|
Search found 112 matches |
Author | Message |
---|---|
![]() |
|
Crimson_red Replies: 27 Views: 42698 |
![]() |
As an addendum to my previous post, since I can't help but feel I was overthinking things there (almost certainly still am ![]() The imp ... |
|
![]() |
|
Crimson_red Replies: 47 Views: 126607 |
![]() |
Nice, didn't know about this book, but if Whill's review is accurate it should be right up my alley.
Wouldn't have come across it if not for this thread, thanks! |
|
![]() |
|
Crimson_red Replies: 15 Views: 34890 |
![]() |
the difficulty for a character with the base scholarship skill or only Knowledge is Difficult, while the difficulty for scholarship: botany is moderate, and the difficulty for scholarship: wroshyr tre ... | |
![]() |
|
Crimson_red Replies: 27 Views: 42698 |
![]() |
I also rationalized my rounding up of 1D increments to 4 because my
Since you brought it up, I’ve been wanting to ask about your Damage Resistance charts. I see you largely altered the ranges to ... |
|
![]() |
|
Crimson_red Replies: 7 Views: 12032 |
![]() |
At the moment my approach is less hybrid and more injecting a Dueling Blades-like system into Combat Rounds by altering how Reactions are expressed, mainly expanding what you can do with a reaction. ... | |
![]() |
|
Crimson_red Replies: 27 Views: 42698 |
![]() |
I've used this for every adventure I've ran since I posted this thread (and beforehand I had ran some mock scenarios to playtest it). I don't really have many additional insights or feelings other th ... | |
![]() |
|
Crimson_red Replies: 27 Views: 42698 |
![]() |
Instead of the numbers, in my house rules overhaul, for extra effects I compare to what difficultly their result would have hit - i.e. what difficulty level..
Just to clarify, I’m assuming your D ... |
|
![]() |
|
Crimson_red Replies: 7 Views: 12032 |
![]() |
I've been asking myself a similar questions to the original post, notably I've been looking at resolving conflict (not necessarily just combat) with opposed rolls as often as possible as I've had it w ... | |
![]() |
|
Crimson_red Replies: 27 Views: 42698 |
![]() |
I really like this change to number ranges, it appears to fix everything from the RAW number ranges that rubbed me the wrong way simply by accounting for how d6 behave. I suspect remembering "Up ... | |
![]() |
|
Crimson_red Replies: 14 Views: 14997 |
![]() |
Thats where our CP system originated as well. It started out as the same set of questions as WW, then we added and modified the list as time went on until we ended up with what we currently have. ... |
|
![]() |
|
Crimson_red Replies: 14 Views: 14997 |
![]() |
I've taken a note from White Wolf and the storytelling system. I typically reward between 1-5 CP per game session, then follow up the adventure with a 4-15 CP reward. I found this encourages the use o ... | |
![]() |
|
Crimson_red Replies: 18 Views: 18385 |
![]() |
For rules sets, I've thrown inexperienced players right into the Starfell module, using 2R&E and they seemed to adapt just fine. I think D6 in general is a simple and easy system to use.
I'll p ... |
|
![]() |
|
Crimson_red Replies: 13 Views: 12767 |
![]() |
My gaming group today definitely falls within the 20-30 category. I'm the oldest, on the cusp of turning 30, with the bulk around 5 years younger. Only one player sporadically remains from my original ... | |
![]() |
|
Crimson_red Replies: 46 Views: 42026 |
![]() |
Unrelated to the above - maybe the Swoop gang has a code that would allow the PCs to challenge someone to a swoop race or joust or duel or something to get what they want instead of having the fight t ... | |
![]() |
|
Crimson_red Replies: 46 Views: 42026 |
![]() |
Some scheduling delays have prevented my group from getting together for a while now, with those (hopefully) clearing up, I'm brushing up on my material in anticipation of the next session. While doin ... | |
All times are GMT - 4 Hours |