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  Topic: Initiative and Combat
Toric

Replies: 21
Views: 17050

PostForum: Official Rules   Posted: Tue Jul 17, 2018 6:04 pm   Subject: Initiative and Combat
Thanks for the info, garhkal!

So once the Jedi has lightsaber combat activated and decides to keep it up in subsequent rounds:

The Jedi declares that he is keeping lightsaber combat active and a ...
  Topic: Initiative and Combat
Toric

Replies: 21
Views: 17050

PostForum: Official Rules   Posted: Tue Jul 17, 2018 9:10 am   Subject: Initiative and Combat
So a couple of things came up in my game this past weekend that I thought I would try to get clarified here.

First off, I understand that initiative is determined by a roll of the highest Perceptio ...
  Topic: Weapon Rate of Fire
Toric

Replies: 14
Views: 11848

PostForum: Official Rules   Posted: Tue Jul 17, 2018 8:52 am   Subject: Weapon Rate of Fire
Of course, there comes a point when a given skill is high enough that raising it higher uas zero value IF you decide to put a mechanical limit on shots per round.

For example, hiting a perfect shot ...
  Topic: Weapon Rate of Fire
Toric

Replies: 14
Views: 11848

PostForum: Official Rules   Posted: Mon Jul 16, 2018 11:39 pm   Subject: Weapon Rate of Fire
Oh, don't get the wrong idea about what I said. I am FAR from concerned with realism in my Star Wars. I only mentioned that in my estimation, two shots from a blaster in five seconds seemed perfectl ...
  Topic: Weapon Rate of Fire
Toric

Replies: 14
Views: 11848

PostForum: Official Rules   Posted: Mon Jul 16, 2018 8:27 am   Subject: Weapon Rate of Fire
Much as I suspected, most everyone has a different way of handling this. Thanks for the replies, all.

I ran my session yesterday and it never even came up. No character took more than one shot in ...
  Topic: Weapon Rate of Fire
Toric

Replies: 14
Views: 11848

PostForum: Official Rules   Posted: Fri Jul 13, 2018 2:03 pm   Subject: Weapon Rate of Fire
I'm certain this has probably been discussed in the past here. I noticed one six year old thread that discussed it briefly, but the discussion was mostly based around auto fire.

1e doesn't seem to ...
  Topic: Rules Upgrade or not
Toric

Replies: 15
Views: 15196

PostForum: First Edition and IAG   Posted: Mon Jul 02, 2018 8:22 am   Subject: Re: Rules Upgrade or not
Ah, so both 1e core and the RU combat didn't work for the group as well as you expected, so then you thought you'd try a more 2e combat. Gotcha. I've never heard of anyone switching editions mid-gam ...
  Topic: Rules Upgrade or not
Toric

Replies: 15
Views: 15196

PostForum: First Edition and IAG   Posted: Sun Jul 01, 2018 10:35 pm   Subject: Re: Rules Upgrade or not

But you seemed so sure that you were using 1e with or without the RU. What happened? How could you go from being sure you wouldn't even go as far as the Rules Companion to playing 2e R&E? Out ...
  Topic: Rules Upgrade or not
Toric

Replies: 15
Views: 15196

PostForum: First Edition and IAG   Posted: Sun Jul 01, 2018 8:33 pm   Subject: Rules Upgrade or not
Whill, my apologies if it seemed like I was picking your answers apart. That wasn’t my intention but I realize it seemed that way looking at it again. I did indeed see that you stated you don’t ...
  Topic: Rules Upgrade or not
Toric

Replies: 15
Views: 15196

PostForum: First Edition and IAG   Posted: Sun Jul 01, 2018 8:26 pm   Subject: Rules Upgrade or not
Well, we got together and made characters and started the game today. It turns out we’re using 2e Revised instead of 1e. Most of my players and even me seem to kinda like it a bit better as it see ...
  Topic: Rules Upgrade or not
Toric

Replies: 15
Views: 15196

PostForum: First Edition and IAG   Posted: Sat Jun 30, 2018 6:51 pm   Subject: Rules Upgrade or not
Why do you feel that core 1e not having difficulty ranges is a fundamental flaw? Many games have static difficulty numbers. 5e D&D is generally a 5, 10, 15, 20, etc. structure for difficulty num ...
  Topic: Rules Upgrade or not
Toric

Replies: 15
Views: 15196

PostForum: First Edition and IAG   Posted: Sat Jun 30, 2018 5:40 am   Subject: Rules Upgrade or not
I am starting a brand new first edition game this Sunday afternoon for a group of six players. This game will pretty much only use first edition source material for the most part, at least to start ( ...
  Topic: Timing of actions question
Toric

Replies: 6
Views: 7306

PostForum: First Edition and IAG   Posted: Fri Jun 29, 2018 7:13 pm   Subject: Timing of actions question
Sure thing, Zash! I am running my first session this Sunday and I will try to take mental notes on how it all works out.
  Topic: Timing of actions question
Toric

Replies: 6
Views: 7306

PostForum: First Edition and IAG   Posted: Fri Jun 29, 2018 1:56 am   Subject: Timing of actions question
Thanks everyone for the replies.

Whill, yes I did see that thread but wasn't sure I saw a specific example like mine in there. At any rate, I believe I have a pretty good handle on how combat shou ...
  Topic: Timing of actions question
Toric

Replies: 6
Views: 7306

PostForum: First Edition and IAG   Posted: Wed Jun 27, 2018 11:00 pm   Subject: Timing of actions question
So I know questions like these have probably been asked a bunch on the forums but I'm hoping someone can fill me on on this one.

Lets say we have one stormtrooper fighting two rebels.

Each comba ...
 
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