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  Topic: Ship Convoys
garhkal

Replies: 15
Views: 8346

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Dec 09, 2024 6:20 pm   Subject: Ship Convoys


I'm baffled by those saying going slower shouldn't be any easier. By the existing mechanic, adding more time lowers difficulty and subtracting time adds difficulty. For those saying it shouldn't b ...
  Topic: Ship Convoys
garhkal

Replies: 15
Views: 8346

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Dec 03, 2024 6:23 pm   Subject: Ship Convoys
ON the time, iirc making the duration of the trip slower, makes the astrogation roll easier.. OR you can hasten it by making the diff harder..
  Topic: Static Discharge Vanes
garhkal

Replies: 23
Views: 4021

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Dec 03, 2024 1:28 am   Subject: Static Discharge Vanes
The closest i see is Controls ionized. A controls ionized result means
that the ship's controls are temporarily overwhelmed
by power surges. The ship loses -ID from its maneuverability,
shields and ...
  Topic: Static Discharge Vanes
garhkal

Replies: 23
Views: 4021

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Dec 02, 2024 4:57 pm   Subject: Static Discharge Vanes
That is what i am not understanding. WHere are you getting the "they are suffering from -2d or -3d ionization" from? Is it a facet of how much damage they took?? "STUN" is -1d, ...
  Topic: Static Discharge Vanes
garhkal

Replies: 23
Views: 4021

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Dec 02, 2024 1:45 am   Subject: Static Discharge Vanes
Could you rundown a example combat with that rule?

IE my Soupped up Mx-br pacifier with all 3 of his turrets being twin medium ions (making a 6d damage if all fire linked), hits a standard tie bomb ...
  Topic: Static Discharge Vanes
garhkal

Replies: 23
Views: 4021

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Dec 01, 2024 4:48 pm   Subject: Static Discharge Vanes
Does that impact being struck by ion weaponry?
  Topic: Starting a 1e Classic campaign Sandbox
garhkal

Replies: 3
Views: 255

PostForum: First Edition and IAG   Posted: Sat Nov 30, 2024 4:40 pm   Subject: Starting a 1e Classic campaign Sandbox
Sounds like it will be fun... Any idea what the group's gonna be like (characters wise)?
  Topic: Handheld weapon against starships
garhkal

Replies: 64
Views: 37329

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Nov 29, 2024 4:18 pm   Subject: Handheld weapon against starships
I think most air craft stingers would get used against would be walker scale..
There aren’t any Walker-Scale aircraft in the game (or if there are, they’re very rare). Stuff like this is why I ma ...
  Topic: Handheld weapon against starships
garhkal

Replies: 64
Views: 37329

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Nov 29, 2024 1:14 am   Subject: Handheld weapon against starships
I think most air craft stingers would get used against would be walker scale..
  Topic: Handheld weapon against starships
garhkal

Replies: 64
Views: 37329

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Nov 28, 2024 5:35 pm   Subject: Handheld weapon against starships
Walker scale.. I can't see it being SF scale and still being a hand held weapon..
  Topic: A-Wing w/ missiles or without
garhkal

Replies: 26
Views: 15765

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Nov 27, 2024 4:55 pm   Subject: A-Wing w/ missiles or without
I have three grades of concussion missiles..
Light concussion missiles are 3/7/12 range, 7d damage
Extra range light missiles are 5/12/18, 5d+2 damage...
Or something like that.
  Topic: Linked Fire
garhkal

Replies: 4
Views: 330

PostForum: First Edition and IAG   Posted: Tue Nov 26, 2024 4:49 pm   Subject: Linked Fire
Treat it like combined fire rules.. One X0wing laser is 5d, all four linked is XYZ....
  Topic: In game auctions
garhkal

Replies: 12
Views: 6786

PostForum: Gamemasters   Posted: Tue Nov 26, 2024 4:48 pm   Subject: In game auctions
Which would also be a good place for culture rolls, to realize what may be MORE valuable to culture X over culture Y.
  Topic: In game auctions
garhkal

Replies: 12
Views: 6786

PostForum: Gamemasters   Posted: Tue Nov 26, 2024 3:05 am   Subject: In game auctions
A group i ran a module for back iirc 06-07 hated me when i did that.. THe module was heavily into survival, bureaucracy, value, technology and alien species/cultures.. The combat monkies/faces hated ...
  Topic: Uglies...
garhkal

Replies: 49
Views: 23267

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Nov 26, 2024 3:03 am   Subject: Uglies...
My theory goes even further, with molecular furnaces to break down and purify ores into their constituent elements being in common use. My headcanon for World Devastators, rather than having them as p ...
 
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