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  Topic: Starship Support vs population size
garhkal

Replies: 9
Views: 44

PostForum: General Star Wars   Posted: Wed Oct 16, 2019 2:52 pm   Subject: Starship Support vs population size
Well most at least.
  Topic: Starship Support vs population size
garhkal

Replies: 9
Views: 44

PostForum: General Star Wars   Posted: Tue Oct 15, 2019 11:38 pm   Subject: Starship Support vs population size
i think what garhkal was saying as that its about 20% of the ship's total crew itself.
so for that ISD with a crew of 36,810 and its 9,700 troops for a total of 46,510 persons, the required support ...
  Topic: Starship Support vs population size
garhkal

Replies: 9
Views: 44

PostForum: General Star Wars   Posted: Tue Oct 15, 2019 3:55 pm   Subject: Starship Support vs population size
Well, looking just at the USN for example, the entire base of NOB Norfolk, has roughly 20k in support staff on base (civilians), from cooks, to grounds cleaners, to the shipyard workers.. Taking all ...
  Topic: Where do you game mostly?
garhkal

Replies: 11
Views: 430

PostForum: Miscellanea   Posted: Fri Oct 11, 2019 10:02 pm   Subject: Where do you game mostly?
Nice.. That must be good.
  Topic: Where do you game mostly?
garhkal

Replies: 11
Views: 430

PostForum: Miscellanea   Posted: Fri Oct 11, 2019 12:18 am   Subject: Where do you game mostly?
These days, I run my games at my library.

How does that work, with the noise limitations, in some libraries?
  Topic: Skill level cap?
garhkal

Replies: 8
Views: 70

PostForum: Gamemasters   Posted: Fri Oct 11, 2019 12:17 am   Subject: Re: Skill level cap?
I came to think that maybe there should be some cap to how high you can learn a skill.


How would you do that? Say make it you 'cap out' at twice the D of the attribute? Three times?
  Topic: Dice towers vs dice trays vs 'use the table!"
garhkal

Replies: 11
Views: 358

PostForum: Tools   Posted: Fri Oct 11, 2019 12:16 am   Subject: Dice towers vs dice trays vs 'use the table!"
The longest i've known someone, personally that is, to shake a die before tossing it was Ten seconds for one guy in the UK. And yes, he was OCD about it. He had to count out the 10 seconds of shakin ...
  Topic: Presenting TEMPLATE: Imperial Royal Guard
garhkal

Replies: 13
Views: 147

PostForum: Characters, Droids, and Species   Posted: Tue Oct 08, 2019 4:25 pm   Subject: Presenting TEMPLATE: Imperial Royal Guard
Perhaps you could have a 'generic martial art', causing Str+1d damage for 'any attack', as a Specialty, BUT leave it to where the martial art styles with those special maneuvers out of rules of engage ...
  Topic: Presenting TEMPLATE: Imperial Royal Guard
garhkal

Replies: 13
Views: 147

PostForum: Characters, Droids, and Species   Posted: Mon Oct 07, 2019 5:07 pm   Subject: Presenting TEMPLATE: Imperial Royal Guard
Have you seen the write up template for them in the rules of engagement sourcebook?
  Topic: Dazzling
garhkal

Replies: 11
Views: 288

PostForum: Official Rules   Posted: Sun Oct 06, 2019 4:16 pm   Subject: Dazzling
I'm not sure I agree with the difficulties suggested by others.

The "dazzler" is an actual device that was issued to US forces in OIF/OEF. It is a stupidly bright laser that can be used ...
  Topic: Training vs. "Adventuring"
garhkal

Replies: 32
Views: 4315

PostForum: House Rules   Posted: Fri Oct 04, 2019 2:53 pm   Subject: Training vs. "Adventuring"

In my experience, players who are "serious" about the game will reliably make "in character" choices without regard for the opportunity cost. There are those casuals who show up ...
  Topic: Training vs. "Adventuring"
garhkal

Replies: 32
Views: 4315

PostForum: House Rules   Posted: Fri Oct 04, 2019 12:44 am   Subject: Training vs. "Adventuring"

This gets at the "nature" of roleplaying games. Does the GM see himself as the role play police? Does the player (or group) tend to be more adventure/accomplishment oriented (more " ...
  Topic: Hypothetical gamer buy situation.
garhkal

Replies: 10
Views: 3138

PostForum: Miscellanea   Posted: Thu Oct 03, 2019 2:15 am   Subject: Hypothetical gamer buy situation.
Wow.. How much did fett go for?
  Topic: The "Aftermath"
garhkal

Replies: 5
Views: 188

PostForum: Planets, Locations, Eras, and Settings   Posted: Mon Sep 30, 2019 11:41 pm   Subject: The "Aftermath"
I did an on-line game once, as a player, where the DM ran in the era of the Vong for just over 4 months...
  Topic: Star Wars Rambo
garhkal

Replies: 14
Views: 285

PostForum: Characters, Droids, and Species   Posted: Mon Sep 30, 2019 2:06 am   Subject: Star Wars Rambo
ok here is my take on John J Rambo (star wars universe)

DEX 4D
Blaster 6D+2
Blaster Artillery 5D
Bow 5D+2
Dodge 5D
Grenades 5D
Melee Combat 6D+1
Melee Parry 4D+2
Missile Weapons 4D+2
Run 5 ...
 
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