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  Topic: D6 Space Wars?
KageRyu

Replies: 25
Views: 8771

PostForum: Official Rules   Posted: Wed Oct 05, 2022 12:01 am   Subject: D6 Space Wars?
If this is still going on, I would consider contributing some of my artwork. It would likely have to be already existing work. Due to numerous health issues I do not do traditional media illustratio ...
  Topic: A moment of thanks
KageRyu

Replies: 1
Views: 12

PostForum: The Rancor Pit Users/Forums Info   Posted: Tue Oct 04, 2022 11:47 pm   Subject: A moment of thanks
I feel we should take a moment to give thanks to Whill for helping shoulder the burden and responsibility of administering the site and keeping the Rancorpit forums alive. Here we are, 24 years after ...
  Topic: Skill improvement costs
KageRyu

Replies: 7
Views: 111

PostForum: First Edition and IAG   Posted: Tue Oct 04, 2022 11:18 pm   Subject: Skill improvement costs
Advanced Skills was introduced in 2E, correct.
I had thought 1E had specializations, though those might have been introduced in the rules companion (I do not have access to my books currently so I ca ...
  Topic: Critical damage
KageRyu

Replies: 32
Views: 428

PostForum: Star Wars Games   Posted: Sat Oct 01, 2022 11:48 pm   Subject: Critical damage
I know it has been pretty well covered in this thread, and really was not about adding a Critical Hit mechanic to D6, but I wanted to share my thoughts of some test rules that were in development inte ...
  Topic: Terminator Crossover
KageRyu

Replies: 46
Views: 1920

PostForum: Characters, Droids, and Species   Posted: Sat Oct 01, 2022 11:45 pm   Subject: Terminator Crossover

My only disagreement here is that I'm picturing a Terminator crossover as an Imperial experiment in droid troops, mainly occurring post-Endor, by an Imperial faction with a strong tech base, but lac ...
  Topic: Terminator Crossover
KageRyu

Replies: 46
Views: 1920

PostForum: Characters, Droids, and Species   Posted: Sat Oct 01, 2022 11:38 pm   Subject: Terminator Crossover

However to say that becuse a skill is called the same in a medical sense it caan not be used to boost combat is a falacy when they fact is that it is in fact different skills sharing "sphere&qu ...
  Topic: Skill improvement costs
KageRyu

Replies: 7
Views: 111

PostForum: First Edition and IAG   Posted: Sat Oct 01, 2022 12:26 pm   Subject: Skill improvement costs
Force Skills in 1E can be learned in game only if the Character can find a teacher. Offhand I forget the CP cost to add a force skill at 1D and currently do not have direct access to my books to chec ...
  Topic: Skill improvement costs
KageRyu

Replies: 7
Views: 111

PostForum: First Edition and IAG   Posted: Sat Oct 01, 2022 12:22 pm   Subject: Skill improvement costs
In 1e all skills default to the die code of the attribute they fall under. This is why there is no 0D - 1D improvement cost, as you can not have an attribute of 0D in 1E.

To increase a skill that ...
  Topic: Terminator Crossover
KageRyu

Replies: 46
Views: 1920

PostForum: Characters, Droids, and Species   Posted: Sat Oct 01, 2022 10:52 am   Subject: Terminator Crossover
@Mamatried,
I have not been disrespectful or insulting of you, yet you have with me now twice. As you have done many times you have tried to twist the words in my post to claim they say what they d ...
  Topic: Terminator Crossover
KageRyu

Replies: 46
Views: 1920

PostForum: Characters, Droids, and Species   Posted: Fri Sep 30, 2022 11:39 pm   Subject: Terminator Crossover


Though usually founf in various esoteric medicne and martial arts, we do have sever points on the huma body that when manipulated will make people fall immiately uncoscous, immiate parazysi of th ...
  Topic: Terminator Crossover
KageRyu

Replies: 46
Views: 1920

PostForum: Characters, Droids, and Species   Posted: Fri Sep 30, 2022 10:12 pm   Subject: Terminator Crossover
Anatomy Traning

Couls this not be used to trade skill for damage, maybe upto +3D or +4D
meaning AFTER adding up any bonuses from the targeting systems, skills, specializations etc etc, then ha ...
  Topic: Terminator Crossover
KageRyu

Replies: 46
Views: 1920

PostForum: Characters, Droids, and Species   Posted: Fri Sep 30, 2022 2:13 pm   Subject: Terminator Crossover
If you are looking for D6 stats for contemporary weapons, there are official WEG stats available in the D6 Adventure book for a lot of contemporary weapons. It also has updated rules for Multi-Tap an ...
  Topic: Terminator Crossover
KageRyu

Replies: 46
Views: 1920

PostForum: Characters, Droids, and Species   Posted: Fri Sep 30, 2022 12:57 am   Subject: Terminator Crossover
Forgot to mention...
Ion Weapons - I would not make it immune to ion weapons. These are so much more potent than a basic EMP. I might allow it to recover in a given length of time, have the effects ...
  Topic: Terminator Crossover
KageRyu

Replies: 46
Views: 1920

PostForum: Characters, Droids, and Species   Posted: Fri Sep 30, 2022 12:43 am   Subject: Terminator Crossover
I have seen this concept pop up many times over the decades... I would like to offer some thoughts.

T-800 - was the standard model of foot soldier used in the war of the machines as indicated by th ...
  Topic: Critical damage
KageRyu

Replies: 32
Views: 428

PostForum: Star Wars Games   Posted: Fri Sep 30, 2022 12:06 am   Subject: Critical damage
In D6 a Lightsaber does not automatically ignore armor, nor should it. A target hit with a Lightsaber wearing armor still gets to add the armor to the damage resistance roll. The cutting power of th ...
 
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