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The Rancor Pit Forum Index
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  Topic: '1' on the Wild Die
dph

Replies: 29
Views: 3483

PostForum: House Rules   Posted: Sun Nov 04, 2018 9:10 pm   Subject: '1' on the Wild Die
My default is the 'take the 1 and highest' unless I or the player have a good complication idea...

Yes, the player!

My player's LOVE ruining their own day and always come up with something a lot ...
  Topic: Most # of ships your party's had?
dph

Replies: 19
Views: 1866

PostForum: Gamemasters   Posted: Sun Nov 04, 2018 8:59 pm   Subject: Most # of ships your party's had?
3, a freighter, scout ship and fighter.
  Topic: Balancing Advice
dph

Replies: 8
Views: 426

PostForum: Gamemasters   Posted: Wed Oct 24, 2018 9:02 pm   Subject: Balancing Advice
I don't really stat my NPCs except for one or two skills or attributes that are likely to be important.
Much easier just to wing it- which D6 allows!

If you find they're under or over powered, a ...
  Topic: Character status tracking when using mini's
dph

Replies: 11
Views: 3191

PostForum: Gamemasters   Posted: Wed Oct 24, 2018 9:00 pm   Subject: Character status tracking when using mini's
I use slightly smaller poker chips (just bigger than the standard 35mm base) Blue for stuns, red for wounds, but nothing else is really necessary as once they're I or MW, they're not keeping track of ...
  Topic: Ships I commissioned
dph

Replies: 2
Views: 1248

PostForum: Artwork   Posted: Wed Jun 13, 2018 10:08 pm   Subject: Ships I commissioned
All this gorgeous work no info on the artist?
  Topic: Question about jet / rocket packs
dph

Replies: 13
Views: 1279

PostForum: Official Rules   Posted: Wed Jun 06, 2018 10:32 pm   Subject: Question about jet / rocket packs
We've always done one burst/action using the movement rate of the pack.
But... I guess if we were to look at vehicles, they only get one move per round like characters, perhaps packs should be the sa ...
  Topic: Hit location, and armor
dph

Replies: 21
Views: 1488

PostForum: Official Rules   Posted: Wed Jun 06, 2018 10:27 pm   Subject: Hit location, and armor
REUP and the 2ER&E have the same penalty for a head shot (the size of a head making it fit the -1D penalty called shot category)

My player's use headshots often, particularly if they're not com ...
  Topic: Rate of Fire
dph

Replies: 8
Views: 1033

PostForum: Official Rules   Posted: Mon May 28, 2018 10:38 pm   Subject: Rate of Fire
Do you folks use the ROF rating for Blasters?

We never have...

The numbers seem so arbitrary, almost like it's a mistake (I've actually read that it was but can't confirm). It also seems to go ...
  Topic: Melbourne Australia
dph

Replies: 0
Views: 831

PostForum: Gaming Groups   Posted: Sun May 13, 2018 10:02 pm   Subject: Melbourne Australia
Any Star Wars groups out there looking to recruit?
  Topic: d6 convert
dph

Replies: 10
Views: 3892

PostForum: Gamemasters   Posted: Sun May 13, 2018 9:49 pm   Subject: d6 convert
The combat rules ARE theoretcally lethal... but that's what makes it fun!

BUT... it really comes down to how the GM plays it... and how reckless your players are. I've only seen a few deaths in Sta ...
  Topic: New Yet More Experienced Characters
dph

Replies: 12
Views: 4432

PostForum: Gamemasters   Posted: Sun May 13, 2018 9:46 pm   Subject: New Yet More Experienced Characters
I agree with most here that a first time GM (with any RPG) or a game with forts time players should keep it very vanilla for their first time. Don't start breaking the rules and home brewing, just pla ...
  Topic: What's your optimal PC group size?
dph

Replies: 22
Views: 7089

PostForum: Gamemasters   Posted: Sun May 13, 2018 9:39 pm   Subject: What's your optimal PC group size?
4 players is the perfect number for me, I find it gives the players more options in play and I can focus on their individual stories more intensely.

That being said, I've played with two (for a ye ...
  Topic: Referring to Players and their characters.
dph

Replies: 7
Views: 2546

PostForum: Gamemasters   Posted: Sun May 13, 2018 9:33 pm   Subject: Referring to Players and their characters.
Always the character... I try and get my players to do that too!
  Topic: Flashbacks?
dph

Replies: 9
Views: 3149

PostForum: Gamemasters   Posted: Sun May 13, 2018 9:31 pm   Subject: Flashbacks?
It's a get idea!

I actually start my campaigns with a series of flashbacks putting the story of how and why the characters come together for the plot.

I also like to drop them in as a brief epil ...
  Topic: Character status tracking when using mini's
dph

Replies: 11
Views: 3191

PostForum: Gamemasters   Posted: Sun May 13, 2018 9:28 pm   Subject: Character status tracking when using mini's
I found some solid colour poker chips just larger than the Star Wars mini bases which we place under the mini. Blue for stuns (1 or 2) red for wounds (1 or 2) but don't really bother with worse condit ...
 
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