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  Topic: Initiative
Yubacore

Replies: 21
Views: 18986

PostForum: House Rules   Posted: Fri May 01, 2015 4:59 pm   Subject: Initiative
Get to the shooting, I always say.

(thumbs up) Can't argue with that.
  Topic: Initiative
Yubacore

Replies: 21
Views: 18986

PostForum: House Rules   Posted: Fri May 01, 2015 3:33 pm   Subject: Initiative
I don't. I tried this for a bit, but it was just too hard to keep track of. There is also the issue of players not necessarily knowing how many actions they want to take when the round begins.

Goo ...
  Topic: Initiative
Yubacore

Replies: 21
Views: 18986

PostForum: House Rules   Posted: Fri May 01, 2015 11:53 am   Subject: Initiative
I have each player and important npc, and roll for groups of minions.

I use a more D20 like initiative in my game. The players go in initiative in the order they rolled and they can take as many ac ...
  Topic: Initiative
Yubacore

Replies: 21
Views: 18986

PostForum: House Rules   Posted: Fri May 01, 2015 2:42 am   Subject: Initiative
Dose anybody use different rules for initiative?

Would the game still work if it wasn't the "one side goes then the other" and it was changed to something more like the "normal" ...
  Topic: Star Wars Miniatures Battles
Yubacore

Replies: 9
Views: 16727

PostForum: Star Wars Games   Posted: Fri May 01, 2015 2:01 am   Subject: Star Wars Miniatures Battles
I have a lot of the metal minis (like 25 or so packages worth), still in their packages even. They're cool and all but I've painted/put together a total of 1 package, some rebel pilots. What do I use ...
  Topic: How many skills on a new template
Yubacore

Replies: 16
Views: 14915

PostForum: House Rules   Posted: Wed Oct 15, 2014 2:47 am   Subject: How many skills on a new template
My first GM had a rule that skills written on your sheet were skills you had practiced while skills not written on your sheet are rolled at -1D until the end of the adventure. At the end of the adven ...
  Topic: Homebrew Sword and Sorcery Game using D6 Star Wars
Yubacore

Replies: 14
Views: 11694

PostForum: Gamemasters   Posted: Wed Oct 15, 2014 2:35 am   Subject: Homebrew Sword and Sorcery Game using D6 Star Wars
Cool! Dose he know that they already did that? I mean, didn't they? D6 Fantasy. I didn't see it mentioned in his post, unless I missed it.
  Topic: About grenades
Yubacore

Replies: 21
Views: 17812

PostForum: House Rules   Posted: Mon Oct 06, 2014 8:43 pm   Subject: About grenades
I think those are all good ways of interperpreting the dice. Makes sense. Thanks for sharing your GM experience with me. It will definitely add to my own game.

Thanks for the compliment! I TRY to ...
  Topic: Boring combat
Yubacore

Replies: 17
Views: 19003

PostForum: Gamemasters   Posted: Sat Oct 04, 2014 5:46 am   Subject: Boring combat
Yeah, the "Blaster-Proof Wookiee" is a problem more than a few of us have faced.

I'd strongly recommend you consider

Thank you! I'll remember this one.
  Topic: About grenades
Yubacore

Replies: 21
Views: 17812

PostForum: House Rules   Posted: Sat Oct 04, 2014 5:45 am   Subject: About grenades
Cause of how dice are, sometimes when rolling a larger pool, you may get a lessened amount than what a lower pool rolls.

I totally get what you're saying which is why in this case I almost want to ...
  Topic: About grenades
Yubacore

Replies: 21
Views: 17812

PostForum: House Rules   Posted: Fri Oct 03, 2014 9:37 pm   Subject: About grenades
Sorry I realize I didn't clarify something- When I say "take out the lowest die", I mean up to the damage zone dice. So, roll then; 5D=Full damage then >take out 1 (the lowest) die for 4D ...
  Topic: About grenades
Yubacore

Replies: 21
Views: 17812

PostForum: House Rules   Posted: Fri Oct 03, 2014 9:26 pm   Subject: About grenades
I've never read it that you roll the damage separately against each target in the AOE, just that each blast zone is rolled separately.

That's what I was trying to say. If you have two different c ...
  Topic: About grenades
Yubacore

Replies: 21
Views: 17812

PostForum: House Rules   Posted: Fri Oct 03, 2014 3:10 am   Subject: About grenades
Grenades seemed like the "fix-all" for my players in combat this last adventure I ran. Some things came up and i had some ideas.

The damage seemed strange to us that you had to roll damag ...
  Topic: Boring combat
Yubacore

Replies: 17
Views: 19003

PostForum: Gamemasters   Posted: Fri Oct 03, 2014 1:28 am   Subject: Boring combat


I'd strongly recommend you consider

I like your solution!
I wish there was a different stat, like AC, that's used for absorbing damage. Seems like you might be on the right track. I think fr ...
  Topic: Boring combat
Yubacore

Replies: 17
Views: 19003

PostForum: Gamemasters   Posted: Thu Oct 02, 2014 7:31 pm   Subject: Boring combat
Sorry it's taken so long, it's just taken that long to get the group back together.

I've been really excited to try out some of the tips given here. I'm running a module so I decided to keep it sim ...
 
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