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The Rancor Pit Forum Index
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  Topic: Taking a swing at combat options for Force Users
cybertroll

Replies: 31
Views: 20142

PostForum: House Rules   Posted: Mon Aug 19, 2013 7:06 pm   Subject: Taking a swing at combat options for Force Users
To me, the forms should be Advanced skills.. Not just base skills.

I agree. In our house rules, they are (A) and it's working pretty well.
  Topic: Fuel Cells
cybertroll

Replies: 40
Views: 38421

PostForum: Official Rules   Posted: Mon Aug 19, 2013 6:56 pm   Subject: Fuel Cells
Fuel cell tracking (like blaster shots and encumberance etc) are often good ideas in writing, but most often get overlooked/ignored for pace.

It is but it all depends actually on the player. If the ...
  Topic: Campaign Idea, looking for some input.
cybertroll

Replies: 15
Views: 13883

PostForum: Adventures and Campaigns   Posted: Sun Aug 18, 2013 12:05 pm   Subject: Campaign Idea, looking for some input.
I think he means the Maw Nebulae and not the planet.

http://images.wikia.com/starwars/images/6/63/KesselRun-rgb-lg.jpg[/img]
  Topic: Fuel Cells
cybertroll

Replies: 40
Views: 38421

PostForum: Official Rules   Posted: Sun Aug 18, 2013 9:15 am   Subject: Fuel Cells
Pretty much. In all fairness, the fuel cell rules require more bookkeeping in-game, which can drag down the pace of a game pretty rapidly if the GM doesn't keep ahead of it. IMO, it is better as an ...
  Topic: Fuel Cells
cybertroll

Replies: 40
Views: 38421

PostForum: Official Rules   Posted: Sun Aug 18, 2013 6:39 am   Subject: Fuel Cells
Hmmm so in essence they kept only the consumables restocking in 2nd ed. with the same price and dropped the fuel cells. 1st ed. demanded more money from the pilot for a complete restocking.

Thank ...
  Topic: Fuel Cells
cybertroll

Replies: 40
Views: 38421

PostForum: Official Rules   Posted: Sat Aug 17, 2013 2:35 pm   Subject: Fuel Cells
Give me a couple hours and I will get back to you.

Thank you very much Smile
  Topic: Fuel Cells
cybertroll

Replies: 40
Views: 38421

PostForum: Official Rules   Posted: Sat Aug 17, 2013 2:09 pm   Subject: Fuel Cells
I remember Urban; he had some great stuff, like the Wing Pylon system, as well as some great stats for other ships that I've used over the years.

I am still using his Starship Construction System v ...
  Topic: Fuel Cells
cybertroll

Replies: 40
Views: 38421

PostForum: Official Rules   Posted: Sat Aug 17, 2013 11:51 am   Subject: Fuel Cells
Not sure if I have that book, but Ill look later this afternoon. Any reason you don't want to just wing it?

Thank you very much Smile

I will if necessary but I wanted to take a look at the officia ...
  Topic: Fuel Cells
cybertroll

Replies: 40
Views: 38421

PostForum: Official Rules   Posted: Sat Aug 17, 2013 8:38 am   Subject: Fuel Cells
Hello fellow gamers,

I rarely post but I lurk in the forums reading your interesting threads.

I would require your help tracking down the exact rules for Fuel Cell consumption on the 1st editi ...
  Topic: Space Combat bugs and problems
cybertroll

Replies: 70
Views: 43398

PostForum: Official Rules   Posted: Tue Jan 17, 2006 10:58 am   Subject: Space Combat bugs and problems
Hello
I had a similar problem regarding players and the use of full dodge.
The first rule I use is that if a player declares full dodge they have to describe how they are full dodging (weaving in a ...
  Topic: Space Combat bugs and problems
cybertroll

Replies: 70
Views: 43398

PostForum: Official Rules   Posted: Tue Jan 17, 2006 8:07 am   Subject: Space Combat bugs and problems
Hello, this is my first post.

I would like to discuss with you some problems I have encountered during my last game in Star Wars D6.

My players own a Ghtroc 720, slightly modified. Maneuvrabili ...
 
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