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  Topic: Alternate Rules for Specialization
CRMcNeill

Replies: 30
Views: 10380

PostForum: House Rules   Posted: Fri Sep 24, 2021 2:46 pm   Subject: Alternate Rules for Specialization
Coming back around to this...

I've never been hugely fond of how a Specialization is effectively cut off from its root skill. By its nature, a specialization is going to have some degree of overlap ...
  Topic: Awareness (Search, Expanded)
CRMcNeill

Replies: 9
Views: 123

PostForum: House Rules   Posted: Thu Sep 23, 2021 6:34 pm   Subject: Re: Awareness (Search, Expanded)
We have the sense skill for force sensitives, and (at least in my opinion) a force sensitive should always get a sense check to detect things they aren't looking for unless there is some good reason t ...
  Topic: Rules on Cortosis?
CRMcNeill

Replies: 23
Views: 9705

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Sep 23, 2021 4:04 pm   Subject: Rules on Cortosis?
Isn't Beskar lightsaber-resistant? (Or is it plot-resistant?) What are those staffs those Grievous guard-droids made out of?
IIRC, those staffs were made of Phrik. The three metals that can resist li ...
  Topic: Awareness (Search, Expanded)
CRMcNeill

Replies: 9
Views: 123

PostForum: House Rules   Posted: Thu Sep 23, 2021 2:37 am   Subject: Re: Awareness (Search, Expanded)
I like the difficulty and modifier breakdowns. Nice.
Thanks. I'm strongly considering separating out both size (particularly for sight) and familiarity with the sensory input as a separate modifier c ...
  Topic: Rules on Cortosis?
CRMcNeill

Replies: 23
Views: 9705

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Sep 22, 2021 11:49 pm   Subject: Rules on Cortosis?
I have to say, those stats seem...off to me. Every instance I can recall in the EU where cortosis is encountered, it shuts the lightsaber off on contact, but the saber can almost immediately be turned ...
  Topic: Awareness (Search, Expanded)
CRMcNeill

Replies: 9
Views: 123

PostForum: House Rules   Posted: Wed Sep 22, 2021 7:01 pm   Subject: Awareness (Search, Expanded)
Another option that just occurred to me is to remove all mention of size from the Visual Difficulties chart and use [url=https://rancorpit.com/forums/viewtopic.php?p=163460#163460]Scale Modifiers inst ...
  Topic: Awareness (Search, Expanded)
CRMcNeill

Replies: 9
Views: 123

PostForum: House Rules   Posted: Wed Sep 22, 2021 6:49 pm   Subject: Awareness (Search, Expanded)
As always, well thought out and detailed from you sir.
Thanks, and much appreciated, as always.

A) Would you use this in most places where a generic perception check may also occur?
Correct, for ...
  Topic: Awareness (Search, Expanded)
CRMcNeill

Replies: 9
Views: 123

PostForum: House Rules   Posted: Wed Sep 22, 2021 3:14 pm   Subject: Awareness (Search, Expanded)
So, based on my Awareness

(Perception)

Time Taken: One Round or longer
Specializations: Tracking, Investigation

This skill is used when the character is trying to see, hear, smell or general ...
  Topic: Concealment Modifiers for Other Senses
CRMcNeill

Replies: 6
Views: 2438

PostForum: House Rules   Posted: Wed Sep 22, 2021 1:09 am   Subject: Concealment Modifiers for Other Senses
Giving this a bump because I came across something relevant that I worked up as part of a Sound:
Very Easy - A normal conversation
Easy - Normal movement, such as a person walking, but not speaking. ...
  Topic: Concerning Buzz Droids
CRMcNeill

Replies: 4
Views: 188

PostForum: Characters, Droids, and Species   Posted: Sun Sep 19, 2021 11:45 pm   Subject: Concerning Buzz Droids
I wouldn't be surprised if there was a space based droid that did resupply for missiles, but I would have it only able to load two at a time before having to return to the ship for another two missile ...
  Topic: Tractor Beams and Engines
CRMcNeill

Replies: 21
Views: 3858

PostForum: House Rules   Posted: Sun Sep 19, 2021 11:42 pm   Subject: Tractor Beams and Engines
My first thought would be to reduce the Speed Code by 1D for each level of damage (1E Starship Combat took a somewhat similar route). Once the Speed Code hits 0D, there's nothing to add to the Hull to ...
  Topic: Hiding from the Force
CRMcNeill

Replies: 0
Views: 67

PostForum: House Rules   Posted: Sun Sep 19, 2021 10:21 pm   Subject: Hiding from the Force
In the past, I've posted some ideas about how a non-FS character might use a meditative state to conceal themselves from the Force, despite having no ability to use the Force (specifically, (A) Obscur ...
  Topic: The Command Rating
CRMcNeill

Replies: 7
Views: 197

PostForum: House Rules   Posted: Sun Sep 19, 2021 9:51 pm   Subject: The Command Rating
On a similar note, I came up with [url=https://rancorpit.com/forums/viewtopic.php?p=153409#153409]this a while back. It's a way to use Knowledge skills to generate bonuses for non-Knowledge skills (al ...
  Topic: Revising Official Capital Ship Stats
CRMcNeill

Replies: 206
Views: 91589

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Sep 19, 2021 5:04 pm   Subject: Revising Official Capital Ship Stats
Though looking at the deck plans I'd be hard pressed to see an entire 12 starfighter squadron plus shuttles (that are normally at least twice as long as an x-wing) fitting in there even double the siz ...
  Topic: Resisting the Force
CRMcNeill

Replies: 8
Views: 160

PostForum: House Rules   Posted: Sun Sep 19, 2021 4:57 pm   Subject: Resisting the Force
I suspect it is because WEG was still evolving the attributes - I mean, look at the adjustments of skills, and even attribute revisions in later versions of the game (opend6,d6 space, etc.).
I can se ...
 
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