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  Topic: Developing complete character backgrounds
Naaman

Replies: 14
Views: 266

PostForum: Gamemasters   Posted: Thu Sep 05, 2019 7:23 pm   Subject: Developing complete character backgrounds
Character points are a great motivator to prompt good roleplay.

They are called "character points," after all. Razz
  Topic: Developing complete character backgrounds
Naaman

Replies: 14
Views: 266

PostForum: Gamemasters   Posted: Thu Sep 05, 2019 7:38 am   Subject: Developing complete character backgrounds
I love the advice given so far.

Some other tips that I have used include:

Taking inspiration from pop culture characters: sometimes, it works really well to combine the concepts of two or three ...
  Topic: Cargo and its Effect on Performance
Naaman

Replies: 76
Views: 12928

PostForum: House Rules   Posted: Thu Aug 22, 2019 4:53 pm   Subject: Cargo and its Effect on Performance
If we are going to fully Nerd out about this topic then I would say that cargo does not in any way affect performance at all.

It is no difference in space if I push a sattelite of 30 tons with a li ...
  Topic: Yet another "Here's my Force Rules" Thread ...
Naaman

Replies: 20
Views: 601

PostForum: House Rules   Posted: Thu Aug 22, 2019 11:15 am   Subject: Yet another "Here's my Force Rules" Thread ...
Also, I have about as much concern for game balance between other character types as Lucas did in the films - none. I take my ques from the films over rules. Jedi are special ... the superheroes of th ...
  Topic: Impossible or just Extremely Difficult?
Naaman

Replies: 83
Views: 5941

PostForum: House Rules   Posted: Thu Aug 22, 2019 11:12 am   Subject: Impossible or just Extremely Difficult?
I tend to agree.

There seems to be two schools of thought on what a high skill roll represents:

1) A high roll represents a result in a high order of magnitude

2) A high roll represents a hig ...
  Topic: Cargo and its Effect on Performance
Naaman

Replies: 76
Views: 12928

PostForum: House Rules   Posted: Thu Aug 22, 2019 10:47 am   Subject: Cargo and its Effect on Performance
Thanks for the superhero analogy. I get it.

Very Happy Very Happy

Where else but on a forum full of sci-fi/fantasy nerds like us would such an analogy be more apt? Razz

I could go on all day about this top ...
  Topic: Cargo and its Effect on Performance
Naaman

Replies: 76
Views: 12928

PostForum: House Rules   Posted: Fri Aug 16, 2019 5:20 pm   Subject: Cargo and its Effect on Performance
A somewhat related note...

Someone I follow on Twitter recently made an excellent analogy as to the difference between horsepower and torque. To paraphrase...Remember playing on the merry-go-round ...
  Topic: Yet another "Here's my Force Rules" Thread ...
Naaman

Replies: 20
Views: 601

PostForum: House Rules   Posted: Fri Aug 16, 2019 5:06 pm   Subject: Yet another "Here's my Force Rules" Thread ...
Not bad. Smile
  Topic: Astra Wolfe, Mercenary TIE Pilot
Naaman

Replies: 10
Views: 2480

PostForum: Characters, Droids, and Species   Posted: Mon Jul 22, 2019 10:33 am   Subject: Astra Wolfe, Mercenary TIE Pilot
Concept wise, this is nearly identical to a character I wrote up years back. Was a rebel pilot, though, and X-wing apologist. For some reason, every time I made a piloting roll with that character, ...
  Topic: Hekula "Sneak", Dug Pilot
Naaman

Replies: 6
Views: 263

PostForum: Characters, Droids, and Species   Posted: Mon Jul 22, 2019 10:22 am   Subject: Hekula "Sneak", Dug Pilot
You throw 2 pips each into Str, Per, and Tech, and split the remaining die between Know and Dex...?
  Topic: Hekula "Sneak", Dug Pilot
Naaman

Replies: 6
Views: 263

PostForum: Characters, Droids, and Species   Posted: Sun Jul 21, 2019 11:13 am   Subject: Hekula "Sneak", Dug Pilot
This character definitely has some nice quirks. Perhaps consider putting some of his additional attribute dice into Knowledge and bumping up his languages skill?

Why did he join the rebellion, and ...
  Topic: ImpSB Sector Group Organization: How To Improve It
Naaman

Replies: 146
Views: 28176

PostForum: Gamemasters   Posted: Sun Jul 21, 2019 11:04 am   Subject: ImpSB Sector Group Organization: How To Improve It
I think you're reading too much into it. I see Stormtroopers as more like a combination of the Airborne and the Marine Corps: rapid-reaction troops that are either already forward deployed (aboard na ...
  Topic: ImpSB Sector Group Organization: How To Improve It
Naaman

Replies: 146
Views: 28176

PostForum: Gamemasters   Posted: Fri Jul 19, 2019 10:56 am   Subject: ImpSB Sector Group Organization: How To Improve It
Okay, so, you're considering organizing stormtrooper units the same as/similar to the SMUs?

Am I getting your intent right: stormtroopers will serve as hi op-tempo troops on the offensive while reg ...
  Topic: ImpSB Sector Group Organization: How To Improve It
Naaman

Replies: 146
Views: 28176

PostForum: Gamemasters   Posted: Wed Jul 17, 2019 1:05 am   Subject: ImpSB Sector Group Organization: How To Improve It
I think both of those examples are representative of things a competent and reasonable GM would come up with on the fly, rather than trying to formulate the likelihood of being shot by a failed attack ...
  Topic: Energy Shotguns
Naaman

Replies: 38
Views: 1810

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Jul 13, 2019 3:22 pm   Subject: Energy Shotguns
Yup.

I used to just go with the notion that Star Wars characters were speaking "Basic" while the film was portrayed in English, much like movies that are portrayed in English for the au ...
 
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