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  Topic: WEG Stereotyped Aliens
Dredwulf60

Replies: 86
Views: 2731

PostForum: Characters, Droids, and Species   Posted: Thu Sep 23, 2021 10:00 pm   Subject: WEG Stereotyped Aliens
As as someone who tinkers the game until it loses it's original shape and probable intent...

I gotta say that RAW is important. It gives new players something to agree to...some good solid framewor ...
  Topic: The Imperial Senate and Opposition to the Empire
Dredwulf60

Replies: 5
Views: 227

PostForum: General Star Wars   Posted: Mon Aug 30, 2021 10:05 am   Subject: The Imperial Senate and Opposition to the Empire
In support of Whill's perceptive post; without the Death Star the Senate was necessary to keep the Empire's day-to-day bureaucracy functioning.
Without it, regional governors and fear of the Death St ...
  Topic: Classic Sci-Fi Series Ships
Dredwulf60

Replies: 16
Views: 6463

PostForum: Artwork   Posted: Tue Aug 24, 2021 1:13 pm   Subject: Classic Sci-Fi Series Ships
I've always used the Colonial Vipers in my Star Wars.

I call them 'Corellian Vipers' and they were a pre-empire product of...uh...Corellia. I had them use the fighter as their own planetary defense ...
  Topic: WEG Stereotyped Aliens
Dredwulf60

Replies: 86
Views: 2731

PostForum: Characters, Droids, and Species   Posted: Sun Aug 15, 2021 3:40 pm   Subject: WEG Stereotyped Aliens
When it comes up someone (or ones) always chimed in with "Oh no, not WEG where every member of a species is an expert at whatever we first saw them doing onscreen!".

The funny byproduct ...
  Topic: WEG Stereotyped Aliens
Dredwulf60

Replies: 86
Views: 2731

PostForum: Characters, Droids, and Species   Posted: Sat Aug 14, 2021 9:12 am   Subject: WEG Stereotyped Aliens
To be fair, the later movies did, intentionally or not, ignore the stereotypes.

In the background of the prequels you see Rodians who don't appear, based on the context of the scene to be bounty hu ...
  Topic: WEG Stereotyped Aliens
Dredwulf60

Replies: 86
Views: 2731

PostForum: Characters, Droids, and Species   Posted: Fri Aug 13, 2021 5:11 pm   Subject: WEG Stereotyped Aliens
I hated the stereotypes and was one of my pet peeves about the entire EU. It feels incredibly lazy.
Can you imagine if one applied the same logic to other movies? It would get pretty ridiculous. Like ...
  Topic: Particle Shields
Dredwulf60

Replies: 52
Views: 4577

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Aug 05, 2021 9:24 am   Subject: Particle Shields
WEG RAW says that the particle shields have to be lowered to launch missiles or vehicles.

That depends on which side of the shield is the ship. Droid fighters went through the shield from inside th ...
  Topic: Handheld Shields
Dredwulf60

Replies: 73
Views: 31133

PostForum: House Rules   Posted: Tue Aug 03, 2021 3:49 pm   Subject: Handheld Shields
Here's an interesting question. I just rewatched the Solo train heist scene to brush up on Enfys Nest's fan-shield gauntlet; I forgot she had one on each arm. Usually, we picture a hand-held shield in ...
  Topic: The Force and Falling Damage
Dredwulf60

Replies: 30
Views: 1719

PostForum: House Rules   Posted: Tue Jul 20, 2021 7:07 pm   Subject: The Force and Falling Damage
The ability for Jedi to reduce damage from falling is an important power I think. It fits with the martial art monk aspect of the Jedi. While I personally wouldn't quote Palladium rules systems for an ...
  Topic: Archive/Feedback for Advanced Starfighter Combat Project
Dredwulf60

Replies: 122
Views: 70357

PostForum: Tools   Posted: Fri Jul 16, 2021 8:12 am   Subject: Archive/Feedback for Advanced Starfighter Combat Project


Did you ever see the old Clint Eastwood movie Firefox with the prototype Soviet stealth fighter? Picture the aft-firing anti-missile bomb launchers.

I could be wrong, but I'm fairly sure what y ...
  Topic: Tactical Combat
Dredwulf60

Replies: 359
Views: 94810

PostForum: House Rules   Posted: Sat Jul 10, 2021 10:09 pm   Subject: Tactical Combat
Not trying to cross-plug my ideas, but just something to consider if it percolates something in your design;

In my armor system, each armor is rated for how much bonus dice to soak, but it also has ...
  Topic: Tactical Combat
Dredwulf60

Replies: 359
Views: 94810

PostForum: House Rules   Posted: Sat Jul 10, 2021 4:25 pm   Subject: Tactical Combat
When I first learned to shoot in the army, we were taught to blade the body,(if shooting from a standing position) basically turning so that the side of the body was toward the enemy making a slimmer ...
  Topic: Jetpacks
Dredwulf60

Replies: 61
Views: 4398

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jul 05, 2021 10:51 am   Subject: Jetpacks
Special: Limited FuelThe only problem I have with it is, there is the same chance of running out of fuel the first round it is used to a long adventure of extended use without refueling. To add the re ...
  Topic: Synthicator?
Dredwulf60

Replies: 12
Views: 979

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jul 05, 2021 9:52 am   Subject: Synthicator?
Well, if you wanted it to be costly, you could link the skill die to the amount of credits spent on materials.

For example 1D for every multiple of the value of the part.

You need a Galactic-dob ...
  Topic: Defining appearance for your characters
Dredwulf60

Replies: 13
Views: 838

PostForum: Characters, Droids, and Species   Posted: Fri Jun 04, 2021 7:41 pm   Subject: Defining appearance for your characters
I like that idea.. Using known actors of film/tv, to portray npcs..

For example...

https://www.swagonline.net/blog/dredwulf60/mandalorian-characters

We sometimes also meta-game that we aren' ...
 
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