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  Topic: Initiative and Coordination
CRMcNeill

Replies: 0
Views: 6

PostForum: House Rules   Posted: Sun Dec 05, 2021 10:30 pm   Subject: Initiative and Coordination
Per the RAW, a group of PCs roll Initiative as a group, with the highest roll counting. This has never really sat right with me, as working together in combat isn't something that comes naturally, and ...
  Topic: Breaking Up Move Actions
CRMcNeill

Replies: 20
Views: 345

PostForum: House Rules   Posted: Sun Dec 05, 2021 4:38 pm   Subject: Breaking Up Move Actions
Might be interesting to use individual initiative unless the group is being Coordinated, on the basis of a successful Command roll.

In fact, that deserves [url=https://rancorpit.com/forums/viewtopi ...
  Topic: Comouflage Poncho
CRMcNeill

Replies: 14
Views: 710

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Dec 04, 2021 12:35 pm   Subject: Comouflage Poncho
NO, but they can be ruined by taking damage, or getting electrocuted (as one stealth plane had happen, after a bolt of lightning whacked it..)
I think a stealth plane being struck by lightning has bi ...
  Topic: Breaking Up Move Actions
CRMcNeill

Replies: 20
Views: 345

PostForum: House Rules   Posted: Sat Dec 04, 2021 12:09 pm   Subject: Breaking Up Move Actions
Concurrent Actions make it easier for power gamers and evil GMs to abuse the system. Initiative is a construct to sequence actions in a round, and it includes a healthy amount of randomness to allow f ...
  Topic: D6 Stats for Fractalsponge Projects
CRMcNeill

Replies: 252
Views: 102395

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Dec 04, 2021 11:45 am   Subject: D6 Stats for Fractalsponge Projects
And also funny that you mention the Decimator which, from a real world perspective, was created as an "evil" version of the Falcon.
If I had to choose between the Decimator and Fractal's In ...
  Topic: Comouflage Poncho
CRMcNeill

Replies: 14
Views: 710

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Dec 04, 2021 9:48 am   Subject: Comouflage Poncho
Plus what's making that 'baffling'? Electronics?

Ion should take that down.
Radar-absorbent material is a thing in the real world. Stealth planes are generally coated in it. Submarines have anech ...
  Topic: Called Shots on Ships
CRMcNeill

Replies: 4
Views: 75

PostForum: House Rules   Posted: Fri Dec 03, 2021 7:43 pm   Subject: Called Shots on Ships
[url=https://rancorpit.com/forums/viewtopic.php?p=172667#:~:text=SHIP%20LOCATION%20TARGETING]This sounds familiar...
  Topic: Comouflage Poncho
CRMcNeill

Replies: 14
Views: 710

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Dec 03, 2021 4:59 pm   Subject: Comouflage Poncho
Though i wonder, if they get hit by ionic weaponry would that baffling get neutered?
Why would it? Ionization affects electronics; this is just a layer of baffling material sewn into the poncho.
  Topic: Comouflage Poncho
CRMcNeill

Replies: 14
Views: 710

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Dec 03, 2021 1:37 pm   Subject: Comouflage Poncho
That's almost identical to the Camouflage Poncho on pg. 33 of Rules of Engagement. The addition of Sensor Baffling is a nice touch, though; infantry don't get nearly enough love in the SWU, especially ...
  Topic: D6 Stats for Fractalsponge Projects
CRMcNeill

Replies: 252
Views: 102395

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Dec 03, 2021 11:41 am   Subject: D6 Stats for Fractalsponge Projects
When do you figure they entered service?
Whenever you want it to to suit the needs of your campaign. I'm not going to insist anyone use my stats or fluff exactly as I have written them.

Since it L ...
  Topic: Decelerating vs. Coasting
CRMcNeill

Replies: 27
Views: 862

PostForum: House Rules   Posted: Thu Dec 02, 2021 5:35 pm   Subject: Decelerating vs. Coasting
When it comes to the mount of inertia involved, 1 g of artificial gravity is a pittance compared to the hundreds or thousands of g's of thrust being generated by the ship. In fact, in the Honor Harrin ...
  Topic: Kira Run – how to deal with conflicting sources?
CRMcNeill

Replies: 10
Views: 308

PostForum: Planets, Locations, Eras, and Settings   Posted: Thu Dec 02, 2021 11:37 am   Subject: Kira Run – how to deal with conflicting sources?
Did you publish them here anywhere? I would be interested in these rules.
Most things I have are in the Index topic linked in my signature, but for the sake of brevity, here's the [url=https://rancor ...
  Topic: Breaking Up Move Actions
CRMcNeill

Replies: 20
Views: 345

PostForum: House Rules   Posted: Wed Dec 01, 2021 3:22 pm   Subject: Breaking Up Move Actions
But then you get into the issue of 'everyone who's not maxing out their shooting skill, LOSES all the time, to someone who DID'..
Well, that’s the choice made by the player. If he overspecializes, ...
  Topic: Breaking Up Move Actions
CRMcNeill

Replies: 20
Views: 345

PostForum: House Rules   Posted: Wed Dec 01, 2021 2:41 pm   Subject: Breaking Up Move Actions
An extreme example: Gallandro from Han Solo’s Revenge has 14D+1 in Blaster, 6D in Dodge and 2D in Perception. The only way he has a chance of regularly winning Initiative is with the Speed Draw Rule ...
  Topic: Cardan-class space stations & Naval Station Validusia
CRMcNeill

Replies: 14
Views: 183

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Dec 01, 2021 2:16 pm   Subject: Cardan-class space stations & Naval Station Validusia
Seeing a sample of your revised scaling will be helpful. Idk if i'll switch to it, but it'll help me me better sense of the stat blocks i've seen using them.
For the more detailed version and the di ...
 
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