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| Search found 7 matches |
| Author | Message |
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Topic: My take on auto fire |
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| grumsy Replies: 23 Views: 19857 |
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| good point about the damage. ill rework it =) | |
Topic: Ship modifications |
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| grumsy Replies: 13 Views: 14566 |
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| Tramp freighters seems dated to me. It still uses the die codes for space speed. I mean doing the conversion for that isn't a big thing but the rest of the book just seems out of date when compared wi ... | |
Topic: My take on auto fire |
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| grumsy Replies: 23 Views: 19857 |
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| Sorry i dont know why i put 5m. I use a 5' scale. | |
Topic: My take on auto fire |
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| grumsy Replies: 23 Views: 19857 |
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| 5m per hex | |
Topic: Ship modifications |
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| grumsy Replies: 13 Views: 14566 |
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| I have seen that before and I guess that is the closest thing to what I am talking about I can find. That is an awesome sheet though, and after looking at it again I can see where that would be good f ... | |
Topic: My take on auto fire |
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| grumsy Replies: 23 Views: 19857 |
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| Auto fire rules for SW D6
If you use a repeating blaster like it says in the book that represents pointing the gun and auto firing at the target. This is like a 3 round burst and reflects the added d ... |
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Topic: Ship modifications |
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| grumsy Replies: 13 Views: 14566 |
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| I have found a few resources in the books about modding out your ship, but it would seem that there should be more information about it somewhere. I have scoured the interwebz and pulled a search on h ... | |
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