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  Topic: What is Maximum Range?
Naaman

Replies: 54
Views: 4925

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Feb 07, 2019 8:16 am   Subject: What is Maximum Range?
I interpret "maximum range" as the greatest distance at which the attack (blaster bolt, bullet, or whatever) can deal damage.

Accuracy over distance is simply an indicator of how skilled ...
  Topic: What is Maximum Range?
Naaman

Replies: 54
Views: 4925

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Feb 01, 2019 11:36 pm   Subject: What is Maximum Range?
Are we talking Maximum range you can actually use your skill with some form of chance to succeed, or are we talking about the maximum range the bolt/projectile actually travels.

If we look at the . ...
  Topic: Revamping Concentration
Naaman

Replies: 75
Views: 1332

PostForum: House Rules   Posted: Fri Feb 01, 2019 11:30 pm   Subject: Revamping Concentration
That was the route I took with the

Good call on the extra distance. Most RPGs I'm familiar with have no provision for some characters being faster runners than others (running is usually a static ...
  Topic: What is Maximum Range?
Naaman

Replies: 54
Views: 4925

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Feb 01, 2019 7:50 am   Subject: What is Maximum Range?
But for baddies, (A) Brainwashing as an advanced skill in intimidation.. Or that one for interrogation?
I've never heard of these, so I'm assuming they are homebrew. And if they're that problematic ...
  Topic: Revamping Concentration
Naaman

Replies: 75
Views: 1332

PostForum: House Rules   Posted: Tue Jan 29, 2019 9:38 am   Subject: Revamping Concentration
Maybe he just spent a Force Point?

Per the example given for concentration, he used BOTH the concentration power AND spent a force point.
  Topic: Revamping Concentration
Naaman

Replies: 75
Views: 1332

PostForum: House Rules   Posted: Tue Jan 29, 2019 9:37 am   Subject: Revamping Concentration
Which is something i've brought up a # of times before to show that he couldn't have been using concentration..

It's more likely that the game designers poorly conveyed their intent with wording th ...
  Topic: Revamping Concentration
Naaman

Replies: 75
Views: 1332

PostForum: House Rules   Posted: Sun Jan 27, 2019 9:42 am   Subject: Revamping Concentration
This is not a direct reply to the initial question, but I thought it was relevant.

Enhance Attribute gives a general bonus to skills over a few rounds, with a bigger bonus but less rounds with bett ...
  Topic: Yet another lightsaber combat idea
Naaman

Replies: 1
Views: 257

PostForum: House Rules   Posted: Sat Dec 29, 2018 8:12 pm   Subject: Yet another lightsaber combat idea
I would nix, the "crafted yourself or bonded with" portion and roll with what you have (see Obi-Wan and Anakin in Ep.2; also, in Ep.3, Anakin and Obi-Wan switch lightsabers during their duel ...
  Topic: The 10K Club
Naaman

Replies: 62
Views: 5070

PostForum: The Rancor Pit Users/Forums Info   Posted: Thu Dec 20, 2018 5:06 pm   Subject: The 10K Club
I've had characters die before. The stupidest one was in D&D where I had an 8th level fighter type get hit by a basic zombie... rolled a natural 20 on the attack roll. Confirmation roll was also ...
  Topic: The 10K Club
Naaman

Replies: 62
Views: 5070

PostForum: The Rancor Pit Users/Forums Info   Posted: Thu Dec 20, 2018 2:11 am   Subject: The 10K Club
I've had characters die before. The stupidest one was in D&D where I had an 8th level fighter type get hit by a basic zombie... rolled a natural 20 on the attack roll. Confirmation roll was also ...
  Topic: How to handle high dice pools?
Naaman

Replies: 14
Views: 684

PostForum: Gamemasters   Posted: Thu Dec 20, 2018 1:49 am   Subject: How to handle high dice pools?


Assuming a 5-6 hr session twice a month, that's 48 games played. 6cp given almost, per session. Seems high to me.



Laughing

5-6 CP per gaming session feels right about on the money to me ...
  Topic: How to handle high dice pools?
Naaman

Replies: 14
Views: 684

PostForum: Gamemasters   Posted: Mon Dec 17, 2018 10:03 am   Subject: How to handle high dice pools?
I have always felt that the purpose of the Character Point system was to create an opportunity cost. A character gets good at something at the expense of something else.

In other words, you mention ...
  Topic: Inspiring Characters
Naaman

Replies: 7
Views: 344

PostForum: House Rules   Posted: Thu Dec 13, 2018 8:21 am   Subject: Inspiring Characters
Is the character force sensitive? Have you considered an advanced skill instead? Might be more appropriate if the character is not a force user.

You could also use a specialization of persuasion ...
  Topic: Tactical Combat
Naaman

Replies: 242
Views: 45157

PostForum: House Rules   Posted: Wed Dec 12, 2018 7:07 pm   Subject: Tactical Combat
Tactics Skill

Some uses for the tactics skill I have been mulling over.

Characters with the appropriate specialization can use other skills in special ways not normally covered by the skill in q ...
  Topic: Starship Factory Upgrades
Naaman

Replies: 120
Views: 15235

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Dec 10, 2018 8:01 pm   Subject: Starship Factory Upgrades
I prefer a system in which parts have a specific cost, not a percentage, and a specific stat for example an engine with Space 6. Then if you put that part in a larger ship you'll end up with a lower e ...
 
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