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  Topic: REUP set for. REfresh in 2024
LTAaripJasall

Replies: 72
Views: 27114

PostForum: Tools   Posted: Wed Jun 28, 2023 11:01 am   Subject: TItle
I logged in to mention it sounds like the project is in good hands.

Some common sense skills being slimmed, the fonts correct, and a focus on the original material sounds like a great time. The RR ...
  Topic: Imperial Officer Motivation (DarkStryder Campaign Setting)
LTAaripJasall

Replies: 11
Views: 9860

PostForum: Gamemasters   Posted: Tue Feb 23, 2021 12:12 pm   Subject: Imperial Officer Motivation (DarkStryder Campaign Setting)
As a follow-up, we handled the surrender with minimal imperial in-fighting in front of the players.

In lieu of the imperial officer's struggles to get supplies, and looking out for his crew's well ...
  Topic: Contacts for approval of SWD6 Foundry VTT Project
LTAaripJasall

Replies: 1
Views: 2287

PostForum: Miscellanea   Posted: Tue Feb 23, 2021 11:52 am   Subject: Contacts for approval of SWD6 Foundry VTT Project
This question is for those who designed Reup, or the Adventurers Journal. Did you need to get approval from anyone at Lucasfilm/Disney/or other current IP holder for their blessing before embarking on ...
  Topic: Shields Below 1D
LTAaripJasall

Replies: 8
Views: 3974

PostForum: House Rules   Posted: Sun Feb 07, 2021 12:53 pm   Subject: Shields Below 1D
I may have been so enamored with the idea of subtracting pips that I didn’t think through how it would work all the way.

Perhaps emitters that weak can only cover one arc.
  Topic: Shields Below 1D
LTAaripJasall

Replies: 8
Views: 3974

PostForum: House Rules   Posted: Sun Feb 07, 2021 10:28 am   Subject: Shields Below 1D
You could subtract pips from the shield rating. (Minimum 0)

18-33 Shield: 1D-1
1-17 Shield: 1D-2
  Topic: Imperial Officer Motivation (DarkStryder Campaign Setting)
LTAaripJasall

Replies: 11
Views: 9860

PostForum: Gamemasters   Posted: Sun Feb 07, 2021 9:20 am   Subject: Imperial Officer Motivation (DarkStryder Campaign Setting)
I was actually remarking on that (the ease at which the FarStar could thrash the lancer) during the fight. If you’re familiar with that encounter: the PCs are busy fending off some invasive plant mo ...
  Topic: LUZ´s Tramp Freighters Campaign main discussion thread
LTAaripJasall

Replies: 14
Views: 10730

PostForum: Gamemasters   Posted: Fri Feb 05, 2021 10:51 pm   Subject: LUZ´s Tramp Freighters Campaign main discussion thread
I approve! I hope to hear how it goes.
  Topic: Imperial Officer Motivation (DarkStryder Campaign Setting)
LTAaripJasall

Replies: 11
Views: 9860

PostForum: Gamemasters   Posted: Fri Feb 05, 2021 4:48 pm   Subject: Imperial Officer Motivation (DarkStryder Campaign Setting)
These are good ideas.

I really like the idea of fanatics planted in the captains' own ranks who will try to cause trouble for the surrender.
  Topic: Tramp Freighters; PCs with Two transports?
LTAaripJasall

Replies: 36
Views: 40380

PostForum: Gamemasters   Posted: Fri Feb 05, 2021 12:34 pm   Subject: Tramp Freighters; PCs with Two transports?
I saw this post rise to the top recently and I can follow up with how this worked out, since I asked the original question. It worked great!



My fears of them using a small fleet of two transpor ...
  Topic: Imperial Officer Motivation (DarkStryder Campaign Setting)
LTAaripJasall

Replies: 11
Views: 9860

PostForum: Gamemasters   Posted: Fri Feb 05, 2021 12:20 pm   Subject: Imperial Officer Motivation (DarkStryder Campaign Setting)
GM here, middle of DarkStryder campaign. Looking for some help with an Imperial officer's motivations.

The situation: The time period is during the imperial remnant around 8ABY, four years after th ...
  Topic: LUZ´s Tramp Freighters Campaign main discussion thread
LTAaripJasall

Replies: 14
Views: 10730

PostForum: Gamemasters   Posted: Fri Feb 05, 2021 11:18 am   Subject: LUZ´s Tramp Freighters Campaign main discussion thread
I'm following this too. We recently finished a Minos Cluster game, that moved away from the minutiae of buying/selling into a traditional star wars story of our smugglers vs scary imperial dark side b ...
  Topic: Running space combat with a map (in Roll20 or another)
LTAaripJasall

Replies: 14
Views: 7360

PostForum: Tools   Posted: Fri Feb 05, 2021 11:05 am   Subject: Running space combat with a map (in Roll20 or another)
I have been running games in Roll20 for several years now, and to speak to a few points here:

- Try and play it fast, and set the mood with fast battle music built into roll20 playing in the backgr ...
  Topic: Darkstryder Railroading and Plot Immunity of the FarStar
LTAaripJasall

Replies: 12
Views: 15498

PostForum: Adventures and Campaigns   Posted: Sat Oct 10, 2020 9:12 am   Subject: Darkstryder Railroading and Plot Immunity of the FarStar
These are good ideas. The campaign has a very Battlestar Galactica 2004, or Star Trek Voyager feel to it. I liked the ideas here about making gravity not work on parts of the ship, and that has encour ...
  Topic: Darkstryder Railroading and Plot Immunity of the FarStar
LTAaripJasall

Replies: 12
Views: 15498

PostForum: Adventures and Campaigns   Posted: Fri Oct 09, 2020 9:28 am   Subject: Darkstryder Railroading and Plot Immunity of the FarStar
Hello, GM running Darkstryder here. We are approaching the end of the first book, and its been a blast to run through this old campaign so far. We've added some of our own flavor to the original publi ...
  Topic: Tramp Freighters; PCs with Two transports?
LTAaripJasall

Replies: 36
Views: 40380

PostForum: Gamemasters   Posted: Fri Mar 30, 2018 8:46 am   Subject: Tramp Freighters; PCs with Two transports?
I've recently introduced an ISB ship that relies heavily on Electronic Warfare against PCs. When this ship shows up the players expect to lose fire control dice and receive false sensor readings. (Fou ...
 
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