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  Topic: D6 Space Wars?
Odea Ionstrike

Replies: 37
Views: 36368

PostForum: Official Rules   Posted: Tue May 11, 2021 3:54 pm   Subject: D6 Space Wars?
Somewhat related: Is the D6 Space Opera document that has a version "1.2" marker on it the last version that was released? I saw a discussion elsewhere of a 1.3 version but I've never found ...
  Topic: Star Wars [Mythic D6]
Odea Ionstrike

Replies: 3
Views: 5715

PostForum: Star Wars Games   Posted: Fri Feb 19, 2021 4:52 pm   Subject: Star Wars [Mythic D6]
It is a great game system and Jerry is one of the chillest and most engaging creators in the business. I was just telling Jerry (over Twitter) the other day that I love when he posts his "fan bui ...
  Topic: Star System: Every Star A Destination/new book of adventures
Odea Ionstrike

Replies: 33
Views: 31670

PostForum: Miscellanea   Posted: Sun Nov 29, 2020 6:32 pm   Subject: Star System: Every Star A Destination/new book of adventures
There were *previous* Star System products but they were "any system" keyed. They were small adventures, one shots, etc. Not near the same quality as the Every Star book. They've been pulled ...
  Topic: IAG
Odea Ionstrike

Replies: 33
Views: 34347

PostForum: First Edition and IAG   Posted: Mon Oct 12, 2020 3:53 pm   Subject: IAG
I think there are several answers to this question but a simple one that has come up in roleplay many times for my group: Blasters can be concealed on your person in systems where that is an issue and ...
  Topic: IAG
Odea Ionstrike

Replies: 33
Views: 34347

PostForum: First Edition and IAG   Posted: Mon Oct 12, 2020 2:58 am   Subject: IAG
@Chaosmeister

What's your opinion on the absence of weapon ranges? That always seemed like a glaring omission to me.

I asked Peter Schweighofer about this and got this as a response:

As for r ...
  Topic: Sensible simplifications for a first REUP campaign?
Odea Ionstrike

Replies: 19
Views: 8198

PostForum: House Rules   Posted: Thu Aug 06, 2020 1:03 pm   Subject: Re: Sensible simplifications for a first REUP campaign?
The skill bloat is one of the things that made me give 1st edition a try. Although TBH I might end up switching back to R&E Rules with a skill list that I borrowed from someone on G+ a while ago ...
  Topic: Lil6
Odea Ionstrike

Replies: 3
Views: 4583

PostForum: Miscellanea   Posted: Thu Jul 02, 2020 1:01 pm   Subject: Lil6
It uses Body Points instead of the Wound Track ... which I don't care for but it does help make the games "Qualities" dice effect work cleanly. I've started hacking the wound track back in a ...
  Topic: Lil6
Odea Ionstrike

Replies: 3
Views: 4583

PostForum: Miscellanea   Posted: Wed Jul 01, 2020 3:41 am   Subject: Lil6
There’s a new OpenD6 variant on DriveThru and it is an interesting take on speeding up play at the table. Lots of interesting genre-specific subsystems are presented. There are tweaks to the usual e ...
  Topic: Minisix RPG Static Defenses
Odea Ionstrike

Replies: 21
Views: 19482

PostForum: House Rules   Posted: Tue Jun 30, 2020 3:23 pm   Subject: Minisix RPG Static Defenses
How do static defenses work with the multi-action penalty? My re-reading of MiniSix makes me think that your static Dodge value would remain the same regardless of how many actions you've taken, is th ...
  Topic: New IAG Character Sheet
Odea Ionstrike

Replies: 6
Views: 13745

PostForum: First Edition and IAG   Posted: Sat Jun 27, 2020 2:18 am   Subject: New IAG Character Sheet
Thanks for doing this! We‘ve been playing IAG because I had some younger players who were new to the system - but even my more experienced players want to keep playing an IAG campaign so these will ...
  Topic: Using FFG Destiny Points in D6
Odea Ionstrike

Replies: 1
Views: 2382

PostForum: House Rules   Posted: Tue Jun 23, 2020 2:26 am   Subject: Using FFG Destiny Points in D6
You could try something as simple as this:

http://walkingmind.evilhat.com/2019/02/27/flip-fate/
  Topic: Range as Cover
Odea Ionstrike

Replies: 23
Views: 23863

PostForum: First Edition and IAG   Posted: Thu Jun 04, 2020 12:28 am   Subject: Range as Cover
Yep, in total agreement - just wanted to leave a pointer to where IAG defined range as a system.
  Topic: Range as Cover
Odea Ionstrike

Replies: 23
Views: 23863

PostForum: First Edition and IAG   Posted: Wed Jun 03, 2020 11:32 pm   Subject: Range as Cover
The only mention of range rules in IAG is in the Player’s Guide on page 18 where there’s a list of four ranges and the associated difficulty numbers. I don’t mind the simplicity given the goal o ...
  Topic: Describe your Hybrid 1E Rules
Odea Ionstrike

Replies: 24
Views: 23144

PostForum: First Edition and IAG   Posted: Wed Jun 03, 2020 11:13 pm   Subject: Describe your Hybrid 1E Rules
I just ran the Introductory Adventure Game last night and I have to say I’m tempted to just use those rules as my base for any new campaigns (but I’d probably swap in 2R&E’s initiative mysel ...
  Topic: SW powered by the Apocalypse
Odea Ionstrike

Replies: 1
Views: 6500

PostForum: Star Wars Games   Posted: Thu Dec 12, 2019 2:16 am   Subject: Re: SW powered by the Apocalypse
Once I have something to show I’ll share with the group.


Did you make any progress on this? None of the other AW SW hacks are _quite_ right.
 
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