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  Topic: The Wild die when not using CPs to boost rolls..
adamlumina93

Replies: 49
Views: 27256

PostForum: House Rules   Posted: Sat Jan 22, 2011 3:09 am   Subject: The Wild die when not using CPs to boost rolls..
I don't always assume that a one on the wild is a botch, I have players just subtract the 1 and the highest die and add their total from there. Usually I will call it a botch if the difficulty is miss ...
  Topic: GMing Question
adamlumina93

Replies: 56
Views: 34070

PostForum: Gamemasters   Posted: Sat Jan 22, 2011 3:00 am   Subject: GMing Question
So things aren't as bad as maybe expected. GM wishes player would come back but player isn't very interested in returning to this particular campaign anymore. The group size has now gone from 5 to 3 a ...
  Topic: GMing Question
adamlumina93

Replies: 56
Views: 34070

PostForum: Gamemasters   Posted: Thu Jan 20, 2011 8:48 pm   Subject: GMing Question
The group is meeting again tonight, I will put an update later as to all the happenings. Thanks again to everyone for their comments, suggestions and thoughts.
  Topic: GMing Question
adamlumina93

Replies: 56
Views: 34070

PostForum: Gamemasters   Posted: Mon Jan 17, 2011 8:47 pm   Subject: GMing Question
Ok, some more details about the encounter. The party was a group of 4 who were in an area that they were not very well liked. The prior weeks session the party had encountered some bad guys with a new ...
  Topic: GMing Question
adamlumina93

Replies: 56
Views: 34070

PostForum: Gamemasters   Posted: Sun Jan 16, 2011 1:52 am   Subject: GMing Question
I am glad to see that a lot of other people feel the same way I do. A player character that is not present in my games always does background work and would only be put into harms way if it was a very ...
  Topic: GMing Question
adamlumina93

Replies: 56
Views: 34070

PostForum: Gamemasters   Posted: Sat Jan 15, 2011 1:01 pm   Subject: GMing Question
Had a situation occur the other night where one of our normal players was absent for the evening. The GM allowed another player at the table to play this character. A combat broke out and the missing ...
  Topic: First ship
adamlumina93

Replies: 13
Views: 11331

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Sep 09, 2009 6:10 pm   Subject: First ship
that is correct, per the rules the ship drops back to real space and then they get so many rounds to get into survival gear and escape
  Topic: First ship
adamlumina93

Replies: 13
Views: 11331

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Sep 09, 2009 1:45 pm   Subject: First ship
This is going to be the groups second ship, their first one only lasted 3 gaming sessions. They got caught being poor smugglers and a dirty imperial officer asked to meet them out in empty space. He o ...
  Topic: First ship
adamlumina93

Replies: 13
Views: 11331

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Sep 08, 2009 9:41 pm   Subject: First ship
Anyone have any good suggestions on a space transport to start my players with for a smuggler campaign that isnt a Ghtroc or a YT1300
  Topic: Character impact
adamlumina93

Replies: 4
Views: 5152

PostForum: Gamemasters   Posted: Sat Sep 05, 2009 11:12 pm   Subject: Character impact
Well for my Underground RPG I created a newspaper where I would print articles about the players last adventure and the impact. Doesn't work for D&D, so you could always have NPCs talking in a bar ...
  Topic: Initiative
adamlumina93

Replies: 9
Views: 8738

PostForum: House Rules   Posted: Sat Sep 05, 2009 9:52 pm   Subject: Initiative
the order of maintaining was for speeding up play, the whole 1d6+1 was just a spontaneous thought that popped in my mind. Maybe I can work tactics into the game that way and then let that apply since ...
  Topic: Initiative
adamlumina93

Replies: 9
Views: 8738

PostForum: House Rules   Posted: Sat Sep 05, 2009 7:10 pm   Subject: Initiative
Ok let me try to clarify. Players A, B, & C are fighting Bad Guys 1 and 2.

Player A rolls 17
Player B rolls 12
Player C rolls 14
Bad Guy 1 rolls 15
Bad Guy 2 rolls 12

I roll a 1d6+1 and ...
  Topic: Full Dodge
adamlumina93

Replies: 18
Views: 12348

PostForum: Official Rules   Posted: Sat Sep 05, 2009 5:23 pm   Subject: Full Dodge
Anyone think full dodge rule is way over powering in this game. I had a group of munchkin players try to go full dodge in their space transports, arguing that they could still shoot at the bad guys at ...
  Topic: Initiative
adamlumina93

Replies: 9
Views: 8738

PostForum: House Rules   Posted: Sat Sep 05, 2009 5:19 pm   Subject: Initiative
Was thinking about implementing a new house rule in my game. The side that wins initiative will keep that say for 1d6+1 rounds before rerolling. In ground combat I let every player roll and we count d ...
  Topic: Skip Ray Blastboats
adamlumina93

Replies: 16
Views: 14397

PostForum: Gamemasters   Posted: Sat Sep 05, 2009 5:12 pm   Subject: Skip Ray Blastboats
You know how bad @$$ a blast boat carrier would be, I really do love those little guys. They are planning to give my players some wrath in my smuggler campaign
 
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