 24
Views: 1979

PostForum: House Rules   Posted: Sat Jan 15, 2022 2:53 pm   Subject: Fire Control & Speed Factors
Artillery may need to be updated, since the write-up already includes a [url=https://rancorpit.com/forums/viewtopic.php?t=1557&postdays=0&postorder=asc&start=270#:~:text=accuracy%20of%20Ar ...
  Topic: Glitch?
CRMcNeill

Replies: 4
Views: 46

PostForum: The Rancor Pit Users/Forums Info   Posted: Sat Jan 15, 2022 2:47 pm   Subject: Glitch?
I don't think you can, but Whill reads all of this stuff and can lock the thread if he deems it necessary. Just ask your questions in the other topic and I'll respond there. I haven't encountered that ...
  Topic: Rebel Tanker
CRMcNeill

Replies: 18
Views: 6183

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Jan 15, 2022 2:36 pm   Subject: Rebel Tanker
Did you ever develop your own stats for this one CRMcNeill? I am going to be using this ship in my next game and want to compare all proposed stats for it.
Not yet. It wouldn't be too hard, though.. ...
  Topic: Glitch?
CRMcNeill

Replies: 4
Views: 46

PostForum: The Rancor Pit Users/Forums Info   Posted: Sat Jan 15, 2022 11:41 am   Subject: Glitch?
You don’t need to start a completely new topic to ask this. Just bump the [url=https://www.rancorpit.com/forums/viewtopic.php?p=130809#130809]Commanding Capital Ships topic.
 
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