|
| Search found 221 matches |
| Author | Message |
|---|---|
Topic: Battletech Crossover Stats |
|
| Ral_Brelt Replies: 75 Views: 103744 |
|
| If I may, if locking isn't something you'll be including, are you going to just use LRMs and SRMs? Or to you intend to include streaks with a fc bonus being added, or will they get a second chance per ... | |
Topic: Battletech Crossover Stats |
|
| Ral_Brelt Replies: 75 Views: 103744 |
|
| I'm basing off MWO, not battletech, apologies. In MWO, you can fire without lock, but you forgo any tracking ability of the volley. Also fun to note, in the comp game LRMs have a minimum distance nece ... | |
Topic: Battletech Crossover Stats |
|
| Ral_Brelt Replies: 75 Views: 103744 |
|
| Another big difference between SRMs and LRMs is lock on, the former are dumb fire unless they are streaks. LRMs also tend to arc over terrain, while streaks will try for the straightest approach to th ... | |
Topic: The Scale of Protection |
|
| Ral_Brelt Replies: 26 Views: 22217 |
|
| I would rate an airlock exterior door as being as tough as the ship concerning scale. As far as the interior airlock door, I'd put it as equivalent to a blast door for safety purposes. | |
Topic: Fenwolf-Class Assault Walker |
|
| Ral_Brelt Replies: 17 Views: 27047 |
|
| For imagry, just google mwo mechs and go to images...you'll get a dearth of options. The Catapult image you have is from MWO already..heh.
Though if you like rear articulated legs...theres also the ... |
|
Topic: Fenwolf-Class Assault Walker |
|
| Ral_Brelt Replies: 17 Views: 27047 |
|
| Try looking at MWO concept art and screen grabs for inspiration. | |
Topic: X-Wing vs. TIE Fighter Missile Rules for D6 |
|
| Ral_Brelt Replies: 28 Views: 26467 |
|
| Sure thing. I do recall the way I used bombs was typically close in strafing run style. Though on occasion I could eyeball a target from far off and release. The bombs had no engines so they relied on ... | |
Topic: X-Wing vs. TIE Fighter Missile Rules for D6 |
|
| Ral_Brelt Replies: 28 Views: 26467 |
|
| As a note...Space Bombs are dumb fire, Heavy Rockets do have minor tracking ability as in they can adjust a few degrees towards their target. | |
Topic: Corellian Engineering Corporation YT-1900 Space Transport |
|
| Ral_Brelt Replies: 20 Views: 24612 |
|
| Off-hand I'd view this ship as more of a blockade runner style of transport than the 1300 general workhorse. That being said, I'd say drop the cargo to 40-60 tons, passengers to 2 plus crew of 2 and s ... | |
Topic: Poaching Adventure Locations/Ideas from other Universes |
|
| Ral_Brelt Replies: 25 Views: 32138 |
|
| I've done a blatant rip-off of Enterprise since not many have seen that show. I took the episode where the ship encounters an automated repair facility that will repair the ship for seemingly piddly e ... | |
Topic: CEC VCX-100 Light Freighter and VCX-101-BUD Shuttle |
|
| Ral_Brelt Replies: 39 Views: 48888 |
|
| One modification to the stat line...isn't there an aft turret snuggled in under the main drives as well? | |
Topic: Looking for decent salvage equipment. |
|
| Ral_Brelt Replies: 9 Views: 9259 |
|
| A hardened space suit and mag boots. Suit is to better resist debris and for linger duration, mag boots to stick to the wreck. A portable battery pack to splice in to door wiring to locally power them ... | |
Topic: Campaign Idea--Sorax Sector |
|
| Ral_Brelt Replies: 3 Views: 8792 |
|
| Campaign ideas off the basis...
If smugglers, they should start in debt, thus the 'big score' appeal can be dangled in front of them. There could be sessions to get the right cargo for pay off, the ... |
|
Topic: New campaign: DS9 meets WW2 |
|
| Ral_Brelt Replies: 5 Views: 10677 |
|
| I would suggest somewhere on the periphery of the Corperate Sector. As an alternative to a trade route, which would have more traffic...perhaps at an entry point to a nebula or a clear spot in an aste ... | |
Topic: Let's talk Star Destroyers! |
|
| Ral_Brelt Replies: 561 Views: 573087 |
|
| Not to mention that this SD is in atmo, which is something that an ISD couldn't do apparently since they made a point of one of the VSD being able to accomplish. | |
All times are GMT - 5 Hours |