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Search found 14200 matches |
Author | Message |
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Topic: Ship Convoys | |
garhkal Replies: 15 Views: 8346 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Mon Dec 09, 2024 6:20 pm Subject: Ship Convoys |
I'm baffled by those saying going slower shouldn't be any easier. By the existing mechanic, adding more time lowers difficulty and subtracting time adds difficulty. For those saying it shouldn't b ... |
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Topic: Ship Convoys | |
garhkal Replies: 15 Views: 8346 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Tue Dec 03, 2024 6:23 pm Subject: Ship Convoys |
ON the time, iirc making the duration of the trip slower, makes the astrogation roll easier.. OR you can hasten it by making the diff harder.. | |
Topic: Static Discharge Vanes | |
garhkal Replies: 23 Views: 4021 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Tue Dec 03, 2024 1:28 am Subject: Static Discharge Vanes |
The closest i see is Controls ionized. A controls ionized result means
that the ship's controls are temporarily overwhelmed by power surges. The ship loses -ID from its maneuverability, shields and ... |
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Topic: Static Discharge Vanes | |
garhkal Replies: 23 Views: 4021 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Mon Dec 02, 2024 4:57 pm Subject: Static Discharge Vanes |
That is what i am not understanding. WHere are you getting the "they are suffering from -2d or -3d ionization" from? Is it a facet of how much damage they took?? "STUN" is -1d, ... | |
Topic: Static Discharge Vanes | |
garhkal Replies: 23 Views: 4021 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Mon Dec 02, 2024 1:45 am Subject: Static Discharge Vanes |
Could you rundown a example combat with that rule?
IE my Soupped up Mx-br pacifier with all 3 of his turrets being twin medium ions (making a 6d damage if all fire linked), hits a standard tie bomb ... |
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Topic: Static Discharge Vanes | |
garhkal Replies: 23 Views: 4021 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Sun Dec 01, 2024 4:48 pm Subject: Static Discharge Vanes |
Does that impact being struck by ion weaponry? | |
Topic: Starting a 1e Classic campaign Sandbox | |
garhkal Replies: 3 Views: 255 |
Forum: First Edition and IAG Posted: Sat Nov 30, 2024 4:40 pm Subject: Starting a 1e Classic campaign Sandbox |
Sounds like it will be fun... Any idea what the group's gonna be like (characters wise)? | |
Topic: Handheld weapon against starships | |
garhkal Replies: 64 Views: 37329 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Fri Nov 29, 2024 4:18 pm Subject: Handheld weapon against starships |
I think most air craft stingers would get used against would be walker scale..
There aren’t any Walker-Scale aircraft in the game (or if there are, they’re very rare). Stuff like this is why I ma ... |
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Topic: Handheld weapon against starships | |
garhkal Replies: 64 Views: 37329 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Fri Nov 29, 2024 1:14 am Subject: Handheld weapon against starships |
I think most air craft stingers would get used against would be walker scale.. | |
Topic: Handheld weapon against starships | |
garhkal Replies: 64 Views: 37329 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Thu Nov 28, 2024 5:35 pm Subject: Handheld weapon against starships |
Walker scale.. I can't see it being SF scale and still being a hand held weapon.. | |
Topic: A-Wing w/ missiles or without | |
garhkal Replies: 26 Views: 15765 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Wed Nov 27, 2024 4:55 pm Subject: A-Wing w/ missiles or without |
I have three grades of concussion missiles..
Light concussion missiles are 3/7/12 range, 7d damage Extra range light missiles are 5/12/18, 5d+2 damage... Or something like that. |
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Topic: Linked Fire | |
garhkal Replies: 4 Views: 330 |
Forum: First Edition and IAG Posted: Tue Nov 26, 2024 4:49 pm Subject: Linked Fire |
Treat it like combined fire rules.. One X0wing laser is 5d, all four linked is XYZ.... | |
Topic: In game auctions | |
garhkal Replies: 12 Views: 6786 |
Forum: Gamemasters Posted: Tue Nov 26, 2024 4:48 pm Subject: In game auctions |
Which would also be a good place for culture rolls, to realize what may be MORE valuable to culture X over culture Y. | |
Topic: In game auctions | |
garhkal Replies: 12 Views: 6786 |
Forum: Gamemasters Posted: Tue Nov 26, 2024 3:05 am Subject: In game auctions |
A group i ran a module for back iirc 06-07 hated me when i did that.. THe module was heavily into survival, bureaucracy, value, technology and alien species/cultures.. The combat monkies/faces hated ... | |
Topic: Uglies... | |
garhkal Replies: 49 Views: 23267 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Tue Nov 26, 2024 3:03 am Subject: Uglies... |
My theory goes even further, with molecular furnaces to break down and purify ores into their constituent elements being in common use. My headcanon for World Devastators, rather than having them as p ... | |
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