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Search found 295 matches |
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FVBonura Replies: 5 Views: 436 |
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Prisoners are wonderful tools for storytelling. "Storytelling" is code for "Trouble" in my campaign. ![]() My player's know this all too well, and try to pass off prisoners to ... |
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FVBonura Replies: 107 Views: 130984 |
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I added a section for Ships in Atmosphere. I went with "Proposal One" as seen in the other thread because it is the most conservative expansion into the faster ships speeds only correcting m ... | |
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FVBonura Replies: 2 Views: 3725 |
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Can I assume "Hyperspeed" works in the CCG as it does in the RPG? I noticed the Hyperspeed rating in the CCG are the reciprocal of the Hyperdrive multiplier in the RPG.
Approximate Exampl ... |
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FVBonura Replies: 107 Views: 130984 |
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I posted a few updates, and I am working on Hyperdrive speeds next. CRMcNeill: I have worked on the speed formula but I can't make anything budge. The TIE Avenger is Space: 13 and the TIE Defen ... |
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FVBonura Replies: 3 Views: 966 |
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Proposal Two is closest to , except that I started Space 1 at 200m instead of 210m, and I have less rounding on my All-Out speeds. So my thought right now is that your second proposal is good but I st ... | |
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FVBonura Replies: 13 Views: 1457 |
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I award a character point to CRMcNeill. That publication is insanely rare. | |
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FVBonura Replies: 13 Views: 1457 |
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I agree, be it a TTRPG or a video game. We are playing a game and most games have a game board or something that serves as an equivalent. The game board be it an abstract grid on carboard, a placemat ... | |
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FVBonura Replies: 3 Views: 966 |
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I was able to reverse engineer the speed chart finding all the mistakes. Unfortunately the speed charts were made in 1991 when the entries were made by handheld calculator not a spreadsheet. Manual en ... | |
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FVBonura Replies: 107 Views: 130984 |
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When plotted on a graph and the formula is reverse engineered through linear regression, in some models I’m getting speeds even faster than 14. I have been trying to use trendlines that curb the upp ... | |
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FVBonura Replies: 13 Views: 1457 |
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I lament that WEG did not start a map in 1987. Most RPGs have a world map for various settings. Star Wars needed a map for GMs who utilize such a degree of detail and players who would use such a map ... | |
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FVBonura Replies: 107 Views: 130984 |
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There are a few updates. I was stuck doing research on the TIE Defender. All my notes are on the starfighter are now on the research paper. I also got stuck on atmospheric speeds that exceed Space ... |
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FVBonura Replies: 3 Views: 966 |
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This was posted on Facebook but I am curious to know this group's thoughts on the topic.
Please note the following references: - Ships in an Atmosphere Chart, “Star Wars: The Roleplaying Game†... |
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FVBonura Replies: 13 Views: 1457 |
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Are you trying to goad me into designing an alternative map that is consistent with portrayals of hyperspace travel from the 80s and 90s?
No. I myself, try to make it a point that if I find a mis ... |
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FVBonura Replies: 13 Views: 1457 |
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So Yora do you plan to propose an alternate model and possibly asolution to the problem? | |
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FVBonura Replies: 20 Views: 36049 |
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I suspect it is a good candidate. I will add it to the list. Thank you. | |
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