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  Topic: Three campaign ideas I'm thinking of
garhkal

Replies: 10
Views: 77

PostForum: Adventures and Campaigns   Posted: Thu Jul 18, 2019 2:31 pm   Subject: Three campaign ideas I'm thinking of
Yea. Had Zjini also not been concerned with getting his own secret projects up as well, Wraith squadron may not have dealt him a big blow (or three) before his final downfal in courtship of leia.

...
  Topic: Three campaign ideas I'm thinking of
garhkal

Replies: 10
Views: 77

PostForum: Adventures and Campaigns   Posted: Wed Jul 17, 2019 2:11 pm   Subject: Three campaign ideas I'm thinking of
Yea. Had Zjini also not been concerned with getting his own secret projects up as well, Wraith squadron may not have dealt him a big blow (or three) before his final downfal in courtship of leia.
  Topic: Three campaign ideas I'm thinking of
garhkal

Replies: 10
Views: 77

PostForum: Adventures and Campaigns   Posted: Tue Jul 16, 2019 11:09 pm   Subject: Three campaign ideas I'm thinking of
They sound interesting, especially the 2nd one.
  Topic: Flak Turbolasers
garhkal

Replies: 8
Views: 107

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Jul 13, 2019 3:29 pm   Subject: Flak Turbolasers
I'd say separate weapon system myself. BUT precedent for it being both, exists via Battle star galactica, in that many of their flak batteries could be retro fitted with different ammo for cap ship v ...
  Topic: Flak Turbolasers
garhkal

Replies: 8
Views: 107

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Jul 13, 2019 2:49 am   Subject: Flak Turbolasers
I'd say separate weapon system myself. BUT precidence for it being both, exists via Battle star galactica, in that many of their flak batteries could be retro fitted with different ammo for cap ship ...
  Topic: Limited number of Hyperspace Jumps
garhkal

Replies: 17
Views: 268

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jul 11, 2019 2:46 am   Subject: Limited number of Hyperspace Jumps

ahh, see...there's my hiccup.

I was always reading it as you can't do it yourself; You get 2 (or 4 or 6 or 10 or whatever) pre-defined jumps and if it doesn't work for you due to a changing situ ...
  Topic: Limited number of Hyperspace Jumps
garhkal

Replies: 17
Views: 268

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Jul 10, 2019 2:46 pm   Subject: Limited number of Hyperspace Jumps


You'd have daghoba and tatooine programmed in. If you wanted to change it to bespin, hope your R2 has it in his memory banks.. Otherwise you'd be doing the math on your own.

So you do let a ...
  Topic: Limited number of Hyperspace Jumps
garhkal

Replies: 17
Views: 268

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Jul 10, 2019 12:32 am   Subject: Limited number of Hyperspace Jumps

Since people still actually use this; how do you decide as a player what jumps to program into your X-wing?

Say you are on Hoth and want to go to Dagobah, and plan to head to Tatooine after so yo ...
  Topic: Min # of dice as a PLAYER you should have/Die rolling aps
garhkal

Replies: 18
Views: 311

PostForum: Gamemasters   Posted: Tue Jul 09, 2019 12:15 am   Subject: Min # of dice as a PLAYER you should have/Die rolling aps
For me, i roll in the open period, because it shows i am not fudging.
We all know how you are against fudging in any circumstance, but you also feel the need to prove it? Did a player accuse you of f ...
  Topic: Min # of dice as a PLAYER you should have/Die rolling aps
garhkal

Replies: 18
Views: 311

PostForum: Gamemasters   Posted: Mon Jul 08, 2019 2:13 am   Subject: Min # of dice as a PLAYER you should have/Die rolling aps
You see how many dice are being rolled by particular foes?

Ahh.. Gotcha.
  Topic: Min # of dice as a PLAYER you should have/Die rolling aps
garhkal

Replies: 18
Views: 311

PostForum: Gamemasters   Posted: Sun Jul 07, 2019 1:22 pm   Subject: Min # of dice as a PLAYER you should have/Die rolling aps
In what way does it encourage metagaming?
  Topic: Min # of dice as a PLAYER you should have/Die rolling aps
garhkal

Replies: 18
Views: 311

PostForum: Gamemasters   Posted: Sun Jul 07, 2019 12:04 am   Subject: Re: Min # of dice as a PLAYER you should have/Die rolling ap
We already had a

Fare enough. Perhaps it should have been a 3 parter.. 1 for WEG, part 2 for 'other games' and the 3rd part on the ap thing..\

As a linked question. Who allows players to use ...
  Topic: How To Deal With Temperamental Ships
garhkal

Replies: 20
Views: 382

PostForum: House Rules   Posted: Sun Jul 07, 2019 12:01 am   Subject: How To Deal With Temperamental Ships
Would players be able to 'bank extra xp'? Use CP to repair damage caused?
  Topic: "our Empire moment"
garhkal

Replies: 38
Views: 704

PostForum: Gamemasters   Posted: Sat Jul 06, 2019 3:28 pm   Subject: "our Empire moment"
Ahh.. More of the gritty dms then.
  Topic: Code Replicator
garhkal

Replies: 24
Views: 475

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Jul 06, 2019 3:26 pm   Subject: Code Replicator
Comp prog/rep is a skill that I find can easily be overused in Star Wars, especially when players or GMs who live in the highly networked, internet, digital, wireless world of today with its computer ...
 
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