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  Topic: Introduce Yourself - Redux
DougRed4

Replies: 152
Views: 54081

PostForum: The Rancor Pit Users/Forums Info   Posted: Mon Nov 29, 2021 1:21 pm   Subject: Introduce Yourself - Redux
Welcome, Inquisitor.

Thread necromancy is fine, I believe.
  Topic: Decelerating vs. Coasting
DougRed4

Replies: 27
Views: 663

PostForum: House Rules   Posted: Mon Nov 29, 2021 12:17 pm   Subject: Decelerating vs. Coasting
I've long had ships 'coast' once the pilot "takes their foot off the gas" and focuses on other things, and I've just had the ship continue on at the previous speed. Until they either accele ...
  Topic: 1997 newspaper article
DougRed4

Replies: 2
Views: 272

PostForum: Star Wars Games   Posted: Tue Nov 16, 2021 2:48 pm   Subject: 1997 newspaper article
A great read. Thanks for sharing this!
  Topic: The Death of Liberty Campaign
DougRed4

Replies: 109
Views: 179738

PostForum: Adventures and Campaigns   Posted: Mon Nov 15, 2021 4:17 pm   Subject: The Death of Liberty Campaign
Sad that we only got two games in this year, but I'm hopeful we will pick up the pace a bit next year.

Here's the recap of our game on Saturday:

Part 2: The Mecetti File

Along with old Rebel ...
  Topic: Disney+
DougRed4

Replies: 55
Views: 27346

PostForum: Miscellanea   Posted: Mon Nov 15, 2021 4:15 pm   Subject: Disney+
That was fun.
  Topic: Flamethrower skill?
DougRed4

Replies: 23
Views: 8525

PostForum: Official Rules   Posted: Wed Nov 10, 2021 11:14 pm   Subject: Flamethrower skill?
FWIW, you can add Gundark's Fantastic Technology - Personal Gear as another source for flame weapons. Pages 23-24 list some under the category of 'Flame Projection and Sonic Weapons' as a category. T ...
  Topic: Flame Rifle
DougRed4

Replies: 3
Views: 162

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Nov 10, 2021 5:25 pm   Subject: Flame Rifle
I pulled some weapons out of Galladium's Fantastic Technology, and one I'm using is the Flame Rifle.

It says:

Skill: Flame-thrower

But I plan on simply using the Blaster skill for it (and one ...
  Topic: Personal Combat Shield
DougRed4

Replies: 15
Views: 854

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Nov 09, 2021 12:33 pm   Subject: Personal Combat Shield
Just wanted to say this is a really cool and well thought out item. Borrowing it now to use it later in my game!
  Topic: Skill Advancement Costs
DougRed4

Replies: 28
Views: 867

PostForum: Official Rules   Posted: Sun Nov 07, 2021 4:41 pm   Subject: Skill Advancement Costs
Clearing the cache solved the problem. Thanks so much!!!
  Topic: Skill Advancement Costs
DougRed4

Replies: 28
Views: 867

PostForum: Official Rules   Posted: Sun Nov 07, 2021 12:40 pm   Subject: Skill Advancement Costs
I can't find the updated version. When I look at the older links in this thread, or the one found on the Rancor Pit LIBRARY of Fan-Made Supplements, they both seem to have the old/wrong info.
  Topic: Skill vs Skill
DougRed4

Replies: 13
Views: 390

PostForum: Gamemasters   Posted: Sun Nov 07, 2021 12:34 pm   Subject: Skill vs Skill
I agree with Whill's interpretation as well.

I used to run two campaigns using the CODA system (Lord of the Rings and Star Trek) and the fans for those games came up with "Mook Rules", wh ...
  Topic: Sleep Inducer
DougRed4

Replies: 10
Views: 366

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Nov 07, 2021 12:14 pm   Subject: Sleep Inducer
Good points, all. I've switched out the weapon for another.
  Topic: Skill Advancement Costs
DougRed4

Replies: 28
Views: 867

PostForum: Official Rules   Posted: Sat Nov 06, 2021 10:46 pm   Subject: Skill Advancement Costs
Discovered an error I made that also made it into the sheet (probably my fault why Ty's sheet is wrong, too).

I was under the mistaken impression that when one went from 4D+2 to 5D that it cost 5, ...
  Topic: Skill Advancement Costs
DougRed4

Replies: 28
Views: 867

PostForum: Official Rules   Posted: Sat Nov 06, 2021 6:42 pm   Subject: Skill Advancement Costs
This is all great. Thanks so much for all the hard work, Ty!
  Topic: Sleep Inducer
DougRed4

Replies: 10
Views: 366

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Nov 05, 2021 3:56 pm   Subject: Sleep Inducer
Also curious about people's conception of what the 'frequency chip' does. Would a character have to set it to "human" to affect them, and then switch it to "barabel" to affect tha ...
 
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