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  Topic: Vehicle weapons??
Lane Arroway

Replies: 15
Views: 16047

PostForum: Official Rules   Posted: Sun Aug 30, 2015 7:27 am   Subject: Vehicle weapons??
Hey, thanks for your interest garhkal. Your last question has made me really think about this and I think I've exaggerated the area of effect by a lot. I think character and speeder scale would be l ...
  Topic: Ramming rules questions
Lane Arroway

Replies: 1
Views: 4309

PostForum: Official Rules   Posted: Sun Aug 30, 2015 4:51 am   Subject: Ramming rules questions
Even though the damages are set based on speed, type of collision and if you are the rammer or not, the damage system, IMO, works pretty good. It has happened a lot in my games recently, whether it b ...
  Topic: Dark Side Points for Dark Side Characters
Lane Arroway

Replies: 15
Views: 15799

PostForum: Official Rules   Posted: Sun Aug 30, 2015 4:43 am   Subject: Dark Side Points for Dark Side Characters
Another thing to consider about Dark Side points, is that an evil character can be redeemed and lose all but 5 of his/her Dark Side points. So it doesn't matter how many points they have, if you inte ...
  Topic: Vehicle weapons??
Lane Arroway

Replies: 15
Views: 16047

PostForum: Official Rules   Posted: Sun Aug 30, 2015 4:29 am   Subject: Vehicle weapons??
The first one seems the simplest, but I haven't thought about doing a long set of areas like that. For the adventure with the cannons, I used the system I use for grenades.

Ex. the cannon does 6D ...
  Topic: Star Wars Roleplaying - The Physics of Star Wars
Lane Arroway

Replies: 9
Views: 9466

PostForum: Official Rules   Posted: Mon Aug 24, 2015 11:47 pm   Subject: Star Wars Roleplaying - The Physics of Star Wars
IMHO, Yoda shouldn't have been swinging his lightsaber around at all. I agree, that those fights he's in are pointless. If Yoda was going to break character and attack, he should have ended it. He' ...
  Topic: The Loronar Strike Cruiser
Lane Arroway

Replies: 21
Views: 19794

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Aug 24, 2015 11:09 pm   Subject: The Loronar Strike Cruiser
Quote:
The weakness in the modular design is not in it's hull, but in the fact that when a system is damaged it effects the whole module rather than just a single weapon, or battery of weapons/system ...
  Topic: Sluissi slow tech penalty
Lane Arroway

Replies: 18
Views: 18015

PostForum: Characters, Droids, and Species   Posted: Mon Aug 24, 2015 11:00 pm   Subject: Sluissi slow tech penalty
Most of my players in the past have always played humans. I don't mind if they want to play an alien, but they have to work that out with me before they assume it's alright. Naturally, I'm fine with ...
  Topic: Sluissi slow tech penalty
Lane Arroway

Replies: 18
Views: 18015

PostForum: Characters, Droids, and Species   Posted: Mon Aug 24, 2015 4:24 pm   Subject: Sluissi slow tech penalty
Whill Wrote:
No, this isn't D&D, but that doesn't mean that Star Wars PC abilities shouldn't have some degree of balance. No, not all alien species evolve equally. But the vast majority of member ...
  Topic: Medium repeaters and heavy E-web repeaters.. How long??
Lane Arroway

Replies: 68
Views: 40520

PostForum: House Rules   Posted: Mon Aug 24, 2015 4:14 pm   Subject: Medium repeaters and heavy E-web repeaters.. How long??
I'm not saying be inconsistent all the time. If this comes up, like in every other session, then pick a time and use it. That's it. But if it's once in a while, especially with new players or pcs e ...
  Topic: Vehicle weapons??
Lane Arroway

Replies: 15
Views: 16047

PostForum: Official Rules   Posted: Mon Aug 24, 2015 4:00 pm   Subject: Vehicle weapons??
Just experimental so far,
character and speeder scale cannons are at five meters, walker scale ten meters, starfighter scale fifteen meters, capital scale 30+meters. If capital ships are firing at t ...
  Topic: The Loronar Strike Cruiser
Lane Arroway

Replies: 21
Views: 19794

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Aug 24, 2015 3:54 pm   Subject: The Loronar Strike Cruiser
OK, so you just made up your own ship so this has no bearing in a WEG Star Wars game.
The weakness in the modular design is not in it's hull, but in the fact that when a system is damaged it effect ...
  Topic: Medium repeaters and heavy E-web repeaters.. How long??
Lane Arroway

Replies: 68
Views: 40520

PostForum: House Rules   Posted: Sat Aug 22, 2015 9:11 pm   Subject: Medium repeaters and heavy E-web repeaters.. How long??
To answer how long? The speed of plot. It takes as long as you want it to take. If you want it fast, its fast. If you want it slow, its slow. If you want a standard for the Imperial military use ...
  Topic: Vehicle weapons??
Lane Arroway

Replies: 15
Views: 16047

PostForum: Official Rules   Posted: Sat Aug 22, 2015 8:58 pm   Subject: Vehicle weapons??
I recently changed the effect of the weapon based on type. Cannons, for example, have an area of effect which goes up as with scale. This way character scale weapons may do the same or more than the ...
  Topic: Sluissi slow tech penalty
Lane Arroway

Replies: 18
Views: 18015

PostForum: Characters, Droids, and Species   Posted: Sat Aug 22, 2015 8:49 pm   Subject: Sluissi slow tech penalty
let's be real here, only a few races in this game are "balanced". This isn't DnD. Aliens should be wonky and different. So Verpine and Sluissi have tech bonuses (the Verpine has the bette ...
  Topic: The Loronar Strike Cruiser
Lane Arroway

Replies: 21
Views: 19794

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Aug 22, 2015 8:24 pm   Subject: The Loronar Strike Cruiser
Interesting, thanks.
So, did you just make these up, or is there some justification for the adjustments to the stats?
 
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