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  Topic: COMPNOR Expansion
CRMcNeill

Replies: 86
Views: 170364

PostForum: Adventures and Campaigns   Posted: Mon Jun 30, 2025 1:00 am   Subject: COMPNOR Expansion
About these it is worth noting that the source for Tactical is Andor and there is a lot more info on it.
Tactical strikes me as the equivalent of elite units attached to larger agencies, such as loca ...
  Topic: Minimum Damage Result Optional Rule - or - No Soaking.
CRMcNeill

Replies: 2
Views: 46

PostForum: House Rules   Posted: Sun Jun 29, 2025 10:37 pm   Subject: Minimum Damage Result Optional Rule - or - No Soaking.
[url=https://www.rancorpit.com/forums/viewtopic.php?p=175781#175781]My thoughts...
  Topic: COMPNOR Expansion
CRMcNeill

Replies: 86
Views: 170364

PostForum: Adventures and Campaigns   Posted: Tue Jun 24, 2025 1:07 am   Subject: COMPNOR Expansion
So, I'm definitely going to move Intervention into the ISB, and will likely rename it Enforcement, with an expanded scope including uniformed patrol. However, I don't want to get rid of the original c ...
  Topic: Updating X-Wing: Alliance Ship Stats
CRMcNeill

Replies: 111
Views: 138780

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jun 23, 2025 2:12 pm   Subject: Updating X-Wing: Alliance Ship Stats
One idea I had in the past was to make putting all power to engines a condition for going All-Out.
  Topic: COMPNOR Expansion
CRMcNeill

Replies: 86
Views: 170364

PostForum: Adventures and Campaigns   Posted: Sat Jun 21, 2025 2:18 am   Subject: COMPNOR Expansion
With COMPNOR and ISB being technically different departments/groups, I would think that CompForce would have their own versions of similar tools and groups.
To be clear, CompForce and ISB are both pa ...
  Topic: COMPNOR Expansion
CRMcNeill

Replies: 86
Views: 170364

PostForum: Adventures and Campaigns   Posted: Tue Jun 10, 2025 10:57 pm   Subject: COMPNOR Expansion
So, [url=https://rancorpit.com/forums/viewtopic.php?p=153898#153898]back in the first post, I originally posited having Intervention as part of CompForce. However, as time has gone by (and especially ...
  Topic: I don't like the official Star Wars galaxy map
CRMcNeill

Replies: 14
Views: 3431

PostForum: General Star Wars   Posted: Fri May 30, 2025 6:37 pm   Subject: I don't like the official Star Wars galaxy map
I award a character point to CRMcNeill. That publication is insanely rare.
I just did a Google search and found it on Scribd. You have to have an account to download the pdf, but saving the pages as ...
  Topic: I don't like the official Star Wars galaxy map
CRMcNeill

Replies: 14
Views: 3431

PostForum: General Star Wars   Posted: Fri May 30, 2025 6:03 pm   Subject: I don't like the official Star Wars galaxy map
The article in question…

https://i.postimg.cc/1tk9Qk8c/IMG-9165.jpg
https://i.postimg.cc/qq2pM1nf/IMG-9166.jpg
https://i.postimg.cc/BQcJrw4H/IMG-9167.jpg
  Topic: Updating X-Wing: Alliance Ship Stats
CRMcNeill

Replies: 111
Views: 138780

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu May 29, 2025 1:44 pm   Subject: Updating X-Wing: Alliance Ship Stats
My problem with the “40% faster than the TIE/ln” = Space 14 is that (IIRC), the TIE in the X-Wing games is no faster than the X-Wing. If using the X-Wing’s Space 8 as a baseline, and if the TIE ...
  Topic: I don't like the official Star Wars galaxy map
CRMcNeill

Replies: 14
Views: 3431

PostForum: General Star Wars   Posted: Wed May 28, 2025 1:44 pm   Subject: Re: I don't like the official Star Wars galaxy map
Going from what is seen and said in the movies, the Millenium Falcon takes maybe an hour at most to get from Tatooine to Alderaan.
This is an assumption on your part. It could easily be several hours ...
  Topic: Question about Starship Combat Initiative
CRMcNeill

Replies: 3
Views: 3564

PostForum: Official Rules   Posted: Tue May 27, 2025 2:05 pm   Subject: Question about Starship Combat Initiative
AFAIK, the only official rule for initiative is the standard “roll Perception”. Anything apart from that would involve a house rule of some sort.
  Topic: Disruptor Weapons
CRMcNeill

Replies: 12
Views: 14776

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat May 10, 2025 6:39 pm   Subject: Disruptor Weapons
As far as starship based - I would say too much power and too short of range makes them impractical.
But again, the concept isn't that far removed from missiles and torpedoes, which starfighters and ...
  Topic: Disruptor Weapons
CRMcNeill

Replies: 12
Views: 14776

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat May 10, 2025 6:31 pm   Subject: Disruptor Weapons
I came up with a house rule such that an overload setting does the normal damage plus one pip of damage for each charge remaining in the weapon.
I've seen enough evidence to suggest that "overch ...
  Topic: Disruptor Weapons
CRMcNeill

Replies: 12
Views: 14776

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat May 10, 2025 2:45 pm   Subject: Disruptor Weapons
I would suggest that the threshold for complete disintegration be moved above Killed, such as +10 or more.
  Topic: Disruptor Weapons
CRMcNeill

Replies: 12
Views: 14776

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu May 08, 2025 4:51 pm   Subject: Disruptor Weapons
Disruptor weapons already have a general premise in the SWU (see the Han Solo & The Corporate Sector SB): powerful for their size and short ranged. Starship-mounted versions would just be that, sc ...
 
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