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  Topic: Matrices/Maps
Random Numbers

Replies: 130
Views: 63187

PostForum: Official Rules   Posted: Sat Aug 27, 2011 8:55 pm   Subject: Re: Matrices/Maps

Now, let me point out that that matrix is rather bizarre, because the distances don't make any sense. Some distances directly between systems are greater than if you pop on through some other system ...
  Topic: Using Skype
Random Numbers

Replies: 10
Views: 7253

PostForum: Gamemasters   Posted: Thu Aug 18, 2011 9:28 am   Subject: Using Skype
What's the interest for a web app making it possible to use your iPad/iPhone (or webkit based phone) to game sw d6 over the internet?
  Topic: Absorb/Dissipate as a Reaction Skill
Random Numbers

Replies: 44
Views: 22223

PostForum: Official Rules   Posted: Tue Aug 16, 2011 4:46 pm   Subject: Absorb/Dissipate as a Reaction Skill
MAPS ate my Jedi...
  Topic: Better Rules for Force Lightning
Random Numbers

Replies: 30
Views: 20735

PostForum: House Rules   Posted: Tue Aug 16, 2011 4:36 pm   Subject: Better Rules for Force Lightning
I can provide arguments for why the resistance maybe shouldn't be based on STR. I assume one reason they chose Perception rather than STR was so that a Chewbacca doesn't resist inflict pain or force l ...
  Topic: Better Rules for Force Lightning
Random Numbers

Replies: 30
Views: 20735

PostForum: House Rules   Posted: Mon Aug 15, 2011 3:44 pm   Subject: Better Rules for Force Lightning
I'd be inclined to add the inflict pain - since it is clear from the movies that it hurts - and then just ramp up the damage on a round by round basis. That way, users with a lower Alter score just ha ...
  Topic: What is the best star wars name you've ever come up with.
Random Numbers

Replies: 98
Views: 79671

PostForum: Characters, Droids, and Species   Posted: Tue Jul 26, 2011 5:01 pm   Subject: What is the best star wars name you've ever come up with.
I was slightly drunk when I wrote up an example for my new Dun Moch rules, and I came up with two of my more creative tongue-in-cheek Star Wars names:

Darth Zilla and Generic Antilles

The thing ...
  Topic: Alternate Force Point Rules
Random Numbers

Replies: 87
Views: 49057

PostForum: House Rules   Posted: Tue Jul 26, 2011 4:57 pm   Subject: Alternate Force Point Rules
I like the fatepoints of warhammer fantasy roleplay. You fate against a failed roll or death. And only PC have the fate.
  Topic: Variant Lightsaber Combat Rule
Random Numbers

Replies: 13
Views: 11934

PostForum: House Rules   Posted: Thu Jun 30, 2011 5:26 pm   Subject: Variant Lightsaber Combat Rule
I like it.

So it's one parry action for each attacker. Not one parry action for every shot from each attacker?Yeah! Very Happy My intent was for that only to be the case for parrying blaster shots. Not a ...
  Topic: Variant Lightsaber Combat Rule
Random Numbers

Replies: 13
Views: 11934

PostForum: House Rules   Posted: Wed Jun 29, 2011 3:27 pm   Subject: Variant Lightsaber Combat Rule
I like it.

So it's one parry action for each attacker. Not one parry action for every shot from each attacker?
  Topic: De-powering Lightsaber Combat
Random Numbers

Replies: 128
Views: 68976

PostForum: House Rules   Posted: Sun Jun 26, 2011 10:36 am   Subject: De-powering Lightsaber Combat
With the wild die you will burn a force point only to have the wild die make it obsolete...
  Topic: De-powering Lightsaber Combat
Random Numbers

Replies: 128
Views: 68976

PostForum: House Rules   Posted: Sat Jun 25, 2011 2:45 pm   Subject: De-powering Lightsaber Combat
The wild die is just too erratic. One out of three rolls gets affected by it. And one in 6 is far to common for a mishap.



I have come to realize that I really don't like the wild die. It's jus ...
  Topic: yet another lightsaber variant
Random Numbers

Replies: 139
Views: 84243

PostForum: House Rules   Posted: Fri Jun 24, 2011 7:35 pm   Subject: yet another lightsaber variant
I like it. Simple and clean. The "hit yourself rule" is really silly so your rule is off course much better.
  Topic: Home / Apartment Costs
Random Numbers

Replies: 28
Views: 22074

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Jun 18, 2011 10:18 am   Subject: Home / Apartment Costs
How much for a penthouse apartment on the Death Star?
  Topic: The Grenade Thread
Random Numbers

Replies: 114
Views: 125064

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Jun 14, 2011 4:51 pm   Subject: The Grenade Thread
A grenade that explodes and throws off pieces of jagged metal is little different than modern fragmentation grenades, but a grenade that explodes in a spherical energy discharge is not only more techn ...
  Topic: Riot Troopers?
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Replies: 148
Views: 81484

PostForum: Characters, Droids, and Species   Posted: Sat Jun 11, 2011 2:47 am   Subject: Re: Riot Troopers?
So, I'm working on a revision of the Imperial OB, and I had the idea of a stormtrooper equipped with a power shield, ala the Gungans in E1. The way I figure it, the Empire must, on occasion face comb ...
 
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