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The Rancor Pit Forum Index
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  Topic: World Building & Star Wars Spaceship Design
Macavity

Replies: 5
Views: 302

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Aug 01, 2021 3:37 am   Subject: TIE/LN Fighter Breakdown
Using my Starship Creation system to build the TIE/LN

https://drive.google.com/file/d/1CkaE-wrB5W4cRRJQhRPu0qQ4CYx3tBfw/view?usp=sharing
  Topic: Particle Shields
Macavity

Replies: 36
Views: 2434

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Jul 25, 2021 7:23 pm   Subject: Particle Shields
Maybe the best way to keep particle shields handwavey is to say that losing the particle shields drops spaceships one scale level down.

So starfighters still roll the same hull dice, but take +2D s ...
  Topic: D6 Stats for Fractalsponge Projects
Macavity

Replies: 215
Views: 84470

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Jul 04, 2021 3:17 pm   Subject: Re: Kontos-Class Weapon Loadout Update
Love your overall interpretation of FractalSponge's (Ansel Hsiao's) overall, but I feel like with many Star Destroyer statline, the weapons don't match up with what is seen on screen.
This is deliber ...
  Topic: D6 Stats for Fractalsponge Projects
Macavity

Replies: 215
Views: 84470

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Jul 04, 2021 12:13 am   Subject: Kontos-Class Weapon Loadout Update
I've been thinking about the Kontos-Class Cruiser recently. Per Fractal, it started as his version of the Strike-Class Medium Cruiser, but the length expanded until it was just short of a heavy cruise ...
  Topic: Jetpacks
Macavity

Replies: 53
Views: 1979

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Jul 03, 2021 7:34 pm   Subject: Jetpack / Rocketpack flight durations
I agree that the existing limitations to Star Wars Jetpacks / Rocketpacks are far too low for the tech level of Star Wars.


Here on earth, without the benefit or repulsorlift belts or compact ion ...
  Topic: Particle Shields
Macavity

Replies: 36
Views: 2434

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Jun 26, 2021 6:28 pm   Subject: Particle Shields
I'd prefer to have Particle Shields 1D as stock with the option of upgrading as high as 2D.

I think that should certainly be an option for GMs to have in their games. But it should be optional if ...
  Topic: Particle Shields
Macavity

Replies: 36
Views: 2434

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Jun 26, 2021 6:03 pm   Subject: Particle Shield System
So I've been having a detailed think about Particle Shields in Star Wars and how the text in the WEG Star Wars 2nd Edition book is worded.

Particle shields deflect all sorts of physical objects, in ...
  Topic: Star Wars to D6 Space ships
Macavity

Replies: 7
Views: 333

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Jun 15, 2021 3:58 am   Subject: Star Wars to D6 Space ships
Thanks for sharing the outcome of your hard work. Did you share it on the Facebook group too? Once you get feedback and feel good about it, I'd love to see this turned into a PDF and hosted on the Ran ...
  Topic: TIE/CL Cargo Loader
Macavity

Replies: 4
Views: 780

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jun 14, 2021 2:38 am   Subject: Re: TIE/CL Cargo Loader
Not sure where I found this but its pretty cool. I think it may have been Facebook. Not even sure who did the stats. I usually include that information when I find something. For some reason I missed ...
  Topic: Magnetic Hall Trap
Macavity

Replies: 25
Views: 1143

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jun 14, 2021 1:49 am   Subject: Magnetic Hall Trap
Imperial (and most likely thus clone trooper armor) was often said to be ceramic composites. Power armor and the like, i can EASILY SEE being metal. just like most bounty hunter armors..
I very muc ...
  Topic: Star Wars to D6 Space ships
Macavity

Replies: 7
Views: 333

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jun 14, 2021 1:20 am   Subject: Re: Star Wars to D6 Space ships
Has anyone converted any of the existing starships to the D6 Space 4 point system? I like how they factor in the energy use of equipment.

Hi! I've worked in a lot of inspiration from the D6 Space ...
  Topic: World Building & Star Wars Spaceship Design
Macavity

Replies: 5
Views: 302

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Jun 09, 2021 1:37 pm   Subject: World Building & Star Wars Spaceship Design
I'm semi-active on some Star Wars forums that approach the setting from a hard sci-fi angle. Personally, I don't think this is fully compatible with the setting, but listening in on their discussions ...
  Topic: Advanced Starfighter Combat for Star Wars D6 (Netbook)
Macavity

Replies: 110
Views: 65338

PostForum: Tools   Posted: Wed Jun 09, 2021 1:34 am   Subject: Advanced Starfighter Combat for Star Wars D6 (Netbook)
I've been looking for a way to incorporate relative ship speed into starship combat, since it is a definite factor, and can be a decisive one. While I'm not sure that any rule can be both easy to use ...
  Topic: World Building & Star Wars Spaceship Design
Macavity

Replies: 5
Views: 302

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Jun 08, 2021 9:26 pm   Subject: World Building & Star Wars Spaceship Design
I've been working on an article and starship design system in this google doc here:

https://docs.google.com/document/d/1BXL5UOSg4C5c_QEQ3xVcESljJL5QkzohiE6TdbTbPUc/edit?usp=sharing

I would love ...
 
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