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| Search found 54 matches |
| Author | Message |
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Topic: Spies & Betrayal |
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| Lord Zash Replies: 5 Views: 8424 |
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| Hi all,
have you dealt with spies and betrayal in your campaigns? My campaign has an overarching theme of returning home from exile and regain control of what was once lost. It's been very ... |
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Topic: 1st Edition scale rules |
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| Lord Zash Replies: 9 Views: 34359 |
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| Thank you so much for your replies!
Yup, my biggest concern is Starfighter vs a Capital ship. It's just that I think this system (1st Ed., with 1st Ed initiative) is not really made for that t ... |
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Topic: 1st Edition scale rules |
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| Lord Zash Replies: 9 Views: 34359 |
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| This is a bit off topic from the scale rules but related to your last post.
How do you handle Starfighter vs Capital Ship Combat? As in narrative wise. I think 1st Ed works great with small fight ... |
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Topic: Are you primarily a GM or Player for Star Wars D6? |
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| Lord Zash Replies: 10 Views: 14652 |
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| Last post from January... so kinda resurrecting a topic here but I wanted to open a similar thread and found this one which is perfect!
I am mainly a GM. I have been mastering a Star Wars game (1st ... |
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Topic: Taking control of an Imperial Nebulon B |
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| Lord Zash Replies: 33 Views: 33389 |
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| Edit: Replying to Garhkal
Yep, can't remember how many checks they did but they did failed one that was about being directed to a certain hangar inside the Nebulon and I had thought an officer ... |
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Topic: Taking control of an Imperial Nebulon B |
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| Lord Zash Replies: 33 Views: 33389 |
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| So... they did it!
5 hours session this week. It's been sweet and sour for me. Sweet because the players absolutely loved it and complemented me at the end of the session. They loved the use o ... |
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Topic: My SW 1E Game: Setting and Canon |
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| Lord Zash Replies: 7 Views: 23962 |
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| That is really cool!
I've found Star Wars to be surprisingly opened to do whatever you want with it and to give you freedom to create your own story within that universe which can follow your rule ... |
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Topic: Taking control of an Imperial Nebulon B |
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| Lord Zash Replies: 33 Views: 33389 |
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| Hi!
it's actually 2 PCs they will probably take their R2 unit and maybe a Kreegan native as 'fake prisoner' They are free to bring any other NPCs but I always run them a bi ... |
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Topic: Taking control of an Imperial Nebulon B |
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| Lord Zash Replies: 33 Views: 33389 |
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| How many Ewoks and how much prep time is available? Not much prep time. 0 Ewoks but there are Kreegans (yep I play Might and Magic...). The PCs met the Kreegans ... |
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Topic: Taking control of an Imperial Nebulon B |
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| Lord Zash Replies: 33 Views: 33389 |
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| Brilliant! thank you guys, very helpful!
That's one thing I hadn't thought of CRMcNeill, holding the position! great idea. They get to the communications array and disable it, then the Imperials th ... |
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Topic: Taking control of an Imperial Nebulon B |
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| Lord Zash Replies: 33 Views: 33389 |
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| Great advice Garhkal! Some awesome ideas there, thank you. Love that one of a stormtrooper captain giving them orders and they don't get it or don't answer with the right stuff.
My party (made of 2 ... |
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Topic: Taking control of an Imperial Nebulon B |
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| Lord Zash Replies: 33 Views: 33389 |
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| Hi everyone,
in the last session of my 1 year long campaign (1st edition), my players have just come to the decision they want to attack an Imperial Nebulon B. I need a bit of help because to me i ... |
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Topic: First Edition Inititaive Example |
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| Lord Zash Replies: 9 Views: 35711 |
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| Hi!
finally I am using in my campaign 1st Edition as written (with its initiative system). It's taken me a while and reading some examples but tried it yesterday with my players and we all underst ... |
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Topic: 1st ed combat |
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| Lord Zash Replies: 35 Views: 65277 |
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| Hi all,
I have quite an exciting Hand to Hand combat scene coming up in my campaign but have some questions with being wounded and falling prone that I'd like to clarify if possible: 1st ed. ... |
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Topic: Narrative Blockage in my Campaign - Bounty Hunter trap |
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| Lord Zash Replies: 5 Views: 7983 |
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| Thank you very much!
Great ideas here. Let's see what my players decide. |
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