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  Topic: Decelerating vs. Coasting
CRMcNeill

Replies: 27
Views: 666

PostForum: House Rules   Posted: Thu Dec 02, 2021 5:35 pm   Subject: Decelerating vs. Coasting
When it comes to the mount of inertia involved, 1 g of artificial gravity is a pittance compared to the hundreds or thousands of g's of thrust being generated by the ship. In fact, in the Honor Harrin ...
  Topic: Kira Run – how to deal with conflicting sources?
CRMcNeill

Replies: 10
Views: 247

PostForum: Planets, Locations, Eras, and Settings   Posted: Thu Dec 02, 2021 11:37 am   Subject: Kira Run – how to deal with conflicting sources?
Did you publish them here anywhere? I would be interested in these rules.
Most things I have are in the Index topic linked in my signature, but for the sake of brevity, here's the [url=https://rancor ...
  Topic: Breaking Up Move Actions
CRMcNeill

Replies: 14
Views: 175

PostForum: House Rules   Posted: Wed Dec 01, 2021 3:22 pm   Subject: Breaking Up Move Actions
But then you get into the issue of 'everyone who's not maxing out their shooting skill, LOSES all the time, to someone who DID'..
Well, that’s the choice made by the player. If he overspecializes, ...
  Topic: Breaking Up Move Actions
CRMcNeill

Replies: 14
Views: 175

PostForum: House Rules   Posted: Wed Dec 01, 2021 2:41 pm   Subject: Breaking Up Move Actions
An extreme example: Gallandro from Han Solo’s Revenge has 14D+1 in Blaster, 6D in Dodge and 2D in Perception. The only way he has a chance of regularly winning Initiative is with the Speed Draw Rule ...
  Topic: Cardan-class space stations & Naval Station Validusia
CRMcNeill

Replies: 13
Views: 110

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Dec 01, 2021 2:16 pm   Subject: Cardan-class space stations & Naval Station Validusia
Seeing a sample of your revised scaling will be helpful. Idk if i'll switch to it, but it'll help me me better sense of the stat blocks i've seen using them.
For the more detailed version and the di ...
  Topic: Breaking Up Move Actions
CRMcNeill

Replies: 14
Views: 175

PostForum: House Rules   Posted: Wed Dec 01, 2021 1:01 pm   Subject: Re: Breaking Up Move Actions
My opposition to the Concurrent Action Penalty concept was only paying a penalty to move subsequent non-move actions forward to be simultaneous with another non-move action, which smacks of "Hast ...
  Topic: Kira Run – how to deal with conflicting sources?
CRMcNeill

Replies: 10
Views: 247

PostForum: Planets, Locations, Eras, and Settings   Posted: Wed Dec 01, 2021 1:00 pm   Subject: Kira Run – how to deal with conflicting sources?
Oh that's interesting. Is there a rule somewhere for the restricted operational range of starfighters? I think most players wouldn't play it like this. But with the original table and hyperspace trave ...
  Topic: Cardan-class space stations & Naval Station Validusia
CRMcNeill

Replies: 13
Views: 110

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Nov 30, 2021 11:14 pm   Subject: Cardan-class space stations & Naval Station Validusia
I suggest using the Search Function. A search for "Cardan" only returns two results, one of which has stats for the Cardan-series.
  Topic: D6 Stats for Fractalsponge Projects
CRMcNeill

Replies: 242
Views: 101762

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Nov 30, 2021 9:18 am   Subject: D6 Stats for Fractalsponge Projects
Here's [url=https://www.rancorpit.com/forums/viewtopic.php?p=198410#198410]my take on the Vigil, and [url=https://rancorpit.com/forums/viewtopic.php?p=180771#180771]the Fulgor.

If you're interested ...
  Topic: Decelerating vs. Coasting
CRMcNeill

Replies: 27
Views: 666

PostForum: House Rules   Posted: Mon Nov 29, 2021 3:23 pm   Subject: Decelerating vs. Coasting
Still, the fact that the rule is there at all means ships at those speeds aren't just coasting, and are actually having to exert some degree of strenuous effort to maintain that speed. It may not be r ...
  Topic: Ship Stat Templates
CRMcNeill

Replies: 14
Views: 18001

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Nov 29, 2021 1:07 am   Subject: Ship Stat Templates
This is great! I'll have to copy & save these!
Is there no other way to indent 2-3 spaces other than "--"?
You can use the [list ] tag, but it can be a little glitchy at times.
  Topic: Breaking Up Move Actions
CRMcNeill

Replies: 14
Views: 175

PostForum: House Rules   Posted: Sun Nov 28, 2021 11:24 pm   Subject: Re: Breaking Up Move Actions
I wasn't aware that shootingwomprats assisted Bill Smith with designing Blue Vader 2e. Wink
LOL. I actually double-checked in 1E and the Rules Companion to confirm it wasn't repeating an earlier i ...
  Topic: Breaking Up Move Actions
CRMcNeill

Replies: 14
Views: 175

PostForum: House Rules   Posted: Sun Nov 28, 2021 8:07 pm   Subject: Breaking Up Move Actions
I like this.

I was wondering though if the character runs 10m while "aming" a blaster or shooting, this I assume would incur a MAP penalty.
Depends on how you structure the round. If th ...
  Topic: Breaking Up Move Actions
CRMcNeill

Replies: 14
Views: 175

PostForum: House Rules   Posted: Sun Nov 28, 2021 6:36 pm   Subject: Breaking Up Move Actions
Credit to shootingwomprats for the original concept.

It has always seemed off to me that, because of the turn-based system in 2R&E, a character can technically move as much as 40 meters before ...
  Topic: Kira Run – how to deal with conflicting sources?
CRMcNeill

Replies: 10
Views: 247

PostForum: Planets, Locations, Eras, and Settings   Posted: Sat Nov 27, 2021 12:47 pm   Subject: Kira Run – how to deal with conflicting sources?
Right. Hibernation sleep also covers the Jedi using single-seat starfighters as regular transport in the prequels. Based on the limitations of both their consumables and navcomputers, starfighters are ...
 
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