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  Topic: Need some nice ship choices to offer my players.
Captain Xenon

Replies: 4
Views: 4704

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Jan 03, 2015 1:36 pm   Subject: Need some nice ship choices to offer my players.
your best bet may be to take a design you like, change the name and layout, and run with it.

for specific hulls, the older Ghtroc models may be a good choice. that company is on the outer rim, and ...
  Topic: Ranges on Replacement Starship Weapons and Improving Sensors
Captain Xenon

Replies: 3
Views: 3815

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Oct 06, 2013 9:45 am   Subject: Ranges on Replacement Starship Weapons and Improving Sensors
when dealing with the tramp freighters book, it is important to consider that there are two editions with different rules for upgrades.

for sensor upgrades, i would charge the base price of the se ...
  Topic: What's in a medpack?
Captain Xenon

Replies: 11
Views: 9815

PostForum: Gamemasters   Posted: Sat Oct 05, 2013 10:32 pm   Subject: What's in a medpack?
medical kits can contain a lot of stuff, but it depends if we are talking about a cheap civilian medpack, or a basic military medpack, as these will focus on solving different expected problems.

a ...
  Topic: WHo is in charge of the character sheet?
Captain Xenon

Replies: 15
Views: 12029

PostForum: Gamemasters   Posted: Fri Oct 04, 2013 9:19 am   Subject: WHo is in charge of the character sheet?
always take the sheet to look at when a player 'dies'. i have had one player who proclaims he is dead whenever he is wounded. first combat where he takes a wound, he yells that hes dead and gets upset ...
  Topic: How Do You Handle Mechanically Silly Species
Captain Xenon

Replies: 31
Views: 17534

PostForum: House Rules   Posted: Wed Oct 02, 2013 11:01 am   Subject: How Do You Handle Mechanically Silly Species
huh. so you have a snake-man from the outer rim, who can start with 4D in engineering(A), with a specialization.

first problem here, is that he cant wear pants. that means he needs a special space ...
  Topic: Fuel Cells
Captain Xenon

Replies: 40
Views: 38512

PostForum: Official Rules   Posted: Fri Sep 06, 2013 12:15 pm   Subject: Fuel Cells
i rather like the fuel cells, and those other little details. they add to immersion for the starship and can help to plan actual expenses for the PCs.

really, you could have an entire adventure ar ...
  Topic: "D&D Poisoning"
Captain Xenon

Replies: 19
Views: 12748

PostForum: Gamemasters   Posted: Fri Sep 06, 2013 12:04 pm   Subject: "D&D Poisoning"
sadly, even the KoTOR games used the dungeon crawl hack n slash model. but most of the kotor garrison could be killed by a skilled splicer. its probably a side effect of the d20/saga editions.

its ...
  Topic: d6 cargo pods?
Captain Xenon

Replies: 6
Views: 6122

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Jan 04, 2011 1:02 am   Subject: d6 cargo pods?
its a modified ship. i see your point though.

shields(-6), reduce hyperdrive(+3), add a laser(-2), reduce passengers by 2(+20). thats a net change of 15 tons more cargo. we dont know if the ion dr ...
  Topic: d6 cargo pods?
Captain Xenon

Replies: 6
Views: 6122

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jan 03, 2011 3:17 pm   Subject: d6 cargo pods?
I am trying to find more information on cargo pods. I have found references to these pods which strap onto the outside of a light freighter and increase its cargo capacity in two locations so far- the ...
  Topic: Starship Factory Upgrades
Captain Xenon

Replies: 137
Views: 86954

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Dec 31, 2010 3:26 pm   Subject: Starship Factory Upgrades
on the original topic- lets look at the YT-1300 stock freighter. it costs 100,000 credits new.

Now, if you want a better version (and can afford the imperial permits), it makes perfect sense that ...
  Topic: Ship modifications
Captain Xenon

Replies: 13
Views: 10692

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Dec 31, 2010 11:12 am   Subject: Ship modifications
ive seen both editions of tramp freighters- they each have unique information on modification. While most of the modification rules are in the 2e version, the 1e version is unique in details on fuel c ...
  Topic: Hyper Space Time?
Captain Xenon

Replies: 23
Views: 14200

PostForum: Official Rules   Posted: Fri Dec 31, 2010 10:51 am   Subject: Hyper Space Time?
I have been looking for WEG published hyperspace routes, and have found a few. I have also cross-referenced these with galaxy maps, a task made a lot easier by the essential atlas appendix.

There ...
 
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