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The Rancor Pit Forum Index
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  Topic: Starting force powers
Snapshot

Replies: 4
Views: 1316

PostForum: Official Rules   Posted: Thu Jun 14, 2018 6:58 pm   Subject: Starting force powers
I've seen some discussion on the Rancor Pit about the number of force powers a character has at the start of the game, but not on which powers they can have/take.

How do you normally handle this?
  Topic: Stun
Snapshot

Replies: 33
Views: 5406

PostForum: House Rules   Posted: Sun Jun 10, 2018 1:26 am   Subject: Stun

Also, can I ask a basic clarification question about stun that I couldn't find an answer to in the REUP rulebook on the forums? I'd read the rules to mean that Stun results stack.

If you get stun ...
  Topic: Stun
Snapshot

Replies: 33
Views: 5406

PostForum: House Rules   Posted: Sat Jun 09, 2018 9:39 pm   Subject: Stun
I would be inclined to ask what makes most sense to you.

I don't like the idea of stacking stun penalties: it gets redundant. After 3D or so of stun penalties, the target can't really dodge or att ...
  Topic: Stun
Snapshot

Replies: 33
Views: 5406

PostForum: House Rules   Posted: Sat Jun 09, 2018 6:37 pm   Subject: Stun
Taking a look through the Weapon Stats fanbook, I think it's fair to say that ranged stun weapons have significantly lower ranges than regular weapons (eg, a normal blaster rifle might have long range ...
  Topic: Cautious movement and "free action"
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Replies: 3
Views: 1258

PostForum: Official Rules   Posted: Fri Jun 08, 2018 10:08 pm   Subject: Cautious movement and "free action"
If I move cautiously (on Easy terrain, say) this is a "free action" and doesn't incur a MAP. But does it use up an action slot?

Eg, I declare 1 action (intending to move a short distance ...
  Topic: Stun
Snapshot

Replies: 33
Views: 5406

PostForum: House Rules   Posted: Thu Jun 07, 2018 2:49 am   Subject: Re: Stun


That's a great alternative. I thought about going that route, but got sidetracked thinking about armor. Since stun damage must be causing some sort of bioelectric overload of the target's system ...
  Topic: Stun
Snapshot

Replies: 33
Views: 5406

PostForum: House Rules   Posted: Wed Jun 06, 2018 11:08 pm   Subject: Stun
Another way to handle this is to make it operate similar to ion weapons.

Stunned - 1 Stun
Wounded - 2 Stuns
Incapacitated - 3 Stuns
Mortally Wounded - 4 Stuns
Killed - Guaranteed Knockout

E ...
  Topic: Hit location, and armor
Snapshot

Replies: 21
Views: 3636

PostForum: Official Rules   Posted: Wed Jun 06, 2018 9:13 pm   Subject: Hit location, and armor
I agree Mamatried. I'm going down the path of +/- D for some locations.
  Topic: Stun
Snapshot

Replies: 33
Views: 5406

PostForum: House Rules   Posted: Wed Jun 06, 2018 9:10 pm   Subject: Stun
I'm obviously not the first to observe that setting your weapon to "stun" is a very effective way to take enemies down. While it requires a wound result or better, the 2D minutes unconscious ...
  Topic: Hit location, and armor
Snapshot

Replies: 21
Views: 3636

PostForum: Official Rules   Posted: Wed Jun 06, 2018 8:43 pm   Subject: Hit location, and armor
Thanks to everyone for the discussion and inspiration. I'm loathe to make the combat system too complicated, since that doesn't seem to be in the spirit of the game.

I've decided to pull a hit loca ...
  Topic: Hit location, and armor
Snapshot

Replies: 21
Views: 3636

PostForum: Official Rules   Posted: Tue Jun 05, 2018 1:21 am   Subject: Hit location, and armor
I'm new to the d6 system and I'm a bit uncertain about some of the mechanics of combat damage.

If you don't use hit locations in your game, how do you handle armor that doesn't cover all body parts ...
 
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