The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Search found 12444 matches
The Rancor Pit Forum Index
Author Message
  Topic: The Wild Die and Higher Skill Levels
garhkal

Replies: 6
Views: 498

PostForum: House Rules   Posted: Mon Feb 17, 2020 3:19 am   Subject: The Wild Die and Higher Skill Levels
For me, i generally go with the wild takes the higest off.. Some times i like asking the player "Give me both results.. Now which would you rather i take".. and making that a complication. ...
  Topic: Story Factors
garhkal

Replies: 16
Views: 160

PostForum: House Rules   Posted: Sat Feb 15, 2020 12:58 am   Subject: Story Factors
Sounds to me then, like they are quick cheep ways to gain bonuses...
  Topic: TIE Fighters and Scale
garhkal

Replies: 8
Views: 104

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Feb 14, 2020 4:58 pm   Subject: TIE Fighters and Scale
If they're walker scale, they blow up even easier thouhg, in fighter vs fighter combat...
  Topic: Story Factors
garhkal

Replies: 16
Views: 160

PostForum: House Rules   Posted: Thu Feb 13, 2020 5:17 pm   Subject: Story Factors
What are 'story' factors for??
  Topic: Anti-Security Blades
garhkal

Replies: 12
Views: 179

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Feb 12, 2020 1:40 am   Subject: Anti-Security Blades
Isn't there some kind of black market multiplier in the game? Given the X it's black market only.

Not that you mention it, seems like there is one, or at the very least, should be. Excellent point ...
  Topic: Anti-Security Blades
garhkal

Replies: 12
Views: 179

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Feb 11, 2020 3:56 pm   Subject: Anti-Security Blades
I can see something that vibrates, being able to disable mag locks, fences and the like, but NOT then also kill off security cameras.. IMO they'd be an either or thing.
  Topic: Anti-Security Blades
garhkal

Replies: 12
Views: 179

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Feb 11, 2020 1:51 am   Subject: Anti-Security Blades
Also, what's the size of the thing?
What happens if someone trying to use it, is near FOLKS supceptable to high frequencies??
  Topic: Concealment Modifiers for Other Senses
garhkal

Replies: 5
Views: 133

PostForum: House Rules   Posted: Sat Feb 08, 2020 2:35 am   Subject: Concealment Modifiers for Other Senses
Good point. Smell is the easiest sense, imo to get overwhelmed.
  Topic: Formidable Aliens
garhkal

Replies: 46
Views: 854

PostForum: Miscellanea   Posted: Sat Feb 08, 2020 2:34 am   Subject: Formidable Aliens
Maybe they can grow lots of it, to clean up all the radioactive dump sites..
  Topic: Playing Orphans
garhkal

Replies: 16
Views: 345

PostForum: Characters, Droids, and Species   Posted: Fri Feb 07, 2020 3:31 pm   Subject: Playing Orphans
And how would an orphan, living on the streets even know what a holocron is, let alone have one to study from?
  Topic: Playing Orphans
garhkal

Replies: 16
Views: 345

PostForum: Characters, Droids, and Species   Posted: Fri Feb 07, 2020 1:08 am   Subject: Playing Orphans
Exactly. One of the last games i ran, where someone DID want to play an orphan, he wanted a "minor-jedi, raised on the streets, who had 3d in all 3 of his starting force skills and 5d in his ligh ...
  Topic: Concealment Modifiers for Other Senses
garhkal

Replies: 5
Views: 133

PostForum: House Rules   Posted: Fri Feb 07, 2020 1:06 am   Subject: Re: Concealment Modifiers for Other Senses
Per the Rulebook, Darkness and/or Smoke/Dust generates penalties to Perception. Considering the context, the fact that no other sense methods are mentioned makes sense, but I'm considering applying si ...
  Topic: Playing Orphans
garhkal

Replies: 16
Views: 345

PostForum: Characters, Droids, and Species   Posted: Thu Feb 06, 2020 2:06 am   Subject: Playing Orphans
Luke Skywalker was an orphan. Wink

However, that's kind of where the background comes in. If a character is an orphan, you might answer the question briefly, in line with who you want your char ...
  Topic: Damage and Wound Progression
garhkal

Replies: 7
Views: 142

PostForum: House Rules   Posted: Thu Feb 06, 2020 2:04 am   Subject: Damage and Wound Progression
Why wouldn't stamina or willpower get reduced from being wounded?
  Topic: Playing Orphans
garhkal

Replies: 16
Views: 345

PostForum: Characters, Droids, and Species   Posted: Wed Feb 05, 2020 2:46 pm   Subject: Playing Orphans
Over on a site, for the Sparks group, someone brought up the subject, a lot of folk, seem to want to play characters who are somehow orphaned, that way their pc doesn't have family for enemies to targ ...
 
Page 1 of 830 Goto page 1, 2, 3 ... 828, 829, 830  Next
All times are GMT - 4 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group


v2.0