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  Topic: Are you primarily a GM or Player for Star Wars D6?
Lord Zash

Replies: 8
Views: 1985

PostForum: The Rancor Pit Users/Forums Info   Posted: Thu Apr 18, 2019 4:55 am   Subject: Are you primarily a GM or Player for Star Wars D6?
Last post from January... so kinda resurrecting a topic here but I wanted to open a similar thread and found this one which is perfect!

I am mainly a GM. I have been mastering a Star Wars game (1st ...
  Topic: Taking control of an Imperial Nebulon B
Lord Zash

Replies: 33
Views: 868

PostForum: Adventures and Campaigns   Posted: Tue Apr 16, 2019 3:20 pm   Subject: Taking control of an Imperial Nebulon B
Edit: Replying to Garhkal

Yep,

can't remember how many checks they did but they did failed one that was about being directed to a certain hangar inside the Nebulon and I had thought an officer ...
  Topic: Taking control of an Imperial Nebulon B
Lord Zash

Replies: 33
Views: 868

PostForum: Adventures and Campaigns   Posted: Tue Apr 16, 2019 6:52 am   Subject: Taking control of an Imperial Nebulon B
So... they did it!

5 hours session this week. It's been sweet and sour for me.

Sweet because the players absolutely loved it and complemented me at the end of the session. They loved the use o ...
  Topic: My SW 1E Game: Setting and Canon
Lord Zash

Replies: 6
Views: 260

PostForum: First Edition / IAG   Posted: Tue Apr 16, 2019 6:03 am   Subject: My SW 1E Game: Setting and Canon
That is really cool!

I've found Star Wars to be surprisingly opened to do whatever you want with it and to give you freedom to create your own story within that universe which can follow your rule ...
  Topic: Taking control of an Imperial Nebulon B
Lord Zash

Replies: 33
Views: 868

PostForum: Adventures and Campaigns   Posted: Thu Apr 11, 2019 4:59 am   Subject: Taking control of an Imperial Nebulon B
Hi!

it's actually 2 PCs Laughing Laughing Laughing
they will probably take their R2 unit and maybe a Kreegan native as 'fake prisoner'
They are free to bring any other NPCs but I always run them a bi ...
  Topic: Taking control of an Imperial Nebulon B
Lord Zash

Replies: 33
Views: 868

PostForum: Adventures and Campaigns   Posted: Wed Apr 10, 2019 8:04 pm   Subject: Taking control of an Imperial Nebulon B
How many Ewoks and how much prep time is available? Laughing

Not much prep time.
0 Ewoks Laughing Laughing Laughing

but there are Kreegans (yep I play Might and Magic...).

The PCs met the Kreegans ...
  Topic: Taking control of an Imperial Nebulon B
Lord Zash

Replies: 33
Views: 868

PostForum: Adventures and Campaigns   Posted: Wed Apr 10, 2019 4:49 pm   Subject: Taking control of an Imperial Nebulon B
Brilliant! thank you guys, very helpful!

That's one thing I hadn't thought of CRMcNeill, holding the position! great idea. They get to the communications array and disable it, then the Imperials th ...
  Topic: Taking control of an Imperial Nebulon B
Lord Zash

Replies: 33
Views: 868

PostForum: Adventures and Campaigns   Posted: Wed Apr 10, 2019 4:03 pm   Subject: Taking control of an Imperial Nebulon B
Great advice Garhkal! Some awesome ideas there, thank you. Love that one of a stormtrooper captain giving them orders and they don't get it or don't answer with the right stuff.

My party (made of 2 ...
  Topic: Taking control of an Imperial Nebulon B
Lord Zash

Replies: 33
Views: 868

PostForum: Adventures and Campaigns   Posted: Wed Apr 10, 2019 6:57 am   Subject: Taking control of an Imperial Nebulon B
Hi everyone,

in the last session of my 1 year long campaign (1st edition), my players have just come to the decision they want to attack an Imperial Nebulon B. I need a bit of help because to me i ...
  Topic: First Edition Inititaive Example
Lord Zash

Replies: 3
Views: 1745

PostForum: First Edition / IAG   Posted: Mon Apr 01, 2019 2:59 am   Subject: First Edition Inititaive Example
Hi!

finally I am using in my campaign 1st Edition as written (with its initiative system). It's taken me a while and reading some examples but tried it yesterday with my players and we all underst ...
  Topic: 1st ed combat
Lord Zash

Replies: 35
Views: 13352

PostForum: First Edition / IAG   Posted: Sat Jan 26, 2019 8:09 am   Subject: 1st ed combat
Hi all,

I have quite an exciting Hand to Hand combat scene coming up in my campaign but have some questions with being wounded and falling prone that I'd like to clarify if possible:


1st ed. ...
  Topic: Narrative Blockage in my Campaign - Bounty Hunter trap
Lord Zash

Replies: 5
Views: 525

PostForum: Adventures and Campaigns   Posted: Mon Jan 07, 2019 8:26 am   Subject: Narrative Blockage in my Campaign - Bounty Hunter trap
Thank you very much!

Great ideas here.

Let's see what my players decide.
  Topic: Narrative Blockage in my Campaign - Bounty Hunter trap
Lord Zash

Replies: 5
Views: 525

PostForum: Adventures and Campaigns   Posted: Fri Jan 04, 2019 9:05 pm   Subject: Narrative Blockage in my Campaign - Bounty Hunter trap
Hi everyone,

I am running a 1st Ed. campaign and have hit a bit of a narrative block. I think it's my fault as a master for maybe exploring too many plots and not having the experience to deal wit ...
  Topic: Starting a Campaign
Lord Zash

Replies: 29
Views: 5906

PostForum: First Edition / IAG   Posted: Sat Nov 03, 2018 6:26 am   Subject: Starting a Campaign
So we have played like 4 or 5 times since the players saved Ackbar and this is getting better and better... I love this system and works well with my players who aren't really interested in rules and ...
  Topic: Noob questions
Lord Zash

Replies: 12
Views: 1353

PostForum: First Edition / IAG   Posted: Sat Nov 03, 2018 5:59 am   Subject: Noob questions
Great advice!

If I can also add... I run Rebel Breakout (1st ed.) with 5 players in two sessions. It was rough because I didn't know the rules too much or the ins and outs of game mastering (I sti ...
 
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