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| Search found 134 matches | 
  
| Author | Message | 
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   Topic: Structures and procedures matter: Comments Thread | 
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| jtanzer Replies: 27 Views: 51798  | 
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| I’m wondering if you could contact Justin Alexander and extended him an invitation to this forum so that he might opine on the subject.
 I don't think that I should be the one do that. However, y ...  | 
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   Topic: Structures and procedures matter: Comments Thread | 
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| jtanzer Replies: 27 Views: 51798  | 
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| Virtually the entire RPG hobby is built on three core structures:
 1. Dungeoncrawl (often genericized to location-crawl) 2. Combat 3. Railroad "Railroad" is an unnecessarily derogat ...  | 
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   Topic: Structures and procedures matter: Comments Thread | 
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| jtanzer Replies: 27 Views: 51798  | 
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| Thanks for the link, I'll definitely check it out.
 Edit: I'll make a Word Doc with the things that I disagree with. I'll try not to be too harsh, however there's quite a bit that I'm already not l ...  | 
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   Topic: Structures and procedures matter: Comments Thread | 
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| jtanzer Replies: 27 Views: 51798  | 
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| Not really. I do like your usage of searching for a crate though. It's not that hard to visualize how that might play out in both systems either: In D&D, every 'dungeon turn' (i.e. 10 minutes), ... | |
   Topic: Structures and procedures matter: Comments Thread | 
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| jtanzer Replies: 27 Views: 51798  | 
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| From what you have quoted here, I disagree with him that location-crawl procedures are fundamental to virtually all games (or specifically Star Wars).
 I'd really like to know how you run locations ...  | 
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   Topic: Structures and procedures matter | 
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| jtanzer Replies: 1 Views: 17936  | 
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| I’m using both 1e and 2e REUP as my guides for my ‘crawl projects.  During my readings, I cam across this statement on pg 28 of the 1st edition core rules.
 The first generation of roleplaying ga ...  | 
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   Topic: Structures and procedures matter | 
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| jtanzer Replies: 1 Views: 17936  | 
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| Please keep this thread clear of comments as I'll be posting here. Instead, post your comments, questions, and disscusions to [url=https://www.rancorpit.com/forums/viewtopic.php?t=9199&start=0&am ... | |
   Topic: Structures and procedures matter: Comments Thread | 
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| jtanzer Replies: 27 Views: 51798  | 
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| Please post your comments and discussions here.  I'll try to answer when I can.
 Edit: I was asked to put a link to the original thread in here so people can find it easier. [url=https://www.ranc ...  | 
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   Topic: Updating X-Wing: Alliance Ship Stats | 
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| jtanzer Replies: 115 Views: 2173437  | 
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| It's a neat idea, however school is taking up the majority of my focus at the moment, so I'm not comfortable giving it a proper critique. | |
   Topic: Updating X-Wing: Alliance Ship Stats | 
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| jtanzer Replies: 115 Views: 2173437  | 
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| I personally think that the only thing 1e did worse than 2e was combat. To their credit WEG did release the 1e Upgrade which massively simplifies combat. I play paintball, and there's rarely time ac ... | |
   Topic: New GM - what edition, your thoughts? | 
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| jtanzer Replies: 15 Views: 43066  | 
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| I know this is a little late, however pakman said something interesting.
 I think there are a lot more relevant things to gameplay than a sector generator? I mean - this would not even hit my top 1 ...  | 
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   Topic: New GM - what edition, your thoughts? | 
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| jtanzer Replies: 15 Views: 43066  | 
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| There's a lot to unpack here, and I think it deserves it's own thread. I'm also not sure that there's enough characters available to go over everything in one post, and I'm not confident I can get it ... | |
   Topic: New GM - what edition, your thoughts? | 
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| jtanzer Replies: 15 Views: 43066  | 
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| I'd like to see more explicit structures. Namely, directly integrating GG6 trade mechanics, a way to move the action from ship to planet (i.e. patrons), a sector generation method, and random encount ... | |
   Topic: Concussion Missiles - What a Mess | 
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| jtanzer Replies: 33 Views: 88029  | 
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| Wow, thanks guys!
 As promised, here are the rules I believe Chris Curtis created that could be a useful framework. Good man! Starship missile weapons now have the following stats, allowing them ...  | 
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   Topic: New GM - what edition, your thoughts? | 
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| jtanzer Replies: 15 Views: 43066  | 
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| I'd like to see more explicit structures. Namely, directly integrating GG6 trade mechanics, a way to move the action from ship to planet (i.e. patrons), a sector generation method, and random encount ... | |
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